zigore

aechtrades

Info


Created
1 year, 2 months ago
Creator
aechtrades
Favorites
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wip

Profile


19

+4

Athletics +6

17

+3

Acrobatics +3

Sleight of Hand +3

Stealth +3

17

+3

CON

14

+2

Arcana +2

History +2

Investigation +2

Nature +2

Religion +2

13

+1

Animal Handling +1

Insight +1

Medicine +1

Perception +3

Survival +3

12

+1

Deception +1

Intimidation +3

Performance +1

Persuasion +1

SAVES

STR+6

DEX+3

CON+5

INT+2

WIS+1

CHA+1

Zigore

"I would rather die for something I know than be killed for fairy tales."


jaded parental ruthless

Summary


A hulking warrior who has nothing left to lose and lays it all on the line.

Proficiency Bonus
+2
Hit Points
29
Armor Class
17
Initiative
+3
Speed
30ft
Hit Dice
1d12
Passive Percept. / Inves. / Insight
13 / 12 / 11
Other Senses
N/A
Age
40
Gender
Male
Height
6'4"
Weight
265 lbs
Size
Medium

Class
Barbarian
Level
2
Race
Minotaur
Background
Soldier

Features & Traits


Race: Minotaur

Goring Rush

If you take the Dash action on your turn and move at least 20 ft., you  can immediately make one melee attack with your horns as a bonus action.


Hammering Horns

After you hit a creature with a melee attack as part of the Attack  action, you can immediately use a bonus action to attempt to push a  target within 5 ft. of you and no more than one size larger than you. It  must succeed on a STR saving throw (DC 14) or be pushed up to 10 ft. away from you.


Labyrinthine Recall

You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.

Class: Barbarian

Rage

As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.


Reckless Attack

When you make your first attack on your turn, you can decide to attack  recklessly, giving you advantage on melee weapon attack rolls using STR  during this turn, but attack rolls against you have advantage until your  next turn.


Danger Sense

You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.


Background: Soldier

Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Alignment


Neutral Good: Neutral good (NG) folk do the best they can to help others according to their needs. Many celestials, some cloud giants, and most gnomes are neutral good.

Personality Traits:

If someone claims that they don't deserve to be renowned, they will go out of their way to prove that person wrong


It takes a lot for them to fall in love because of their betrayal, but they don't mind flirting here or there


She secretly believes she's destined to be great, and this tends to leak into how they treat others from time to time


They don't care about materialistic possessions past what they're wearing on their back. As long as they can eat and sleep safely, then they're extremely generous with their gold


They don't get angry quickly, contrary to most Fire Genasi stereotypes. However, when they do, it's the cold anger that comes from being raised in a noble house


She's quick to fight but it's almost always out of a need to test herself, and she's always good-natured afterwards regardless of the results of the bout


She's very charismatic, and she always leaves a trail of strong friendships as she travels from town to town


No one could doubt that by looking at their regal bearing, they are a cut above the unwashed masses.


She takes great pains to always look her best and follow the latest fashions.


They do good partially for the sake of being good but moreso for the sake of being known for it.


She takes pride in the being loved by the common folk.

Ideals:

They must prove that they can handle themself without the support of their family.

Bonds:

She is in love with the heir of a family that her family despises.

The common folk must see them as a hero of the people.

Flaws:

They secretly believe everyone is beneath them and that the world revolves around them.

They often hear veiled threats in everything.

Story


BACKSTORY

To be seen...


CAMPAIGN

To be seen...

Concepts


Fire

Backstabbing

Glaives

Duels

Eclipses

Red/Orange/Yellow/Gold

Trivia


Personality

She takes great pains to always look her best and follow the latest fashions. They do good partially for the sake of being good but moreso for the sake of being known for it. She takes pride in the being loved by the common folk. It takes a lot for them to fall in love because of their betrayal, but they don't mind flirting here or there. They don't get angry quickly, contrary to most fire genasi stereotypes.  However, when they do, it's the cold anger that comes from being raised in a noble house. They don't care about materialistic possessions past what they're wearing on their back. As long as they can eat and sleep safely, then they're extremely generous with their gold.

Notes
  • The gold circlet they wear is actually made of a platinum-gold alloy to withstand the heat of their hair.
  • Their hair is around 2,012 degrees Fahrenheit.
  • They're still in contact with their brother Malach, who's the fifth of their family
  • Pellentesque a viverra nunc, faucibus lobortis nunc.

Proficiencies


Armor

Heavy armor

Medium armor

Light armor

Shields

Weapons

Martial weapons

Simple weapons

Tools

Dice set

Vehicles (land)

Saving Throws

Constitution

Strength

Skills

Athletics (fighter)

History (noble)

Perception (fighter)

Persuasion (noble)

Languages

Common (minotaur)

Euskati (minotaur)

Minotaur (minotaur)

Inventory


Max carrying capacity: 285lbs.

Max pushing capacity: 570lbs.

Weapons

Greataxe

Armor/Clothing

N/A

Miscellaneous

Stapian Rank Emblem

Currency

GP 0

SP 0

CP 0

Gems 0 (0GP each)

Attacks


Type Melee Weapon, Heavy, Two-Handed

Damage 1d12 + 4, Slashing

Bonus +6

Range 5 ft.

Type Unarmed strike

Damage 5 bludgeoning

Bonus +6

Range 5 ft. reach

Spells


N/A


god(s):
- has a superiority complex, doesn't really care much for the gods

body description + health issues:
- stocky and muscular
- fast reflexes

appearance:
- scar across their chest, on their left bicep, and right thigh
- pointed ears