Snapper

kibbulation

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Created
1 year, 1 month ago
Creator
kibbulation
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dnd

Profile


 Snapper
Level 7 Paladin/Level 5 Monk | Lizardfold

STRENGTH
(+4)
18

DEXTERITY
(+5)
20

CONSTITUTION
(+3)
16

INTELLIGENCE
(-1)
8

WISDOM
(+2)
14

CHARISMA
(+2)
14

SAVING THROWS

+6         Strength
+7         Dexterity
+5         Constitution
+1         Intelligence
+8         Wisdom
+8         Charisma


SKILLS

+9          Acrobatics (Dex)
+2          Animal Handling (Wis)
-1          Arcana (Int)
+8          Athletics (Str)
+2          Deception (Cha)
-1          History (Int)
+2          Insight (Wis)
+6          Intimidation (Cha)
+3          Investigation (Int)
+2          Medicine (Wis)
-1          Nature (Int)
+2          Perception (Wis)
+6          Performance (Cha)
+2          Persuasion (Cha)
-1          Religion (Int)
+5          Sleight of Hand (Dex)
+9          Stealth (Dex)
+6          Survival (Wis)

AC
20

INITIATIVE
+5

SPEED
40


MAX HIT POINTS

107


PROFICIENCIES & LANGUAGES

Languages:
Common, Draconic, Gnomish, Dwarvish

Weapons:
Martial, Simple weapons

Armor:
Heavy, Medium, Light armour, Shields


FEATS

Piercer - You gain a bonus to Strength or Dexterity. Once per turn, you can reroll the piercing damage from an attack. On a critical hit, you can roll one additional damage die.

Gift of the Metallic Dragon - Draconic Healing. You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. The spell’s spellcasting ability is Charisma when you cast it with this feat. Protective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a +4 bonus to the target’s AC against that attack roll, potentially causing it to miss. You can use this reaction 4 times per long rest.

PERSONALITY TRAITS

Life is to be enjoyed.
If I can eat it, I probably will.
It's not hard to be friendly.


IDEALS

I'll fight those who would abuse others.
Respect is the default until someone proves they aren't worth it.
I won't forgive those who desecrate Pasnea.


BONDS

My dedication is to my deity.
I will protect any who can't protect themselves.


FLAWS

We haven't lost to anyone yet and we clearly won't ever.
I think other species are too overly picky and sensitive about what they eat.
I'll say my mind even if it's rude.
I may be stupid, but I'm also dumb.


STORY


Snapper is my current DnD character in our homebrew campaign, Adventures in Pasnia! He's a lizardfolk Paladin (Oath of Vengeance)/Monk (Way of the Ascendant Dragon) 

A relaxed and friendly sort, he is quick to try and get along with anyone, and has a fairly happy-go-lucky attitude. That said, he's not afraid to speak his mind and can be very blunt about it - he's met many suggestions with "That sounds fuckin' stupid." He initially began as a Fighter, having worked as a mercenary in the town he grew up in, but joined the party after watching them participate in a tournament and being impressed with their fighting prowess. He's not the brightest, often misunderstanding words and forgetting things - one such example being when he used a wand of magic detection and found out the wall the party faced had some transmutation magic infused in it, and told the party "The wall is... trans... uh.... the wall is trans." 

Over the course of their travels, the party was met with a Beholder named Sos, after a wizard invited them to help investigate some old ruins. These turned out to lead to the laboratory of an ancient scholar, including many old creations, one of which the beholder was unable to operate thanks to having no hands (and had been collecting hands to try and attach to itself in order to do so) and demanded the party turn on. After getting impatient with the party dilly-dallying and trying to stall doing so, Snapper activated it, creating a clone of himself. Pleased with this situation, Snapper was greatly enjoying his own company - but upon activating a teleporting ring to leave, one of the Snappers was left behind, seemingly unable to leave the facility and left in the grips of the beholder. 

Some time later, Snapper had a dream involving a being with many arms, and being in an unfamiliar enclosed room, as a being painting. Two of the arms were golden and within his control, but it seemed the being he was in the dream was aware of this and confused by it. Snapper began to develop some draconic powers, including the ability to breathe fire, and a pair of golden wings of light that could erupt from his back to protect him or his allies at times. Later, when the party encountered a green dragon, she accused him of stealing their power and attacked. 

Since, there were a number of occasions in which Snapper's allies watched him get up and move around in his sleep, which he had no knowledge of. This odd manner of possession continued a few times, until eventually Snapper realised the connection went both ways and attempted to "reverse possess" whoever it was. He found two pathways, however - one led to possessing Sos, while another led to possessing a strange metallic humanoid creature, more like a frame of a body than one. This creature was within the enclosed room he saw in his dream, and while no exit was visible, he did at some point hear some speech from somewhere, and while he did not understand it he was able to awkwardly recall enough to relay to the rest of the party and work out it was gnomish. It seems this creature was the one who had been possessing him, as later it did so again when the party paladin was awake and able to speak to it - unlike every other occasion, when it was left only with the antisocial barbarian. It spoke of how the "reverse possession" was a dangerous thing to do, as it may alert "another", presumably Sos, and have dire consequences. 

As part of the campaign, the party has clashed with a dragon cult trying to collect the pieces of an ancient fae staff belonging to Pasnia, a deity that created the continent with her namesake and all its denizens - they have acquired two already whilst the party was busy trying to do other things, and so the party sought out the final piece. In doing so, the party went on a pilgrimage to a sacred site to followers of Pasnia, hoping to commune with the dreaming Pasnia to find out about the staff. Along the pilgrimage, Snapper felt the affection Pasnea had for him, and marveled at the tranquil beauty of the forest and the Lake of Midnight. He also felt the sadness Pasnia felt at the actions of the Grand Coalition - the collective name for the mainland countries that had begun recently setting up colonies on Pasnia, taking resources and digging up crystals to return to the mainland. The party found that the final piece of the staff was there at the lake, held within the Tree of Pasnia, and were able to collect it - though doing so shattered the tree, greatly angering the followers of Pasnia there. The party were able to convince them that their taking it was the will of Pasnia, and they communed with her and confirmed as much, but were still displeased with the loss of Pasnia's oldest tree. Snapper took the final piece of the staff and spoke to it, announcing to Pasnia that he had felt her love and care for this land and her sorrow and would dedicate himself to her, thus swapping his Fighter levels for Paladin. The piece then transformed, becoming a warpick that has become his main weapon.

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