Profile
DESIGNER
WORTH
too much
STATUS
NFS/T
SPECIES
glasya tiefling
HEIGHT
~6'6 - 6'7
BODY TYPE
beefy idk
FACE SHAPE
square-ish
EYE SHAPE
downturned
HAIR TYPE
thick + wavy
PALETTE
SKIN
#AF2228
#AF2228
SCARS
#C45655
#C45655
EYES
#FFD9DB
#FFD9DB
HAIR
#310000
#310000
SHIRT
#251919
#251919
PANTS
#1C1A1A
#1C1A1A
BOOTS/BELTS
#2C2424
#2C2424
DESIGN NOTES
- SCARS:
- the ones on his face are consistent + non-optional
- his body scars r very much made up on the spot every single time i draw them
- human version only has his eyebrow scar
- TATTOOS + PIERCINGS:
- tattoos r human ver only + its just implied i've never designed his sleeve LMAO
- for obvious reasons it's fully optional (+ even when i do design it)
- main ver has a bunch of ear piercings (i also change it up a lot tbh)
- human ver has an eyebrow piercing + spider bites
- BODY:
- actual strong build! very muscular but he has the extra fat & stuff
- basically. no defined abs or whatever
- just kinda large in general (big hands, etc)
- OTHER FEATURES:
- his nose shape is very important to me (/hj)
- but for real his nose bump is like the most solid design element he has LOL
DETAILS CONT.
- his body type is kinda like some wrestlers i've seen? very muscular but it's not super defined when relaxed. not like dehydrated body builder LOL he has body fat
- his hair length changes so much between AUs LMAO like his hair in GR, Oculus & the roleswap AU is pretty long. otherwise it's between jaw & shoulder length n kinda shaggy/messy
- while i change up scar placement all the time, in any D&D-based AUs his arms are generally heavily scarred because of being a blood hunter / using his own blood for his magic
- in main UD his style is just. practical? y'know like combat boots, pants w a lot of pockets, etc. in human AUs it's more alt like. band tshirts & spiked accessories n chains. smudged eyeliner LOL
- most AUs are like. mid 2000s-based / inspired