Profile
Flea
Level 1 Wizard
CLASS & LEVEL
Hermit
BACKGROUND
Cosmyc
PLAYER NAME
Goblin
RACE
Neutral Good
ALIGNMENT
Unknown
EXPERIENCE POINTS
STR
-1
9
DEX
+2
15
CON
+3
16
INT
+4
18
WIS
+0
11
CHA
+2
15
SAVING THROWS
-1 Strength
+2 Dexterity
+3 Constitution
+4 Intelligence
+0 Wisdom
+2 Charisma
SKILLS
+2 Acrobatics (Dex)
+0 Animal Handling (Wis)
+6 Arcana (Int)
-1 Athletics (Str)
+2 Deception (Cha)
+6 History (Int)
+0 Insight (Wis)
+2 Intimidation (Cha)
+4 Investigation (Int)
+0 Medicine (Wis)
+4 Nature (Int)
+0 Perception (Wis)
+2 Performance (Cha)
+2 Persuasion (Cha)
+4 Religion (Int)
+2 Sleight of Hand (Dex)
+2 Stealth (Dex)
+0 Survival (Wis)
OTHER PROFICIENCIES AND LANGUAGES
LANGUAGES: Common, Goblin, Gnomish
PROFIENCIES: Armor: None, Weapons: Daggers/Darts/Slings/Quarterstaffs/Light Crossbows, Tools: Herbalism Kit
ARMOR CLASS
12
INITIATIVE
+2
SPEED
30
CURRENT HIT POINTS
9
HIT POINTS MAXIMUM
9
TEMPORARY HIT POINTS
0
HIT DICE
1d6
TOTAL
0
DEATH SAVES
SUCCESSES
FAILURES
ATTACKS AND SPELLCASTING
NAME
ATK BONUS
DAMAGE/ TYPE
Unknown
0
Unknown
Unknown
0
Unknown
Unknown
0
Unknown
CANTRIPS: Acid Splash, Fire Bolt, Mage Hand
SPELLS: Earth Tremor, Shield, Identify, Mending, Thunderwave, Magic Missle
EQUIPMENT
CP
SP
EP
GP
PP
A scroll case stuffed full of notes from his studies, a winter blanket, a set of common clothes, and a herbalism kit.
PERSONALITY TRAITS
Weevil is an energetic and optimistic wizard. He's introverted yet friendly if it means he can talk about his interests.
IDEALS
The lifelong dream of being the most powerful and heroic wizard known across the land.
BONDS
Those who are seen as monsters or misjudged.
FLAWS
Oblivious to social expectations, always lost in thought and oblivious at times.
FEATURES AND TRAITS
Below is a list of features included with her class/race.
DARKVISION: Can see 60ft.
FURY OF THE SMALL: 12 extra damage to any larger enemy one time.
NIMBLE ESCAPE: Can disengage/hide as a bonus action on each turn.
ARCANE RECOVERY: ...