Torgwyn

sleepynebby

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1 year, 14 days ago
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sleepynebby
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Name Torgwyn Alignment Chaotic Neutral
Class Artificer Race Kobold
Background Archaeologist Level 1
Gender Female Pronouns She/Her

Archaeologist: An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms.

"I'M TORGWYN AND I EAT ROCKS!"

One could assume Torgwyn to be a thoughtless fool. Pressing her luck with traps and drinking from random puddles she finds on the street, it really seems like this book-smart menace to society has no wisdom to back herself up. However, she's much brighter than she lets on. Though she may challenge the world around her to even attempt to strike her down, it's all calculated fun. She doesn't know everything that may or may not kill her, and she believes that researching what could take her life could unlock the secrets to her research.

PERSONALITY

I’m happier in a dusty old tomb than I am in the centers of civilization. I have no qualms about stealing from the dead.

IDEALS

Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)

BONDS

Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.

FLAWS

When I’m not exploring dungeons or ruins, I get jittery and impatient.

Proficiency Bonus +2 Passive Wisdom 12
Speed 30 ft. Armour Class 12 (14)
Hit Points 09 Temporary Hit Points 00
Hit Dice 1d8 Inspiration +0

STRENGTH

+0

10

  • +0 Saving Throw
  • +0 Strength

DEXTERITY

+2

15

  • +2 Saving Throw
  • +2 Acrobatics
  • +2 Slight of Hand
  • +2 Stealth

CONSTITUTION

+1

13

  • +3 Saving Throw

INTELLIGENCE

+3

17

  • +5 Saving Throw
  • +5 Arcana
  • +5 History
  • +3 Investigation
  • +3 Nature
  • +3 Religion

WISDOM

+0

11

  • +0 Saving Throw
  • +0 Animal Handling
  • +0 Insight
  • +0 Medicine
  • +2 Perception
  • +2 Survival

CHARISMA

-1

8

  • -1 Saving Throw
  • -1 Deception
  • -1 Intimidation
  • -1 Performance
  • -1 Persuasion

PROFICIENCIES
Languages
  • Common
  • Draconic
  • Sylvan
Armour
  • Light Armor
  • Medium Armor
  • Shields
Weapons
  • Simple Weapons
  • Firearms
Other
  • Alchemist's Supplies
  • Cartographer's Tools
  • Thieves' Tools
  • Tinker's Tools

Magical Tinkering

Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time.

Darkvision

You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.

Draconic Cry

As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 2 times per long rest.

Kobold Legacy - Draconic Sorcery

You know one cantrip of your choice from the sorcerer spell list. Your spellcasting modifier is Intelligence.

ATTACKS

Dagger +4 1d4+2 piercing
Dagger +4 1d4+2 piercing
Light Crossbow +4 1d8+2 piercing
Unarmed Strike +2 1 bludgeoning
Fire Bolt +5 1d10 fire

SPELLCASTING

SPELLCASTING CLASS

Artificer

SPELLCASTING ABILITY

INT

SPELL SAVE DC

13

SPELLCASTING BONUS

+3

0 CANTRIPS

Fire Bolt*

Mage Hand

Mending

LEVEL 1 SPELLS

SLOTS 2

Feather Fall

Code Credit Popvip