Torgwyn
sleepynebby
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- 1 year, 14 days ago
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- sleepynebby
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Profile
Name | Torgwyn | Alignment | Chaotic Neutral |
Class | Artificer | Race | Kobold |
Background | Archaeologist | Level | 1 |
Gender | Female | Pronouns | She/Her |
Archaeologist: An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms.
"I'M TORGWYN AND I EAT ROCKS!"
One could assume Torgwyn to be a thoughtless fool. Pressing her luck with traps and drinking from random puddles she finds on the street, it really seems like this book-smart menace to society has no wisdom to back herself up. However, she's much brighter than she lets on. Though she may challenge the world around her to even attempt to strike her down, it's all calculated fun. She doesn't know everything that may or may not kill her, and she believes that researching what could take her life could unlock the secrets to her research.
PERSONALITY
I’m happier in a dusty old tomb than I am in the centers of civilization. I have no qualms about stealing from the dead.
IDEALS
Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)
BONDS
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
FLAWS
When I’m not exploring dungeons or ruins, I get jittery and impatient.
Proficiency Bonus | +2 | Passive Wisdom | 12 |
Speed | 30 ft. | Armour Class | 12 (14) |
Hit Points | 09 | Temporary Hit Points | 00 |
Hit Dice | 1d8 | Inspiration | +0 |
STRENGTH
+0
10
- +0 Saving Throw
- +0 Strength
DEXTERITY
+2
15
- +2 Saving Throw
- +2 Acrobatics
- +2 Slight of Hand
- +2 Stealth
CONSTITUTION
+1
13
- +3 Saving Throw
INTELLIGENCE
+3
17
- +5 Saving Throw
- +5 Arcana
- +5 History
- +3 Investigation
- +3 Nature
- +3 Religion
WISDOM
+0
11
- +0 Saving Throw
- +0 Animal Handling
- +0 Insight
- +0 Medicine
- +2 Perception
- +2 Survival
CHARISMA
-1
8
- -1 Saving Throw
- -1 Deception
- -1 Intimidation
- -1 Performance
- -1 Persuasion
PROFICIENCIES |
Languages |
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Armour |
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Weapons |
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Other |
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Magical Tinkering
Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 3 objects at a time.
Darkvision
You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
Draconic Cry
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 2 times per long rest.
Kobold Legacy - Draconic Sorcery
You know one cantrip of your choice from the sorcerer spell list. Your spellcasting modifier is Intelligence.
ATTACKS
Dagger | +4 | 1d4+2 piercing |
Dagger | +4 | 1d4+2 piercing |
Light Crossbow | +4 | 1d8+2 piercing |
Unarmed Strike | +2 | 1 bludgeoning |
Fire Bolt | +5 | 1d10 fire |
SPELLCASTING
SPELLCASTING CLASS
Artificer
SPELLCASTING ABILITY
INT
SPELL SAVE DC
13
SPELLCASTING BONUS
+3
0 CANTRIPS
Fire Bolt*
Mage Hand
Mending
LEVEL 1 SPELLS
SLOTS 2
Feather Fall
Code Credit Popvip
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