Parrish Jourdain

creekdontrise

Info


Created
1 year, 5 months ago
Creator
creekdontrise
Favorites
1

Profile


de4499552c8973425782c929ba3912e4cee11e0b


PROFILE


NAME: Parrish Jourdain 

AGE: They will be coy about it but they're about 35

GENDER: NB, masc-leaning, they/them

HEIGHT: 5'8

SEXUALITY: Demi/pansexual

PLACE OF BIRTH: Painted Meadows

CURRENT RESIDENCE: Everywhere and nowhere! They live on the road.


STATS


RANK: Clan member/villager

ABILITY: Wonder Guard--Parrish avoids physical fights when they can, but if you engage, it sure is hard to hit 'em.

WEAPON: Dagger taken from a barrow

HP: 5

ARMOR TYPE: Cloth

STR: -1

DEX: 3

CHA: 2

MND: 1

REC: 1

PERSONALITY


PERSONALITY:  Animated, clever, slippery, conflict-avoidant, unsettling. Parrish has always found it easier to pursue their own interests and delve into secrets than make lasting relationships. They seem all to ready to bend laws or social mores to suit what they thing is the 'right' thing to do.

LIKES: Tea, roasted meat, the smell of crushed herbs.

DISLIKES: Snootiness, midday sun, nosiness from people who won't reciprocate

As a child Parrish was friendly but found it difficult to connect with people in the ways that were expected of them. They tend to be pleasant but insular, keeping their true thoughts and feelings close to their chest and behind a 'mask' of affability and laid-backness. The truth is that they are perceptive and cunning, constantly making connections between other people's actions and behaviors, with an instinct to focus more on the selfish things people do than their kindnesses. They see themselves less as jaded as practical; but experience has taught them that a biting commentary isn't usually appreciated by most folks. Especially when you make your coin listening to their fears and worries about the dead. Their own [REDACTED] experiences with spirits and ghost Pokemon did them little favors in learning to open up to and trust living, breathing humans. It takes a lot of genuine effort and honesty to make them trust you with their inner self, and not just their business persona. Once that's done though you're unlikely to find a more loyal friend--a person quick to laugh even if at often strange and unsettling things, willing to put themselves in danger for people who've won them over, and more likely to share absolutely roasting gossip with you they usually keep under their proverbial hat.


HISTORY


Parrish was born to a tansy-dyer in the Painted Meadows. They grew up running essentially wild through the rolling fields of their home; a dirty-footed and precocious child with tangled hair and quick to laugh. They were curious, often to a fault, and were talented at bending (or just ignoring) rules. However, as a resourceful child, always accompanied by their feisty Nincada, they were the one most often sent to scout for new patches of tansy for seed, often spending nights in the rolling warm grasses or on the banks of the river separating their home from the Black Woodland.

During one of these expeditions, Parrish came upon a series of abandoned, ancient barrows. Exploring them was forbidden--and they soon found out why. Plummeting through the rotten stone roof of a chambered burial they found themselves in a nest of Yamask. Desperate, clawed, ghostly hands reached for familiar features, almost plucking away the poor young trainer's face. Luckily, the now accessible nest attracted the attention of the Dusknoir that prowled these ruins. It made very quick work of the Yamask; though made curious by the injured human, it simply let them be.

Rather than being repelled by their accident, Parrish became fascinated by the habits and habitats of ghost Pokemon. They donned a mask of their own; and for a time, vanished utterly from the village. Years later, upon their return, they had tales of far-away places their family had never dreamed of seeing, of Pokemon too frightening to believe--and a familiar Dusknoir in tow. They're slippery about how they came into the spirit-settling business, and how they managed to find and partner with their Dusknoir (or the frightened little Yamask hiding in their coattails). But one thing's for sure....the tansy-dyer's child had become, somehow, an exorcist.

Alkanet | SHEDINJA | CHARMER |

ABILITY: Wonder Guard: A Pokémon with Wonder Guard is immune against damaging moves that are not super effective.

MOVES

Confuse Ray
Mind Reader

Endure
Aerial Ace

EXTRAS: feel free TO write a sentence OR two describing the first encounter, OR the relationship between pokemon AND trainer.
Durendal | Dusknoir | DEFENDER |

ABILITY: Frisk: Frisk allows the Pokémon to see the opponent's held item upon entering battle. 

MOVES

Shadow Punch
Leech Life

Psychic
Power-Up Punch

EXTRAS: The relationship between Durendal and Parrish is almost like an apprenticeship; Parrish respects Durendal greatly, and never makes him enter a Pokeball.


Moitié | Yamask | Rogue |

ABILITY: Wandering Spirit: When a Pokémon with Wandering Spirit is hit by a contact move, it exchanges Abilities with the attacker.

MOVES

Trick Room
Haze

Crafty Shield
Dark Pulse

EXTRAS: This Yamask is flightly, easy to frighten, and often hiding in Parrish's shadow. She will always run from a fight unless her trainer is in real danger--in which case, she seems ready to protect them at all costs.
POKEMON 4 | SPECIES | CLASS |

ABILITY: describe the effects of the ability

MOVES

MOVE 1
MOVE 2

MOVE 3
MOVE 4

EXTRAS: feel free TO write a sentence OR two describing the first encounter, OR the relationship between pokemon AND trainer.


POKEMON 5 | SPECIES | CLASS |

ABILITY: describe the effects of the ability

MOVES

MOVE 1
MOVE 2

MOVE 3
MOVE 4

EXTRAS: feel free TO write a sentence OR two describing the first encounter, OR the relationship between pokemon AND trainer.
POKEMON 6 | SPECIES | CLASS |

ABILITY: describe the effects of the ability

MOVES

MOVE 1
MOVE 2

MOVE 3
MOVE 4

EXTRAS: feel free TO write a sentence OR two describing the first encounter, OR the relationship between pokemon AND trainer.