Tippa

Dandelion

Info


Created
6 years, 1 month ago
Creator
Dandelion
Favorites
0

Profile


 TIPPA TOT
4 Sorceress / 1 Bard | Level 5 | Tiefling | Chaotic | Entertainer

STRENGTH
(+0)
10

DEXTERITY
(+0)
11

CONSTITUTION
(+2)
14

INTELLIGENCE
(+2)
14

WISDOM
(+1)
13

CHARISMA
(+3)
17

SAVING THROWS

+0         Strength
+0         Dexterity
+0         Constitution
+0         Intelligence
+3         Wisdom
+6         Charisma


SKILLS

+2          Acrobatics (Dex)
+1          Animal Handling (Wis)
+4          Arcana (Int)
+0          Athletics (Str)
+3          Deception (Cha)
+1          History (Int)
+1          Insight (Wis)
+3          Intimidation (Cha)
+2          Investigation (Int)
+1          Medicine (Wis)
+2          Nature (Int)
+1          Perception (Wis)
+5          Performance (Cha)
+5          Persuasion (Cha)
+2          Religion (Int)
+0          Sleight of Hand (Dex)
+0          Stealth (Dex)
+1          Survival (Wis)

AC
10

INITIATIVE
+1

SPEED
30


MAX HIT POINTS

16


PROFICIENCIES & LANGUAGES

Languages:
Common

Weapons:
Light Crossbow
Darts
Quarterstaves
Daggers
Slings

Other:
1 Instrument (Lute)


FEATURES & TRAITS

Darkvision - Thanks to your infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Hellish Resistance - You have resistance to fire damage. (You take half damage from fire attacks)

Infernal Legacy - You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your spellcasting ability for these Spells.

Spellcasting - An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with Arcane Magic. This font of magic, whatever its origin, fuels your Spells.

Sorcerous Origin / Wild Magic - Your innate magic comes from the wild forces of chaos that underlie the order of creation.However it came to be, this chaotic magic churns within you, waiting for any outlet. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.

Font of Magic - At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20.You regain all spent sorcery points when you finish a Long Rest.

PERSONALITY TRAITS

-  Tippa believes anyone can be friends, if they don't try to kill you first!
 -  Firebolts are the key to survival. 


IDEALS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BONDS

-  Lilith, Denton, Laurrel; Party members, aka Best Friends!
 -  Gundren Rockseeke, Sildar Hallwinter; Quest-givers. 


FLAWS

-  Tippa is a bit vapid (or at the very least, she acts that way).
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BACKSTORY

Tippa lived in a large family, one of several hundred children. Trying to stand out, Tippa became (one of) the loudmouth(s) of the flock. She tried singing, dancing, performing skits and doing dumb tricks in order to bond with her family members and make something out of herself. Although her father never really had time for one of his children (he was very busy striking fear into his enemies and trying to produce more offspring), and her mother always said something patronizing and prefered being pampered to actually taking care of her children, Tippa made quite the following of her own half-brothers and sisters. Encouraged by them, she decided that once she "left the nest", she would become something of herself in the outside world. If she became a big enough sensation, maybe her parents would finally really see her!
--


CANTRIPS & SPELLS

Cantrips

Thaumaturgy -  Transmutation Cantrip
1 action || 30 feet || Verbal || 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
- If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Mage Hand -   Conjuration cantrip
1 action || 30 feet || Verbal, Somatic || 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.

Fire Bolt -  stuffstuffstuff

Message -  stuffstuffstuff

Spell 1 -  stuffstuffstuff

Spell 1 -  stuffstuffstuff

Spell 1 -  stuffstuffstuff

Spell 1 -  stuffstuffstuff

Spell 1 -  stuffstuffstuff

Spell 1 -  stuffstuffstuff



--

Spells
3 Spell Slots

Magic Missile -  stuffstuffstuff
Shield -  stuffstuffstuff
Comprehend Languages -  stuffstuffstuff
Spell 1 -  stuffstuffstuff
Spell 1 -  stuffstuffstuff
Spell 1 -  stuffstuffstuff

D&D HTML Profile by Coywolfy