Ffion Paven

honey-radio

Info


Created
11 months, 10 days ago
Creator
honey-radio
Favorites
1

Profile


 Ffion Paven
Bard & 14 | Half Elf | Chaotic Good | Circus Performer

STRENGTH
(-1)
9

DEXTERITY
(+4)
18

CONSTITUTION
(+3)
17

INTELLIGENCE
(+2)
14

WISDOM
(+1)
13

CHARISMA
(+4)
19

SAVING THROWS

-1         Strength
+9         Dexterity
+3         Constitution
+2         Intelligence
+1         Wisdom
+9         Charisma


SKILLS

+9          Acrobatics (Dex)
+3          Animal Handling (Wis)
+4          Arcana (Int)
+4          Athletics (Str)
+9          Deception (Cha)
+4          History (Int)
+6          Insight (Wis)
+6          Intimidation (Cha)
+4          Investigation (Int)
+3          Medicine (Wis)
+4          Nature (Int)
+3          Perception (Wis)
+9          Performance (Cha)
+9          Persuasion (Cha)
+4          Religion (Int)
+9          Sleight of Hand (Dex)
+6          Stealth (Dex)
+3          Survival (Wis)

AC
14

INITIATIVE
15

SPEED
30


MAX HIT POINTS

10


PROFICIENCIES & LANGUAGES

Languages:
Common, Abyssal, Undercommon, Elvish

Weapons:
Simple Weapons, Dagger

Armor:
Light Armor


FEATURES & TRAITS

Dark vision - You can see in darkness (shades of gray) up to 60 ft

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Bardic Inspiration - As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Song of Rest - If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d10 hit points.

Cutting Words - As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.

PERSONALITY TRAITS

-  I would rather make a new friend than a new enemy.
 -  I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. 


IDEALS

-  Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
 -    


BONDS

-  My ill-gotten gains go to support my family.
 -    


FLAWS

-  When I see something valuable, I can’t think about anything but how to steal it.
 -    


BACKSTORY


Theo grew up in a traveling carnival & circus. They started off learning to be a lion tamer, and later on took a liking to the trapeze. Life was idyllic for a while, until hard times fell upon their troupe of miscreants. Something about the circus just wasn’t cutting it anymore, and they were losing money. Eventually the gang broke up, and Theo, along with some of their close friends started a traveling theater group. They traveled all across the nation, putting on plays, singing songs, telling stories, and dancing little dances for audiences of hundreds. It was truly a charmed life. One day, while the group was doing a tavern performance in a dense city, a fight broke out, involving a few members of Theo’s troupe. When the authorities showed up, almost half of their group was arrested, and Theo, with nowhere else to turn without the income of their group, turned to other ways of finding money, one to keep alive, and two, to hopefully get their friends out of this bind. Through learning musically based magic, and the arts of seduction and illusion, Theo made ends meet, and eventually took to taking up small adventuring jobs to make quick cash. They’ve got a feeling that they’ve almost saved up to hopefully see their friends again..

D&D HTML Profile by Coywolfy