Fusa (Nanabozho)

mattedcrow

Info


Created
11 months, 2 days ago
Creator
mattedcrow
Favorites
1

Profile


White-Void Nanabozho / Fusa Void-Tribe Oracle Apprentice

here i am, a rabbit-hearted girl, frozen in the headlights.


Rabbit Heart (Raise It Up) - Florence + the Machine


&

Nanabozho / Fusa

Untitled.

Nanabozho; a Native American trickster hero

Fusa; from fusafusa, meaning fluffy or bushy

just a kid (amab)

they/them, he/him, she/her, neos

9+ Moons (As of Winter 112)

Early Spring 112

Jakka the Jackalope

Too Young; just a baby!

Oracle Apprentice

The Mirror

Know Thyself.


  • Honest
  • Kind
  • Principled
  • Creative
  • Altruistic
  • Passionate

  • Quiet
  • Curious
  • Docile
  • Empathetic
  • Determined
  • Private

  • Sensitive
  • Anxious
  • Perfectionistic
  • Suspicious
  • Meek
  • Insecure

While still young and constantly changing, parts of Fusa's personality are rather static within them even from birth. A kind soul, they focus grately on the feelings and emotions of those around them, preferring to benefit everyone, sometimes even at the expense of their own wellbeing. This kindness however goes strongly hand in hand with their tendency to be both empathetic and sensitive; easily affected by the words of those around them as well as often taking on and being affected by the emotions of those nearby, most notably during high stress or high emotion, quick to cry and quick to spook, though this empathy also tends to lead to them being able to connect more to the feelings of those around them, even if they don't fully understand them or the reasoning behind them.

In some ways, they can be described as fairly adaptable, albeit stubborn, their creative and curious mind searching for new solutions, for ways to change things around them for the better; sometimes their racing mind even leading to them seeming off in their own world as they try to sort out their own thoughts and ideas. When stuck in their own head, they'll often be debating the pros and cons of their ideas, as well as others, carefully making sure that it matches up to their own personal standards, stricter with their own thoughts than with others, but they appreciate when others ideas are straightforward and easy to understand.

While they outwardly appear to be very antisocial, private and secluded; one to enjoy their own solitude, Fusa actually craves strong relationships with others, holding those who befriend them and earn their trust dear. These cats are often the first ones that Fusa will seek out when feeling scared or overwhelmed, wanting the security that they provide their worried mind. However, that doesn't mean that the honest kit is always the most open with these cats, often not wanting to feel like they're causing much of a hassle or not wanting to worry the ones they care about, so while they'll seek out comfort, they won't always voice their worries or fears; even if this occasionally backfires and causes those around them to worry more.

With a generally negative self outlook, this doesn't stop them from trying their hardest to get the best outcomes that they can, trying their hardest to stick true and not give up on accomplishing their tasks and improving the world around them. Even if they often feel deep regret over even the smallest of mistakes or mishaps, they still believe that the world should be the best it can be for all of the cats around them, especially when their accomplishments are praised.

Nervous

INFJ-T (The Advocate)

The Moon

Type 6w5 (The Defender)

Envy

Patience

Lawful Good


Extroverted
Introverted
Instinctive
Calculated
Sincere
Deceptive
Chaotic
Predictable
Reserved
Affectionate
Indifferent
Emotional
Realistic
Daydreamer
Cooperative
Lone Wolf


  • Making things
  • Rabbits
  • Soft textures
  • His family

  • Fighting
  • Others getting hurt
  • Sneezing
  • Thunderstorms

  • Being kidnapped
  • The Demogorgon returning
  • Nulls

  • Learn to be less anxious
  • Be chosen by Nirvana
  • Get bigger!


  • The naming theme for their litter was Digimon! As such, them and their littermates all have names that are the first part of a digimon's name.
  • You can add as many as you want, the boxes should adjust on their own. If something looks odd, try adjusting the padding or the margins of this box and of the history box.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit.

The stats below are the core stats allocated using flex points and based on character age. They do not include bonus stats from sets of armor, equipment, hobbies, starstones, or skills.

1

1

1

1

1

0

5



The secondary of Void Tribe are the masters of time, able to control the whirling threads of the world's progression - to a certain extent.

Skill 1

Premonition

“You can pinpoint things in relation to the past, present, or future. You know the exact time of day and can predict the likelihood and probabilities of future events with preternatural accuracy. Premonitions, unlike visions, are feelings based and do not contain images.”

Novice: In combat the secondary is able to predict the next move of their opponent to a certain degree. +10% Dodge.
Proficient: In combat the secondary is able to predict the next move of their opponent to a certain degree. +20% Dodge.
Adept: In combat the secondary is able to predict the next move of their opponent to a certain degree. +30% Dodge.
Master: In combat the secondary is able to predict the next move of their opponent to a certain degree. +40% Dodge.

Cost: 0 ARC
Additional Notes: Passive ability.

Skill 2

Foresight

“You can send brief messages forward through time - either to yourself or others. They will be received as a telepathic thought. Sending messages to others takes tremendous skill, and the less practiced you are, or the farther in time the message is sent, the more unintelligible the received message will be.”

Novice: Increases dodge chance by 10%.
Proficient: Increases dodge chance by 20%.
Adept: Increases dodge chance by 30%.
Master: Increases dodge chance by 40%.

Cost: 2 ARC (+1 ARC per round)
Additional Notes: Lasts 3 rounds at all ranks. Upkeep cost of 1 ARC per round maintained.

Skill 3

Third Eye

“You can now find hidden details once invisible to the naked eye. You can see yourself in the 3rd Person, viewing the past of a location you’re in or seeing the present of a place you’ve been too before. You cannot view the past in an area you are currently not in.”

Novice: You activate your third eye, giving yourself an advantage, +2 to next roll.
Proficient: You activate your third eye, giving yourself an advantage, +4 to next roll.
Adept: You activate your third eye, giving yourself an advantage, +6 to next roll.
Master: You activate your third eye, giving yourself an advantage, +8 to next roll.

Cost: 2 ARC (+ 1 ARC per round)
Additional Notes: Uses the third eye in the current area to increase their perception and view of the enemy’s next move. Only natural Critical Hits count. Bypasses blindness. Can be ally cast.

Skill 4

Temporal Guardian

“Your connection with your Temporal Guardian takes form, whilst a constant companion in your dreams, you can now summon them to the mortal plane. Allowing them to fight Alongside you, taking the form of an animal matching that of your star sign. They match your size, growing as you grow.”

Novice: *Protects you or your allies blocking 6 DMG. Or fights for you, attacking the enemy for 6 DMG.
Proficient: **Protects you or your allies blocking 8 DMG. Or fights for you, attacking the enemy for 8 DMG.
Adept: Protects you or your allies blocking 10 DMG. Or fights for you, attacking the enemy for 10 DMG.
Master: Protects you or your allies blocking 12 DMG. Or fights for you, attacking the enemy for 12 DMG.

Cost: 3 ARC (+2 ARC per round)
Additional Notes:Must Specify one or the other. Upkeep cost, any move after the first round costs 2 ARC. (Design must be admin approved!).
*Apprentices cannot use above Novice.
**Adolescents cannot use above Proficient.
Adults can use up to Master. If above this limit is purchased, it will not come into play until they become of age.

Skill 5

Forwards & Backwards

“Due to your ability to see and understand time, you are able to focus this energy and manipulate the time around small objects and plants. Depending on your skill, the amount of time you can go either backwards or forwards will vary. Can be used to heal injuries on a cat, however the longer it's been since the injury occurred the more taxing it will be on the caster, and less likely the wound will be healed correctly.”

Novice: Accelerates aging of a target for 6 DMG OR turns time back to regenerate 6 HP or 6 ARC
Proficient: Accelerates aging of a target for 8 DMG OR turns time back to regenerate 8 HP or 8 ARC
Adept: Accelerates aging of a target for 10 DMG OR turns time back to regenerate 10 HP or 10 ARC
Master: Accelerates aging of a target for 12 DMG OR turns time back to regenerate 12 HP or 12 ARC

Cost: 3 ARC
Additional Notes: Ally or Self Cast. Cannot regrow limbs or heal scars.

Skill 6

Time Loop

“The user can create a time loop to cause something to constantly replay for a duration of time. The occurrence had to have happened within the past few minutes, and the target will be aware that they have been doing the same thing over and over. For example, they can create a loop to cause someone to say the same thing several times over, or cause someone to keep running from X point constantly! The more experienced user, the longer the loop can last.”

Novice: Loops a previous action doing 30% of the damage previously dealt, a guaranteed hit.
Proficient: Loops a previous action doing 40% of the damage previously dealt, a guaranteed hit.
Adept: Loops a previous action doing 50% of the damage previously dealt, a guaranteed hit.
Master: Loops a previous action doing 60% of the damage previously dealt, a guaranteed hit.

Cost: 4 ARC
Additional Notes: Available for ally cast, user will pay cost of arcane of a looped action (ally or not) if the original action was a skill. Example- 4 (Time Loop) + 3 (Forwards and Backwards) = 7 ARC to loop

Skill 7

Time Rift

“By connecting two locations on the timeline, you are able to create a rift which allows you to move to a location known to you instantly. Can also be used to open a rift to your personal dimensions and Void-Tribe's Camp. The more one practices this skill the larger and more shapely they can make their personal rifts and the longer their rifts last!”

Novice: Enter a rift then exit it to do a 10 unavoidable DMG strike in up to 2 Rounds.
Proficient: Enter a rift then exit it to do a 12 unavoidable DMG strike in up to 4 Rounds.
Adept: Enter a rift then exit it to do a 14 unavoidable DMG strike in up to 6 Rounds.
Master: Enter a rift then exit it to do a 16 unavoidable DMG strike in up to 8 Rounds.

Cost: 4 ARC (+2 ARC per round)
Additional Notes: Cat is intangible within the rift. Upkeep cost per round within the rift of 2 ARC. Cats can only create 2 Dimensions (personal + storage space). They are able to enter others if invited/permission to go in. As Mastery Increases so does the number of ‘rooms’ one's dimension can be. At Novice, there can only be 1 den size room, at Master a cat can have 4 den sized rooms in their dimension.

Skill 8

Temporal Flux

“The user can speed up or slow down a creature or object by dilating time around them. For example, they can speed themselves up by creating a "field" centered on them where time is really fast, or slow an enemy's attack by dilating their time field and making them extremely slow.”

Novice: Speeds up self or ally to double-attack for 1 round, or 30% dodge increase.
Proficient: Speeds up self or ally to double-attack for 1 round, or 40% dodge increase.
Adept: Speeds up self or ally to double-attack for 1 round, or 50% dodge increase.
Master: Speeds up self or ally to double-attack for 1 round, or 60% dodge increase.

Cost: 4 ARC (+2 ARC per round)
Additional Notes: Double-attacks include both skills and physical attacks, upkeep cost to maintain for more than 1 round is 2 ARC (max 4 rounds), does not stack. Upkeep cost is deducted from the caster, skills (if used for double-attack) cost ARC as per usual and is deducted from the user (self or ally)

Skill 9

Future Vision

“The user can see snippets of the future in the form of visions. During these visions, their body will be temporarily paralyzed and all of their senses will be blocked in the real world, meaning nobody can interact with them during this time. Visions usually only last a few seconds and show events in the close future that affect multiple cats rather than a single one. However, as mastery increases, the farther a cat can see into the future.”

Novice: Foresee a future attack that will deal 14 DMG to a target in up to 2 Rounds.
Proficient: Foresee a future attack that will deal 16 DMG to a target in up to 3 Rounds.
Adept: Foresee a future attack that will deal 18 DMG to a target in up to 4 Rounds.
Master: Foresee a future attack that will deal 20 DMG to a target in up to 5 Rounds.

Cost: 5 ARC
Additional Notes: Lands when user specifies (MAX 5). Looks like a temporal ball matching the user’s tattoo color. Can be used in dungeons (effect up to DM) and for character related plots with admin permission.

Skill 10

Unchained from Time

“Consider yourself a timelord- you can now open small rips through the fabric of reality to view snippets of the past, present, or future. The more you practice, the further forward or backwards you can go and the clearer your view might become. Unfortunately nothing can be brought in from these rips nor can you affect what you see.”

Novice: You are able to access parts of yourself or an ally from different timelines, aligning them to regenerate 14 HP of the target.
Proficient: You are able to access parts of yourself or an ally from different timelines, aligning them to regenerate 16 HP of the target.
Adept: You are able to access parts of yourself or an ally from different timelines, aligning them to regenerate 18 HP of the target.
Master: You are able to access parts of yourself or an ally from different timelines, aligning them to regenerate 20 HP of the target.

Cost: 5 ARC
Additional Notes: Ally or Self Cast, aligning the different versions of yourself or another visually looks like multiple outlines merging into one. The outlines of the other selves are only distinguished by silhouettes the color of the target's tattoo. Cannot regrow limbs but can soften the appearance of scars.

Skill 11

Threads of Fate

“You can see all possibilities for an individual’s (or your own) future by accessing and visualizing the threads of fate. Only one individual can be targeted at a time. What can be seen depends on the mastery level of this skill; an amateur may only be able to see up to two outcomes, whereas a master can see countless possibilities. This also applies to how far one can trace the thread’s trails.”

Novice: Utilize the threads of fate to have a 40% chance to inspire allies.
Proficient: Utilize the threads of fate to have a 50% chance to inspire allies.
Adept: Utilize the threads of fate to have a 60% chance to inspire allies.
Master: Utilize the threads of fate to have a 70% chance to inspire allies.

Cost: 5 ARC
Additional Notes: Tell an ally about positive potential outcomes. If successful, allies gain a a 1d6 which can be rolled and results added to their roll. (Cannot be used to Increase DMG)

Skill 12

Time Condensed

“The Secondary, using their knowledge and mastery of time, gathers the same temporal energy that helped build the cosmos. This energy is then condensed into a singular temporal orb. Gathering this energy- they are able to create a concussive force, creating a massive ripple in the timeline which deals time related damage to a target or targets. It does not affect allies due to the Secondary’s true control of time itself.”

Novice: Gathers temporal energy, releasing it in a controlled force dealing 7 DMG to all targets.
Proficient: Gathers temporal energy, releasing it in a controlled force dealing 8 DMG to all targets.
Adept: Gathers temporal energy, releasing it in a controlled force dealing 9 DMG to all targets.
Master: Gathers temporal energy, releasing it in a controlled force dealing 10 DMG to all targets.

Cost: 5 ARC
Additional Notes: AOE, enemies within range are struck. Allies will not be hit.

Skill 13

Photographic

By tapping into their own memories or those of others- the user can witness and share the target's memories with precision from their point of view. This ability may help cats remember things more clearly or learn more about their past. The user accesses a cat's memory by using their ability to view moments on the timeline. This allows cats in the area to witness the event first paw if shared by the caster (without being able to manipulate the memory itself). Tends to be quite draining, especially at lower masteries.

Novice: Boost yours or an ally's next attack by 18 DMG (physical or skill) OR deal 18 DMG to an enemy (50% chance to inflict the fear status effect).
Proficient: Boost yours or an ally's next attack by 20 DMG (physical or skill) OR deal 20 DMG to an enemy (60% chance to inflict the fear status effect).
Adept: Boost yours or an ally's next attack by 22 DMG (physical or skill) OR deal 22 DMG to an enemy (70% chance to inflict the fear status effect).
Master: Boost yours or an ally's morale, increasing next attack by 24 DMG (physical or skill) OR deal 24 DMG to an enemy (80% chance to inflict the fear status effect).

Cost: 6 Arc
Additional Notes: Ally or Self Cast, memory is only viewed by the target of the skill unless shared. If the next move is not a damage dealing move the effect is added onto it. IE- a healing skill will give 18 more TGH than usual at novice.

Skill 14

Afterimage

The user can create an afterimage of themselves by calling a version doing a task from their timeline. The afterimage is holographic and cannot be interacted with, but they will carry out their task exactly the same as they did before. With practice, they can also create afterimages of others doing tasks but only if the user has seen them do it.

Novice: Make a copy to do a skill attack with you, vanishing after 1 round. Enemy has a 50% chance to attack the Afterimage instead of the target/caster.
Proficient: Make a copy to do a skill attack with you, vanishing after 2 rounds. Enemy has a 60% chance to attack the Afterimage instead of the target/caster.
Adept: Make a copy to do a skill attack with you, vanishing after 3 rounds. Enemy has a 70% chance to attack the Afterimage instead of the target/caster.
Master: Make a copy to do a skill attack with you, vanishing after 4 rounds. Enemy has a 80% chance to attack the Afterimage instead of the target/caster.

Cost: 6 ARC (+3 ARC per round)
Additional Notes: Ally or Self Cast. Copy can only perform Skills, depleting your own ARC. The target's stats/skills DMG are half their usual values. If Afterimage's TGH hits 0, they vanish. Accuracy and DMG are rolled separately. Only can create 1 at a time, any others vanish. 3 ARC per round maintained after the first up to 4 MAX.

Skill 15

Ripple in Time

The secondary’s mastery of time has allowed them to slightly bend the timeline, briefly shifting the logic of time, and for a moment, nature itself. This creates a ripple that causes the enemy's attack to hit them instead. This takes a large amount of knowledge of time, and at higher masteries, the user can cause the attack to return with even more power.

Novice: Reflect an enemy’s attack back at them. At 50% Power. 50% chance to inflict Confusion.
Proficient: Reflect an enemy’s attack back at them at 60% Power. 60% chance to inflict Confusion.
Adept: Reflect an enemy’s attack back at them at 70% Power. 70% chance to inflict Confusion.
Master: Reflect an enemy's attack back at them at 80% Power. 80% chance to inflict Confusion.

Cost: 6 ARC
Additional Notes: Ally or Self Cast, reflecting damage is dealt to the enemy, the rest is absorbed during the reflect. Enemy has a 50% chance of hurting itself with the Confusion status effect. Can only break free from Confusion by performing an INT based Saving Throw (DM dependent to determine success).

Skill 16

Temporal Projection

When the secondary sleeps they are able to practice a form of astral projection, tapping into their connection with space and matter. Their soul is projected out in the shape of their star sign (keeps their own height), able to run about the world as their body sleeps. While visible they are intangible. With practice, the secondary can gain better control of this form and explore the stars.

Novice: Astral project- Up to 2 rounds, a skill can be used next round if the user can pay for it.
Proficient: Astral project- Up to 3 rounds, a skill can be used next round if the user can pay for it.
Adept: Astral project- Up to 4 rounds, a skill can be used next round if the user can pay for it.
Master: Astral project- Up to 5 rounds, a skill can be used next round if the user can pay for it.

Cost: 7 ARC (+4 ARC per round)
Additional Notes: Can use skills, cannot physically attack. Gaseous/riddled with stars, same color as their tattoo (needs Admin approval). 4 ARC per round (5 MAX). Their sleeping body is vulnerable to attack- ending the skill if hit. Any inability to return to their body leaves them in a coma should their soul get lost amongst the stars.

Skill 17

Keeping a Record

The secondary, through further practice of their time skills, cannot only just view moments in time but now can record them onto an object. The recordings play out from the object's surface like a hologram projected above it. The more they practice, the clearer the recording gets.

Novice:
Proficient:
Adept:
Master:

Cost: 7 ARC
Additional Notes:

Skill 18

Rewind

Call upon the threads of fate and change fate’s design. The secondary focuses on their mastery of time and ability to rewind time onto a specific action instead of an item- able to undo physical or magic attacks alike.

Novice:
Proficient:
Adept:
Master:

Cost: 8 ARC
Additional Notes:

Skill 19

Turn Back the Clock

The secondary is able to tap into the amount of time one has left and exchange it between two targets in the form of HP. Where they're the donor and the other is the recipient. If the secondary is outside combat they may forfeit all the time they have left to live, resurrecting another at the cost of their own life.

Novice:
Proficient:
Adept:
Master:

Cost: 10 ARC
Additional Notes: Exchange the amount of energy between two targets where one must be the caster. The caster sacrifices some of their own time in the form of HP to restore HP to another. If used outside of combat it will kill the caster instead. In the event of being used to revive- the caster expends all their time left and will die without question (slowly disintegrating as the age to dust) to resurrect another. A leader may use this to bring back a recently deceased cat at the cost of one of their lives.

Skill 20

Primordial State

The ultimate skill, this skill allows the user to embrace the power and raw element of their spirit at a percentage based on mastery. The more proficient you are the more extreme the changes to your body are. This is a last resort and uses a lot of arcane energy. Only one other skill can be used with this active at a time! (Regular arcane cost of the skill applies)

Novice: 25% spirit power absorption- 2x Damage, +10 to Toughness
Proficient: 50% spirit power absorption- 2x Damage, +15 to Toughness, +5 Arcane pool
Adept: 75% spirit power absorption- 2x Damage,+20 to Toughness, +10 Arcane pool
Master: 100% spirit power absorption- 2x Damage, +25 to Toughness, +20 Arcane pool

Cost: 7 Arc per round
Additional Notes: Must unlock all skills in a tree to be able to purchase.


Hobby 1

Tinkering

Hobby 2

Crafting

Hobby 3

Building

Chapter Zero: Prologue.

A Summary of Life.

Born to Farkas of Earth-Tribe as part of an ace litter in early Spring 112.

Chapter One: Born to the Earth.

A Rabbit Born Among Wolves.

Having wanted kits for a while since helping raise his sister's own litter, Farkas finally settled on a method in late Fall 111, early Winter 111. Taking an asexual reproduction potion, he found himself expecting to deliver in early Spring 112.

Born from an ace litter, Fusa was brought into the world alongside his littermates to the Ranger Pink-Earth Farkas not long after the start of Spring 112 in the safety of Earth-Tribe's camp.

Lovers tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.

Family tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.

Friends tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.

Acquaintances tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.

Strangers tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.

Enemies tab. Write about your character's attitude towards this group of people! This box will scroll once it's filled with enough content.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras at elit augue. Proin sem orci, eleifend sit amet ornare nec, tincidunt ut velit. Duis nec tincidunt sem. Curabitur accumsan augue in finibus gravida. Quisque quis libero arcu. Nulla ac velit consequat, consectetur dui sit amet, blandit metus. Nunc efficitur, orci in tempor fringilla, justo ex feugiat eros, at tempor justo quam at mauris. Pellentesque ut sodales orci, eu tristique magna.


Character Name

Relationship.


Affection
Respect
Trust
Honesty
Communication
Comfort

Write about the characters' relationship here. This box will grow; the side icon is sticky. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis sollicitudin elit sed tellus blandit viverra sed eget odio. Donec accumsan tempor lacus, et venenatis elit feugiat non. Duis porta eros et velit blandit dapibus. Curabitur ac finibus eros. Duis placerat velit vitae massa sodales, eget mattis nibh pellentesque.


Character Name

Relationship.


Affection
Respect
Trust
Honesty
Communication
Comfort

Write about the characters' relationship here. This box will grow; the side icon is sticky. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis sollicitudin elit sed tellus blandit viverra sed eget odio. Donec accumsan tempor lacus, et venenatis elit feugiat non. Duis porta eros et velit blandit dapibus. Curabitur ac finibus eros. Duis placerat velit vitae massa sodales, eget mattis nibh pellentesque.


Character Name

Relationship.


Affection
Respect
Trust
Honesty
Communication
Comfort

Write about the characters' relationship here. This box will grow; the side icon is sticky. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis sollicitudin elit sed tellus blandit viverra sed eget odio. Donec accumsan tempor lacus, et venenatis elit feugiat non. Duis porta eros et velit blandit dapibus. Curabitur ac finibus eros. Duis placerat velit vitae massa sodales, eget mattis nibh pellentesque.