Zodiac

snage_

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Created
11 months, 3 days ago
Creator
snage_
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 Zodiac
LVL 3 ROGUE | TABAXI | CHAOTIC GOOD | OUTLANDER

STRENGTH
(+0)
10

DEXTERITY
(+3)
15

CONSTITUTION
(+1)
13

INTELLIGENCE
(-1)
8

WISDOM
(+1)
12

CHARISMA
(+2)
14

SAVING THROWS

0         Strength
0         Dexterity
0         Constitution
0         Intelligence
0         Wisdom
0         Charisma


SKILLS

3          Acrobatics (Dex)
1          Animal Handling (Wis)
-1          Arcana (Int)
0          Athletics (Str)
6          Deception (Cha)
-1          History (Int)
3          Insight (Wis)
4          Intimidation (Cha)
-1          Investigation (Int)
1          Medicine (Wis)
-1          Nature (Int)
3          Perception (Wis)
2          Performance (Cha)
3          Persuasion (Cha)
-1          Religion (Int)
5          Sleight of Hand (Dex)
5          Stealth (Dex)
1          Survival (Wis)

AC
14

INITIATIVE
???

SPEED
30


MAX HIT POINTS

26


PROFICIENCIES & LANGUAGES

Languages:
Common &

Weapons:
2 daggers

Armor:
Leather


FEATURES & TRAITS

Darkvision - See in dim light within 60ft as if it were bright; see in darkness as if it were dim

Feline agility - When moving on your tern oof combat, you can double your speed until the end of the turn- once used, you cannot use again until you move 0ft during a turn

Cat's Claws - Climbing speed of 20ft and natural weapon damage; 1d4 + strength modifier

Cat's Talent - Perception and stealth proficiency

Sneak Attack - Deal an extra 2d6 damage if you have advantage

Thieves' Cant - Understanding of secret language and symbols

Cunning Action - Take a bonus action on each of your turns in combat - dash, disengage, or hidce

Fast Hands - Use bonus action to make a dexterity check, use thieves' tools to disarm a trap or open a lock, or Use an Object

Second-Story Work - Climbing no longer costs extra movement, and the distance covered by a running jump increases by a number of feet equal to Dex modifier

Steady Aim - As a bonus action, you can give yourself advantage on your next attack roll. Can only be used if you did not move during the tern, and after you use this action your speed is 0 until the end of the current turn.

PERSONALITY TRAITS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


IDEALS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BONDS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


FLAWS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BACKSTORY


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