Kepesk

CanisCoyote

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9 months, 16 days ago
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CanisCoyote
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Life Domain Lizardfolk Cleric of the Platinum Dragon, Bahamut. In the campaign Dragon of Icespire Peak, he is a newcomer to the small town of Fandolin, where he meets a strange, fortune telling, scamming spellcaster "fellow cleric" Aaracokra named Ravani, a Tabaxi rouge named Aurora, and a not so bright half orc named Vandar. Will the four of them succeed at returning peace to the chaos that has been caused by the white dragon spotted nearby?

Kepesk grew up in a pretty typical Lizardfolk village, but when he was 16 a plague came across the area and caused many Lizardfolk in his village to fall severly ill. After a year of suffering, Clerics of Bahamut came to the rescue; healing those who were ill and cleaning up the dead. Kepesk, inspired by their good deeds, joined them as an apprentace upon their departure. He has been traveling and training to understand the message of Bahamut and prayer through action. Now 22, he is setting out on his own to help those in need.

He somewhere around neutral good and chaotic good, despite being a follower of the lawful good Bahamut. The teachings of Bahamut are to do good. But, how does one define what is "good"? And how can it be quantified? Kepesk has a more utilitarian approach, were he is more willing (as a last resort) to do things that are "bad" if they result in a greater good. He is prone to projecting his ideals on others, "if this person knew what I did, they would be willing to do xyz, but they are ignorant/have clouded thoughts/etc and that is a pity" and similar. This line of thinking would be used to justify doing "bad" things. A hypothetical scenario: If a museum had a magical object that was important to a quest that could save peoples lives, Kepesk would try to talk to the museum about borrowing the object, and explain the quest in full and how it would save people. If the museum curator refused to loan or give the object to them, Kepesk would veiw it as a clouded, ignorant judgement on the museum's part, no matter their explanation for keeping it. If only they saw things from his point of veiw, which is the correct one. Kepesk would then attempt to steal the object as a last resort, because the theft's "bad" is offset by the potential "good" from doing the quest.

He can be indulgent in wordly pleasures, because they make him feel good, and hurt no one, so therefore its a good thing that he does them. Lizardfolk's main religion is based on survival and procreation; this will bleed into cultural values as well even for those who are not followers of the main Lizardfolk god. He also enjoys going out for a drink or two, he enjoys the feeling and it supports the economy.

He is currently level 3 and has a focus on healing spells and assistance spells, but does know a share of combat as well. His current spells are: Guidance, Spare the Dying, Toll the Dead, Bless, Command, Cure Wounds, Inflict Wounds, and Lesser Restoration. He speaks Lizardfolk, Draconic, and Common. He is profiencent in simple weapons, all types of armor, and with sheilds, but does the best unarmored as his scales provide him protection and being unarmored gives him ease of movement. His skill proficiencies are Insight, Medicine, Perception, Religion, and Stealth.