Profile
Armor Class | Max HP | Current HP | Temp HP | Initiative | Level: 2 | Saving Throws | Str | Dex | Con | Int | Wis | Cha | ||
17 | 17 | 17 | - | 0 | Exp: 400/600 | Modifier: | 14 | 11 | 11 | 12 | 15 | 12 | ||
Chaotic Good | Total: | +2 | 0 | 0 | +1 | +2 | +1 |
[ Current Proficiency Bonus: ] --- Skills --- [ Passive Perception: ] | ||||||||
---|---|---|---|---|---|---|---|---|
Acrobatics | Animal Handling | Arcana | Athletics | Deception | History | Insight | Intimidation | Investigation |
0 | +4 | +1 | +2 | +1 | +1 | +4 | +1 | +1 |
Medicine | Nature | Perception | Performance | Persuasion | Religion | Sleight | Stealth | Survival |
+2 | +3 | +4 | +1 | +1 | +1 | 0 | 0 | +4 |
Languages:
- Common
- Elven
- Giant
- Beast and Leaf
Features/Traits/Race Bonuses:
- Speed: 30
- Vision: Regular.
- Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.
- Favored Monstrosity. You have advantage on survival checks to track creatures and on INT checks to recall info about them
- Natural Explorer. Grassland and Forest. Related to the terrain types: 2X proficiency bonus for INT and WIS checks for which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace, 2x food when foraging, while tracking learn exact number, size, and when they passed through.
Name | Attack | Damage | Range | Ammo | Used |
---|---|---|---|---|---|
Glaive | +4 | 1d10 | |||
Quarterstaff | +4 | 1d6 + 2 bludgeoning | |||
Longbow | +2 | 1d8 peircing | 20 | ||
Detect Magic | |||||
Disguise Self | |||||
Spell Save DC: --- Spell Slots:
Inventory:
- Leather Armor
- Quiver
- Waterskin
- Bedroll
- Rations (1 day)
- Hemp Rope
- Tinderbox
- Mess Kit
- Backpack
- Torch
Hit dice: 1d10