Boiler

Gobs

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Created
9 months, 8 days ago
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3

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-Ranged

-Passive: Not attacking will increase heat and if filled will automatically activate Phinisher. If fully charged but the Phinisher isn't charged, burn damage dealt will increase but your shield will drain.

-M1: Shoots bullet of scalding water (leaves behind a visible trail of water or leaves all affected "drenched" (can drench allies) if a bullet hits)(longer the bullet has to travel to hit target, less likely it is to burn)

-M2: Can use to travel through any water left behind by previous attacks, and can teleport to anyone with drenched effect

-Q: Low range attack with high spread that goes 240 degrees from the Centerpoint (player). Deals burn damage (similar to subspace's poison) to enemies and gives them the drenched effect.

-E: Leave a custom trail of water and glide on it, deals damage upon colliding with enemies (think that one water puddle move from elemental battlegrounds)

-F: Engine explodes in a large AOE attack. Shield is broken, all nearby players within range get drenched effect. Deals great damage but leaves Boiler heavily vulnerable and unable to attack but gives a speed boost. Mobility moves are still active