Isildur Sultaasar

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Brennil Isildur Sultaasar


Alias Isildur, Izzy
Age & DoB 150 years
Gender Agender
Race Moon Elf
Class & Lvl Wizard, Lvl 5
Subclass School of Evocation
Background Noble
Alignment Lawful Neutral

Proficiency Bonus +3
Initiative +3
Speed 30 ft
Armor Class 13
Max HP 32
Hit Dice ??

Ability Scores

Skills

10 (+0) Strength
+0 Saving Throw
16 (+3) Dexterity
+3 Saving Throw
14 (+2) Constitution
+2 Saving Throw
17 (+6) Intelligence
+6 Saving Throw
12 (+4) Wisdom
+4 Saving Throw
08 (-1) Charisma
+1 Saving Throw
+3 Acrobatics (Dex)
+1 Animal Handling (Wis)
+6 Arcana (Int)
+0 Athletics (Str)
-1 Deception (Cha)
+6 History (Int)
+1 Insight (Wis)
+2 Intimidation (Cha)
+3 Investigation (Int)
+1 Medicine (Wis)
+3 Nature (Int)
+4 Perception (Wis)
-1 Performance (Cha)
+2 Persuasion (Cha)
+3 Religion (Int)
+3 Sleight of Hand (Dex)
+3 Stealth (Dex)
+1 Survival (Wis)

Attacks

Name
Atk Bonus / Save DC
Damage

Unarmed Strike
+3
1 bludgeoning

Proficiencies

Languages:
Common, Elvish, Draconic, Dwarvish
Weapons:
Crossbow, Light, Dagger, Dart, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling
Armor:
None
Tools/Kits:
Dragonchess Set

Features & Traits

Noble Position Of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Elf Darkvision
You can see in darkness (shades of gray) up to 60 ft.
Elf Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.
Elf Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Wizard Spellcasting
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.
Wizard Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.
School Of Evocation Evocation Savant
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
School Of Evocation Sculpt Spells
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Spells

Casting Stat: Intelligence

Atk Bonus: +6

Save DC: 14

Spell Slots

Cantrips 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level

Cantrips

Fire Bolt Evocation
  • Range: 120 ft.
  • Casting time: 1 action
  • Verbal: Pilinaur
  • Duration: Instantaneous
  • Components: V, S

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Mage Hand Conjuration
  • Range: 30 ft.
  • Casting time: 1 action
  • Verbal: "Gûl Mab"
  • Duration: 1 minute
  • Components: V, S

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.

Mending Transmutation
  • Range: Touch
  • Casting time: 1 minute
  • Verbal: "Cýra"
  • Duration: Instantaneous
  • Components: V, S, M

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Prestidigitation Transmutation
  • Range: 10 ft.
  • Casting time: 1 action
  • Save: content
  • Duration: 1 hour
  • Components: V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: 1. You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. 2. You instantaneously light or snuff out a candle, a torch, or a small campfire. 3. You instantaneously clean or soil an object no larger than 1 cubic foot. 4. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. 5. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. 6. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Ray Of Frost Evocation
  • Range: 60 ft.
  • Casting time: 1 action
  • Verbal: "Anor Nich"
  • Duration: Instantaneous
  • Components: V, S

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Level 1 Spells

Alarm Abjuration
  • Range: 30 ft.
  • Casting time: 1 minute
  • Verbal: "Narthan"
  • Duration: 8 hours
  • Components: V, S, M

Description

At higher levels: You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Detect Magic Divination
  • Range: Self/30 ft.
  • Casting time: 1 action + 10 minutes
  • Verbal: "Cen Gûl"
  • Duration: Concentration, up to 10 minutes
  • Components: V, S

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At higher levels: content

Feather Fall Transmutation
  • Range: 60 ft.
  • Casting time: 1 reaction, which you take when you or a creature within 60 feet of you falls
  • Verbal: "Pesdanna"
  • Duration: 1 minute
  • Components: V, M

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

At higher levels: content

Magic Missile Evocation
  • Range: 120 ft.
  • Casting time: 1 action
  • Verbal: "Gûlnaur"
  • Duration: Instantaneous
  • Components: V, S

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Unseen Servant Conjuration
  • Range: 60 ft.
  • Casting time: 1 action
  • Verbal: "Thurin Mûl"
  • Duration: 1 hour
  • Components: V, S, M

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.
Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

At higher levels: content

Level 2 Spells

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Level 3 Spells

Blink Transmutation
  • Range: Self
  • Casting time: 1 action
  • Verbal: "Holend"
  • Duration: 1 minute
  • Components: V, S

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.
While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

At higher levels: content

Phantom Steed Illusion
  • Range: 30 ft.
  • Casting time: 1 minute
  • Verbal: "Arroch"
  • Duration: 1 hour
  • Components: V, S

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

At higher levels: content

Sending Evocation
  • Range: Unlimited
  • Casting time: 1 action
  • Verbal: "Ment"
  • Duration: 1 round
  • Components: V, S, M

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

At higher levels: content

Tiny Hut Evocation
  • Range: Self/10 ft.
  • Casting time: 1 minute
  • Verbal: "Cidinn Telu"
  • Duration: 8 hours
  • Components: V, S, M

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

At higher levels: content

Level 4 Spells

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Level 5 Spells

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Level 6 Spells

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Level 7 Spells

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Level 8 Spells

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Level 9 Spells

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Zodiac sign content
MBTI content
Demeanour content
Sexuality Aromantic Asexual
Relationship status Single
Love language content

Economic background Rich
Religion content
Nationality content
Current residence Travelling

Personality Traits

  • I'll settle for nothing less than perfection.
  • I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.

Ideals

  • Knowledge. Knowledge is the path to power and domination.

Bonds

  • I will face any challenge to win the approval of my family.

Flaws

  • In fact, the world does revolve around me.
  • I enjoy comfort and quiet, and prefer to avoid extra effort.

Positive Traits

  • Intelligent
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Negative Traits

  • Egotistical
  • Socially Oblivious
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Likes

  • Reading
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  • Fancy Clothes
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  • Linguistics
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  • like
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  • like
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Dislikes

  • Being Touched
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  • dislike
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  • dislike
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  • dislike
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  • dislike
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Goals

  • Become Famous
    • Isildur is the youngest child in their family, so they aren't in line for any kind of throne or riches. So they want to make a name for themself as a wizard in order to get fame in their own way.
  • Learn Necromancy, Bring Back Yalaia
    • Yalaia is a wood elf druid who was Isildur's only friend, and got killed in front of them.
  • goal
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Fears

  • fear
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  • fear
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  • fear
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Skills & Abilities

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Trivia

  • Speaks Sindarin Elvish.
  • Sets an alarm on their spellbook every day, to make sure no one steals it.
  • Quadruple A- Aromantic, Asexual, Agender, and Autistic.
  • Mixes a lot of Sindarin into their Common speech.
  • content
Height 5'0"
Weight content
Build content
Health content
Skin tone Pale, with a slight blue undertone. (#eacedb)
Eye color Blue with gold flecks. (#3e3b75 and #bfa006)
Hair color Blue. (#1b54b1)
Hair style A long, neat ponytail that reaches all the way to their knees.

Blood type content
Dominant hand Right
Voice Sounds kinda like Brainy Smurf.
Associated flower content

Isildur Sultaasar is a 5'0" tall skinny moon elf. Their skin is pale with a slight blue undertone, and they have literally blue blood. Their ears are very long. Their eyes are dark blue with gold flecks in the irises. They have a long pointy nose that is slightly upturned at the end. Their hair is dark blue, and is pulled back in a long ponytail that reaches to their waist. This ponytail is held with a metal silver band.
Wears a shimmery gold robe. The robe is slightly baggy and loose, and has a deep V-neck in the front. Underneath the robe is a shimmery silver undershirt. They have a gold circlet around their head, with a six-pointed star shape in the middle. On their left ring finger, they wear a signet ring with a six-pointed star design.
  • Glasses are 22% opacity.
  • Blushes blue.
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Inventory

Currency

  • CP: 00
  • SP: 00
  • EP: 00
  • GP: 100
  • PP: 00

Treasure

  • Treasure (value): 00
  • Treasure (value): 00
  • Treasure (value): 00
  • Treasure (value): 00
  • Treasure (value): 00

Equipment

  • Crystal (01)

    [ Arcane focus (common) | 1 lb. ]

    An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.

  • Quarterstaff (01)

    [ Weapon (common) | 4 lb. ]

    Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

  • Robes (10)

    [ Adventuring gear (common) | 4 lb. ]

    A standard set of robes.

  • Signet Ring (01)

    [ Adventuring gear (common) ]

    Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.

  • Spellbook (01)

    [ Adventuring gear (common) | 3 lb. ]

    Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

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Items

  • Blanket (01)

    [ Adventuring gear (common) | 3 lb. ]

    A thick, quilted, blanket made to keep you warm in cold weather.

  • Book (01)

    [ Adventuring gear (common) | 5 lb. ]

    A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook.

  • Clothes, Fine (01)

    [ Adventuring gear (common) | 6 lb. ]

    This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.

  • Ink (1 ounce bottle) (01)

    [ Adventuring gear (common) | 1 oz. ]

    Ink is typically used with an ink pen to write.

  • Ink Pen (01)

    [ Adventuring gear (common) ]

    An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.

  • Jawbone (01)

    [ What the fuck ]

    Isildur has Yalaia's jawbone in their bag, so that they can resurrect her once they learn how to do that.

  • Little Bag Of Sand (01)

    [ Adventuring gear (common) ]

    A small bag of sand, typically found in a scholar's pack.

  • Parchment (10)

    [ Adventuring gear (common) ]

    A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.

  • Perfume (vial) (01)

    [ Adventuring gear (common) ]

    A fragrant commodity typically used by the wealthy.

  • Sealing Wax (05)

    [ Adventuring gear (common) ]

    When you press a signet ring into warm sealing wax, you leave an identifying mark.

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Backstory

Brennil Isildur Sultaasar is the youngest child of the Sultaasar family, a family of noble moon elves who hold power in the ruler's court. Being the youngest, however, they hold significantly less power. Their father, Hir Sultaasar, is a wizard, and since they look up to their father, they decided to become a wizard as well.
Isildur signed up with Sildar Hallwinter's caravan, along with a group of other people. Things started out great- Yalaia and Isildur became friends, and Yalaia was Isildur's first ever friend. Then things took a turn for the worse. Isildur passed out in the middle of a goblin fight from exhaustion, and the goblins picked up their frail twig of a body and tied them up next to Sildar Hallwinter. And to make things worse, Yalaia got MURDERED while they were passed out. Literally the one person they thought of as anything more than a worthless peasant, dead.
Now, they're on a quest to learn necromancy and resurrect the only friend they ever had.

Trivia of home & culture

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Campaign title

League Of Heroes Phandalin

9.14.2020 - 04.09.2021

Isildur went on a quest, made a friend, and then their friend died.

Yeah

This was a real campaign and was ages ago and I don't remember shit so I'm just gonna post my notes.

me, to a tied up goblin: say hello to whatever gods you goblins have
[bashes him on the head with my quarterstaff... for 1 point of damage. doesnt kill him.]
more isildur quotes
izzy: what are you guys, rats? [dodges a goblin bite]

Subheader

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur dignissim ipsum vitae sem feugiat dictum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque urna magna, fermentum eget vestibulum in, lacinia ut odio. In posuere libero urna, nec posuere sapien consequat vel. Vivamus eu risus orci. Nunc dignissim, lorem non viverra lacinia, sem velit porta mi, sed maximus odio est ut ante. Quisque urna diam, auctor id ullamcorper ut, ultricies ac elit. Sed eget nibh at nunc vehicula maximus ac a leo. Aenean scelerisque dolor lacus, at rhoncus dui auctor at. Etiam vitae nunc et lectus sodales rutrum non vel augue. Fusce vitae feugiat erat. Morbi malesuada tellus ac ex finibus eleifend. Suspendisse scelerisque purus purus, eu cursus tortor elementum ut.

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Nullam et egestas risus. Donec faucibus malesuada augue, eu accumsan sem sodales eget. Suspendisse et urna mauris. Pellentesque sodales varius turpis vitae viverra. Vestibulum lacinia, elit vel tincidunt tempus, augue dui volutpat quam, et egestas massa justo sit amet erat. Etiam pretium purus tellus, vehicula porta mi scelerisque vel. Pellentesque vitae lacinia dui, et tristique tellus. Quisque consectetur nisi et odio aliquet, quis commodo mi dictum. Morbi volutpat eu nisl eget sollicitudin. Morbi lacus libero, ultrices nec erat ac, tincidunt commodo leo.

Sed vitae nunc maximus, vulputate ex id, rhoncus lectus. In elit tortor, pretium congue feugiat lacinia, maximus a neque. Curabitur pretium tellus sed est mattis, quis gravida urna pulvinar. Donec eget pulvinar nisi. Nam aliquam porttitor dapibus. Sed vitae blandit odio. Vivamus sit amet pretium ex.

party name location

1.1.2020 - 31.12.2020

premise/very brief TL;DR

Subheader

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam a orci dui. Donec mollis vestibulum quam. Pellentesque scelerisque varius bibendum. Proin sed elementum ligula, sit amet ultricies tellus. Donec accumsan urna at eros tristique, ornare tempus velit aliquam. Integer bibendum interdum lacus id vestibulum. Sed non elit quis libero pharetra pharetra et quis nisl. Sed euismod leo sed dapibus venenatis. Curabitur volutpat, ex nec imperdiet fermentum, odio lacus porta metus, vitae lacinia nisl augue eget felis. Maecenas fermentum massa id sem tempor tempus. Phasellus urna tortor, aliquam accumsan orci vitae, tempor sodales dui. Praesent at dui vitae eros gravida vestibulum. Etiam elementum leo ut pharetra ultricies. Nullam massa ex, tincidunt sed lacinia eget, malesuada et lectus. Phasellus tincidunt quam vitae quam vehicula, sit amet hendrerit libero imperdiet. Aenean imperdiet tellus vel nunc consectetur malesuada.

Suspendisse dictum, velit et dapibus auctor, ligula nulla fermentum justo, sit amet dignissim ipsum nisl at justo. Etiam commodo est ac eros lobortis, sed ullamcorper ipsum varius. Cras venenatis lacus vel tellus mattis varius. Donec at diam volutpat, facilisis lectus at, eleifend enim. Suspendisse at congue velit. Curabitur at dictum ante. Nulla aliquam metus id lectus condimentum, eu egestas ante vulputate. Praesent mollis nibh orci, nec hendrerit leo accumsan quis. Quisque ut vestibulum nisi.

Subheader

Suspendisse vehicula hendrerit nibh quis sodales. Maecenas massa lectus, volutpat sit amet dignissim a, cursus at augue. Aliquam dui dolor, venenatis at metus et, scelerisque lacinia diam. Vestibulum lorem nisi, vehicula eu metus eu, euismod posuere nulla. Maecenas tristique, nulla ut dapibus rutrum, metus nisl aliquet libero, interdum dignissim justo metus in elit. Etiam vitae eleifend nunc, eu fringilla elit. Phasellus ipsum metus, auctor viverra viverra id, egestas ut odio. Suspendisse vel vehicula mi. Nunc aliquam lorem nec blandit auctor. Nam est ipsum, ultrices vel lorem vitae, accumsan elementum elit. Quisque sed sodales leo, non convallis lorem. Nullam et ultrices lacus. Mauris gravida, massa id pellentesque ultrices, nisi nunc sagittis elit, in pellentesque purus justo at augue.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur dignissim ipsum vitae sem feugiat dictum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque urna magna, fermentum eget vestibulum in, lacinia ut odio. In posuere libero urna, nec posuere sapien consequat vel. Vivamus eu risus orci. Nunc dignissim, lorem non viverra lacinia, sem velit porta mi, sed maximus odio est ut ante. Quisque urna diam, auctor id ullamcorper ut, ultricies ac elit. Sed eget nibh at nunc vehicula maximus ac a leo. Aenean scelerisque dolor lacus, at rhoncus dui auctor at. Etiam vitae nunc et lectus sodales rutrum non vel augue. Fusce vitae feugiat erat. Morbi malesuada tellus ac ex finibus eleifend. Suspendisse scelerisque purus purus, eu cursus tortor elementum ut.

Subheader

Nullam et egestas risus. Donec faucibus malesuada augue, eu accumsan sem sodales eget. Suspendisse et urna mauris. Pellentesque sodales varius turpis vitae viverra. Vestibulum lacinia, elit vel tincidunt tempus, augue dui volutpat quam, et egestas massa justo sit amet erat. Etiam pretium purus tellus, vehicula porta mi scelerisque vel. Pellentesque vitae lacinia dui, et tristique tellus. Quisque consectetur nisi et odio aliquet, quis commodo mi dictum. Morbi volutpat eu nisl eget sollicitudin. Morbi lacus libero, ultrices nec erat ac, tincidunt commodo leo.

Sed vitae nunc maximus, vulputate ex id, rhoncus lectus. In elit tortor, pretium congue feugiat lacinia, maximus a neque. Curabitur pretium tellus sed est mattis, quis gravida urna pulvinar. Donec eget pulvinar nisi. Nam aliquam porttitor dapibus. Sed vitae blandit odio. Vivamus sit amet pretium ex.

NPCs

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


Deceased

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


Deceased

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info

175
Name
(title)

[ race | gender | age | occupation ]

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175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


Deceased

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


Deceased

175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


175
Name
(title)

[ race | gender | age | occupation ]

info


Party members

175
Name
(title)

[ race | gender | age | class ]

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175
Name
(title)

[ race | gender | age | class ]

info


175
Name
(title)

[ race | gender | age | class ]

info

175
Name
(title)

[ race | gender | age | class ]

info


175
Name
(title)

[ race | gender | age | class ]

info


175
Name
(title)

[ race | gender | age | class ]

info