Journey "Jay"

fandoe

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7 months, 16 days ago
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fandoe
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Name Journey, aka Jay Alignment Neutral Good
Class Bard Race Tiefling
Background Charming Fool Level 3
Gender ??? Pronouns any

Journey, often nicknamed Jay, was born in Wheosal on the 48th of Sunbloom, which fell on an Emberday. This was almost considered an omen of their relaxed, laidback, and charismatic personality growing up. They’re 26 years old. They have a lovely family, who have raised them in a small village near a river that flows out into the ocean on the Nothern coast of the country. Everyone knows everyone in the village, and it’s like a big family of aunts and uncles and auncles and more. Jay’s immediate family consists of their parent, their mom, their older sister, and their little brother.

Their parents met when they were young, and it was love at first sight. Their mother, Maryis, was a traveling bard much like them, and they met when she passed by the town Valrai, their parent, was studying in. Before Jay set off on their own travels, Valrai made Jay their reinforced steel guitar, handing it to them with a smile and a word of advice: “It doubles as a bludgeonin’ weapon, darlin’. You’ll never be in danger with this, one way or another.”

Their older sister, Zarali, is seven years older than Jay. She has a deep connection to everything related to nature, which she passed on to them when they were very young. She’s a druid and part of The Forest Guardians. Despite her busy life, she often visits the village, tending to all of the nature surrounding it and using her knowledge of the plants and animals in the region to help the people who might need it.

Their younger brother, Kamir, is only 10 years old. Jay loves him dearly, and has been making note of stories to tell him when they visit home, as well as gathering little presents for him. He’s a shy but playful little tiefling, really energetic once you get him out of his shell. He loves being carried by Jay, and loves to listen to music, either played by his mom or by Jay themselves.

PERSONALITY

A cheerful and happy-go-lucky traveler, Jay might come across as charming but rather... unintelligent at a first glance. This assessment wouldn't be completely wrong: they are definitely not the brightest lantern in the tavern, but they make up for it with their enthusiastic and caring attitude, a surprisingly sharp sense of humor and some occassional insightfulness.

IDEALS

Jay has a deep love for nature, ever since they were a young child. They have little understanding of politics, but they still find themselves wishing that people could just be happy and live in harmony with the world around them. They take things easy, one step at a time, and enjoy the journey as much as the destination. Most of all, they value freedom.

BONDS

The most important people to Jay are their family and everyone who lives in their tiny village. Their parent, mom, big sister and little brother have always been their biggest supporters, and they make sure to keep them all updated on their adventures.

FLAWS

They are not a particularly smart person by any means. This often leads to them being easy to fool; gullible. This almost landed them in trouble several times, but they managed to charmed their way out of it without even realizing that they were in danger in the first place. They can also be rather absent-minded.

Proficiency Bonus +2 Passive Wisdom 13
Speed 30 ft. Armour Class 12
Hit Points 24 Temporary Hit Points N/A
Hit Dice 3d8 Inspiration +0

STRENGTH

+1

13

  • +1 Saving Throw
  • +2 Athletics

DEXTERITY

+1

12

  • +3 Saving Throw
  • +2 Acrobatics
  • +2 Sleight of Hand
  • +2 Stealth

CONSTITUTION

+2

14

  • +2 Saving Throw

INTELLIGENCE

+1

12

  • +1 Saving Throw
  • +2 Arcana
  • +3 History
  • +3 Investigation
  • +5 Nature
  • +2 Religion

WISDOM

+2

15

  • +2 Saving Throw
  • +4 Animal Handling
  • +3 Insight
  • +3 Medicine
  • +4 Perception
  • +4 Survival

CHARISMA

+3

17

  • +5 Saving Throw
  • +4 Deception
  • +4 Intimidation
  • +7 Performance
  • +5 Persuasion
PROFICIENCIES
Languages
  • Common
  • Elvish
  • Halfling
  • Infernal
Armour
  • Light armour
Weapons
  • Crossbow
  • Hand
  • Simple weapons
Other
  • X
  • X
  • X

Darkvision

Thanks to their infernal heritage, they have superior vision in dark and dim conditions. They can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.

Hellish Resistance

They have resistance to fire damage.

Infernal Legacy

They know the thaumaturgy cantrip. They can also cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. When they reach 5th level, will be able to cast the darkness spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells.

Trait Name

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Trait Name

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ATTACKS

Unarmed strike +3 2
Dagger +3 1d4 +1
Sling +3 1d4 +1
Guitar slam +0 XdX X

Aside from being able to defend themselves with weapons, Jay has developed their own way of staying armed even when no weapons are within reach: they simply grab their solid reinforced steel guitar and swing it at their attackers.

SPELLCASTING

SPELLCASTING CLASS

Bard

SPELLCASTING ABILITY

CHA (i think)

SPELL SAVE DC

13

SPELLCASTING BONUS

?

CANTRIPS

Mage Hand

Thaumaturgy

Vicious Mockery

LEVEL 1 SPELLS

SLOTS 4

Healing Word

Hideous Laughter

Speak with Animals

LEVEL 2 SPELLS

SLOTS 2

Calm Emotions

Detect Thoughts

Healing Word

Hellish Rebuke

Knock

LEVEL 3 SPELLS

SLOTS 0

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LEVEL 4 SPELLS

SLOTS 0

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LEVEL 5 SPELLS

SLOTS 0

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LEVEL 6 SPELLS

SLOTS 0

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