Dragar
FallenRigel
- Created
- 8 months, 18 days ago
- Creator
- FallenRigel
- Favorites
- 0
Profile
Dragar
-
Barbarian
- Class
-
Soldier
- Background
-
LVL 2
- Level
-
Half-Orc
- Race
-
Neutral Good
- Alignment
-
INTP
- MBTI
STR
+4
19
DEX
+2
14
CON
+3
17
INT
+1
13
WIS
+2
15
CHA
+0
11
+6 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics (Dex) | |
+2 | Animal Handling (Wis) | |
+1 | Arcana (Int) | |
+6 | Athletics (Str) | |
+0 | Deception (Cha) | |
+1 | History (Int) | |
+4 | Insight (Wis) | |
+2 | Intimidation (Cha) | |
+3 | Investigation (Int) | |
+2 | Medicine (Wis) | |
+1 | Nature (Int) | |
+4 | Perception (Wis) | |
+0 | Performance (Cha) | |
+0 | Persuasion (Cha) | |
+1 | Religion (Int) | |
+2 | Sleight of Hand (Dex) | |
+2 | Stealth (Dex) | |
+2 | Survival (Wis) |
15
Armor
+2
Initiative
30
Speed
Name | Bonus | Damage | Type |
Battleaxe | +6 | 1d10 | Slashing |
Handaxe | +6 | 1d4 | Slashing |
Unarmed Strike | +6 | 5 | Bludgeoning |
Warhammer | +6 | 1d10 | Bludgeoning |
Name | Summary | Attuned |
Battleaxe | A large, sturdy battleaxe. Has seen many a fight. | |
Dagger | A large dagger. It looks small in Dragar's hands. | |
Greatsword | A massive, hefty, two-handed sword. | |
Handaxe x2 | An axe made to be weilded single-handedly. | |
Javelin | A very thick javelin. It looks handmade. | |
Warhammer | An engraved, heavy warhammer. |
CP | SP | EP | GP | PP |
0 | 0 | 0 | 55 | 0 |
Light Armour | |
Medium Armour | |
Heavy Armour | |
Simple Weapons | |
Martial Weapons | |
Shields |
Common |
Orc |
Sign Language |
Carpenter's Set |
Dice Set |
Playing Card Set |
Personality Traits
I’ve lost too many friends, and I’m slow to make new ones.
I face problems head-on. A simple, direct solution is the best path to success.
I’m always polite and respectful.
Ideals
Greater Good. I am to lay down my life in defence of others.
Bonds
I fight for those who cannot fight for themselves.
Flaws
I am closed off to the world to the point of being outright damaging; to myself and to others.
Backpack |
Bedroll |
Carpenter's Tools |
Clothes, Common |
Clothes, Fine |
Clothes, Traveler's |
Clothes, Traveler's |
Dice Set |
Mess Kit |
Playing Card Set |
Rations |
Hempen Rope |
Tinderbox |
Torch |
Waterskin |
Thanks to their orc blood, they have superior vision in dark and dim conditions. They can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray. |
They gain proficiency in the Intimidation skill. |
When they are reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. They can’t use this feature again until they finish a long rest. |
When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. |
They can speak, read, and write Common and Orc. |
Dragar is largely known as 'the Hermit with an onerous debt', and nothing further. This is not because people don't want to know, but rather than he just... doesn't let anyone. He keeps to himself for better or for himself. The fact that he even got to become an adventurer in a party was solely because he was literally pulled from his own dimension to do so, and he hardly had a choice there.
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-
32
- Age
-
6'10"
- Height
-
210 lbs
- Weight
-
Rock Freckles
- Distinguishing Marks
-
Forest Green
- Eyes
-
Grey
- Skin
-
Black
- Hair
-
A Tapestry
- Scars
Dragar is like no half-orc of this realm. He has rocks embedded into his skin; they grow from him similarly to the way freckles might, even though he has freckles of the conventional variety as well. They do not cause him any pain at all, even when pulled out by force. They do not shed naturally, however. They just provide him some extra 'armour', something he isn't going to complain about. It's unclear if he was even a half-orc in the realm he was from. He doesn't talk enough about himself for anyone to ever find out, either...
He has a large, intimidating frame. Standing at 6'10 (208 cm), built like an ox and with a resting military general face, he does not tend to give off the impression of the friendliest of men. Looking closer into those slightly-glossed-over eyes, however, would reveal a softness he tries to hide behind all his scars and general gruffness.
He has long, black hair, most of which is tied into a thick braid at the nape of his neck. Though he does have some layers cut into his hair, they look to have been cut himself without a mirror and have just grown out enough to be less noticeable.
- Rage 1st lvl
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
- Unarmoured Defence 1st lvl
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless Attack 2nd lvl
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger Sense 2nd lvl
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
- Primal Path 3rd lvl
At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
- Feature Locked ??? lvl
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- Feature Locked ??? lvl
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- Feature Locked ??? lvl
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