Togglelock Pistol 8/8

2 attacks at 2d4+agi/exp to hit, 1d6+agi/exp damage

Witchhunter 12/12

2 attacks at 2d4+agi/exp to hit, +2 to hit supernatural targets

1d4+agi/exp damage, supernatural users also take damage equal to their supernatural stat (once per action)

B&J model 42 stargazer 100/100 capacity

Int/Exp+2d6 to hit, 3d4+int/exp damage

Every shot past the first is +1 ammo ( 1 2 3 4 5 ect)

Eject Power cell- blast 3, targets take half of the spent capacity damage rounded up (an empty powercell would deal 50 damage, a full one nothing). On a 10+ agility save they take half damage,


B&J Sungazer 125/125

 Int/Exp+2d6 to hit, 4d4+int/exp damage, inflict burning 5 on target

B&J model 7 coachguard 5/5 magazine

Str/Exp+1d8 to hit everything within 5 ahead 

2d6+str/exp damage, +1d4 for every hit (hitting 5 people does 2d6+str+5d4 to all targets

B&J Honorguard 12/12 magazine (2 actions to reload)

2 attacks at Str/Exp+1d8 to hit everything within 5 ahead, you have a +1 to hit if you havent moved this turn

1d8+str/exp damage, +2 for every hit (hitting 5 people does 2d6+str+10 to all targets