Titania (DnD AU)

Alexg47

Info


Created
4 years, 4 months ago
Creator
Alexg47
Favorites
7

Profile


Name Titania Gregor
Status Active
Class Fighter (Eldritch Knight)
Race Warforged
Background Mercenary Veteran
Alignment Lawful Good (85, 88)
Level 2
Exp. Points 300

Age 25
Height 179cm
Weight ???
Build Fit
Gender "Female"
Homeland [info]
Disposition [info]
Profession [info]
Inspiration 0
Proficiency +2
Passive Wisdom 13
Main
HP 22
Temp HP 0
Hit Dice 2d10
Armor Class 19
Speed 30ft
Initiative +2
Stats
Strength* 18 (+4)
Dexterity 14 (+2)
Constitution* 16 (+3)
Intelligence 17 (+3)
Wisdom 12 (+1)
Charisma 10 (0)
Proficiencies
Acrobatics +2
Animal Handiling +1
Arcana +3
Athletics +6
Deception 0
History +3
Insight +1
Intimidation +2
Investigation +3
Medicine +1
Nature +3
Perception +3
Performance 0
Persuasion +2
Religion +3
Sleight of Hand +2
Stealth +4
Survival +1
Attacks
Longsword ATK Bonus: 6 Melee, 1d8+6 (1d10+4) damage
Crossbow, light ATK Bonus: 4 Ranged, 1d8 + 2 damage
Weapon ATK Bonus Damage/Type

..
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Inventory
Weapons
  • Crossbow bolts x15
  • Item
  • Item
Armor
  • Chain Mail
  • Item
  • Item
Food & Aid
  • Component pouch
  • Rations (1 day) x10
  • Item
Misc
  • Backpack
  • Bedroll
  • Mess Kit
  • Rope, Hempen (50 feet)
  • Tinderbox
  • Torch x10
  • Waterskin
  • Traveler's Clothes
  • Dragonchess Set
Skills
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Features & Traits
Constructed Resilience.
You were created to have remarkable fortitude, represented by the following benefits: - You have advantage on saving throws against being poisoned, and you have resistance to poison damage. - You don't need to eat, drink, or breathe. - You are immune to disease. - You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Integrated Protection.
Your body has built-in defensive layers, which can be enhanced with armor: - You gain a +1 bonus to Armor Class. - You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. - While you live, your armor can't be removed from your body against your will.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 2 HP.
Action Surge
Once per short rest, you can take one additional action.
Other Proficiencies
Languages
  • Elvish
  • Item
  • Item
Weapons
  • Simple
  • Martial
  • Item
Armor
  • Light
  • Medium
  • Heavy
  • Shields
Other
  • Dragonchess Set
  • Smith's Tools
  • Vehicles (Land)
Personality

I'm full of inspiring and cautionary tales from my mercenary experience relevant to almost every combat situation.

I enjoy being strong and like breaking things.

Ideals

Greater Good. Our lot is to lay down our lives in defense of others.

Bonds

I fight for those who cannot fight for themselves.

Flaws

I have little respect for anyone who is not a proven warrior.

Story

Titania was built 25 years ago in the world of Eberron as part of a project to create a line of exceptionally strong Warforged, only known to this day to most people by its code-name of ELE; Titania, as the 22nd Warforged made for the project, was originally known as ELE-22. However because this still was relativity close to the invention of Warforged some of them had major errors that couldn't be fixed and eventually the project was shut down after the 92nd one was made. Most of the error free Warforged eventually were destroyed on the battlefield or were just never seen again, but Titania survived it all, earning the nickname "The Immovable Titan" along the way, but then The Mourning happened and Titania was caught up in the middle of it, but rather than die like so many others she awoke in a different world, namely Faerûn. Undeterred however, she continued to fight but this time as a mercenary for the next 4 years, her latest assignment taking her to the Triboar Trail to hunt down a goblin hideout when she came across Alumina and Stann being attacked...

Trivia

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