Profile
PAL
They/them | 28 | Scared baby
Pal is an amnesiac, finding themselves in the forest one day with no memory of who they were or how they got there. They're just trying to survive in a frightening world which is made much harder by all the emimes they don't remeber making...
Pal doesn't know what they did, but they have a reputaion. People will stop and stare when they enter a room. Murchants and bank tellers suddenly act unusally friendly. Also, the authorities are after them. Pal very much doesn't appricate this.
Positive
Intellegent
resourful
empathetic
Neutral
absent-minded
ruminative
rutine-orientied
Negative
Cowardly
Physically frail and sad
anxious
Pal's would discribe theirself as "sensible" and "pragmatic", although cowardly may be a more accurate term. Personality wise, they could be described as deer-like as they scare extreamly easily but have the self preservation skills of a partiularly stupid woodland animal. For whatever reason, they are seemily alergic to the most mild feeling of adrenilne. Unforconatly for Pal, they somehow found themselfs friends when people who don't have the same adversion to danger. Dispite their tendiency to be judgemental towards other's life desisions, they tend to be quite caring towards others.
Early Life
Eventual
History
Pal once was a feared criminal. They were the top dog of a fersome group of bandits, not afraid to maim and kill thoose who got in their way. Adventually in their persuit of money and power, they crossed the wrong person, leading to their amnenisa.
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Weak in...
MAGIC: Element
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SKILL: Title
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SKILL: Title
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Mylo
One of Pal's closet friend. They are very supportive of each other, and Pal tries to take care of Mylo and keep him safe
Lilith
Pal's other close friend. Dispite Lilith's teasing and their intial antagonising to each other, theese two ended up forming a trusting relationship.
Name
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Name
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Mental Attributes
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Trivia
- dispite hating any sort of risk taking taking, they were surpirsed to find they seemed to be amazing at poker and betting.Lilith did not take kindly to losing
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Design Notes
- Design is based on a coral snake. Their outfit is supposed to look like "shedding" skin. After they loose their memory they take off the poncho part of the outfit, revealing the blue undershirt
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Physical Appearance
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