Shallan Venandal

starrycereal

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Created
5 months, 21 days ago
Creator
starrycereal
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Do I look like I know what the fuck that is? I have no fucking clue. Could be fine, could be world-ending-ly bad. It's a 50/50.

Gender woman
Pronouns she/her
Sexuality pansexual
Age 25
Birthday august 13th, 2947 AS
Height 5'10"
Race half-elf changeling
Level 17
Class wizard
Subclass bladesinger
Alignment neutral good
Occupation librarian

Contractual - Chase Petra

Shallan "Chana" Venandal
Extroverted
Introverted
Instinctive
Calculated
Deceptive
Honest
Indifferent
Emotional
Reserved
Affectionate
Cooperative
Lone wolf

Pessimist
Attitude
INTJ-T (Architect)
MBTI
The Prodigy
Archetype
VII: The Chariot
Tarot

Traits
  • Curious
  • Passionate
  • Loyal
  • Strong-willed
  • Honest
  • Independent
  • Analytical
  • Direct
  • Reckless
  • Cynical
  • Tactless
  • Petty

Introduction

At first glance, Shallan passes for nothing more than a particularly tall half-elf with her nose buried in a book. If you ask her, she'll say she's just a librarian. Spending any amount of time around her very rapidly changes that perception. That book is an increasingly complex review of the planes, she has scars in a few too many concerning spots (there's no way she survived that one, right?), her tattoos are definitely in the style of a wizard's magical notation, and she is far too casual when she talks about the first time she helped kill a dragon.

Shallan is in fact the furthest thing from "just a librarian" these days. Instead, she is the resident wizard of the Plane Walkers—which has made her one of the most powerful casters in the world—and the first Druid of the Shadowfell.


General Personality

Shallan is very introverted for the most part, though she tends to be a bit more open and social with close friends and family. She laughs quickly and often with a dry and sarcastic humor. She is blindingly intelligent with a wide knowledge base, but has the unfortunate habit of not alwyas using that intelligence. She has a tendency to assume she is the smartest person in the room academically, but is aware that there are many situations where that doesn't matter. Her independence is very important to her; asking for help has been difficult in the past a a result. She tries to be self reliant but doesn't judge those who can't be.

She is humble to the point of insecurity at times—constanly undervaluing her contributions and underselling her expertise—while also being very arrogant at others. Despite significant evidence to the contrary and the brief bouts of arrogance, she feels underqualified for most things these days; an unfortunate case of imposter syndrome.


Quirks and Habits

Shallan talks out loud to herself often, usually in Elvish or Mahren if not in Common. To her, it works as a problem-solving method; if she says it out loud, it's easier to find the flaws in her logic. She has an inability to sit in a chair normally or sit still for much longer than a few minutes. She has a lot of restless energy, and she finds that moving helps her focus. She works with this by fidgeting with her pen, making little braids in her hair, anything that keeps her free hand busy. Her thoughts themselves are also very non-linear. This is everyone else's problem.

She has a notable caffeine addiction, originally an accidental way of self-medicating her ADHD. She’s since gotten it down to around 4-5 cups of tea a day. Her nails and cuticles are often bitten down as far as she can get them thanks to the constant nervous tension she's been feeling lately.


Communication Skills

Unfortunately for everyone she's ever spoken to in her life, Shallan's communication skills leave much to be desired. She either over-explains or under-explains, with little in between. In many cases, things may seem obvious to her so she doesn't talk about them, but they are not-so-obvious to anyone else. Other times things that people think are obvious fly right over her head and she is rapidly lost in conversation. This has come back to bite her more times than she can count.

She also has little to no accurate read on most nonverbal cues and misses many tonal ones. This does mean that she may misread situations and often gets upset about what she thinks was said, even if it wasn't meant that way.

However, she does have a couple of things going for her. If someone is more comfortable speaking a language other than Common, and she happens to know it (surprisingly likely), she'll switch without hesitation. And as much as she struggles with it, she has been making improvements in the way she speaks with people. She's started trying to anticipate things others may need her to say out loud, and asks for clarification on what people mean before getting upset, if she can.


Showing Affection

Shallan cares deeply about many things, especially her friends and family, and struggles more than she would like to admit showing it. If there was one thing she'd wish to be instantaneously better at, it would be that. She's bad at just telling people that she cares; she worries so much about the words or her tone or any of the thousand other things she tries to keep track of in a conversation. As a result, she often doesn't really express how much she may care verbally.

The easiest way anyone can tell that she likes them is if she willingly spends time with them outside of mutual obligations. That time may be doing something, like inviting someone to lunch, or it may be as simple as reading in the same room as them. If they are comfortable with it, she's also pretty physically affectionate. With her family, for example, she's usually leaning on someone's shoulder, has her legs thrown across someone's lap, or other things like that.


Strength
Intelligence
Dexterity
Wisdom
Constitution
Charisma


STRENGTHS


  • Creative spellcasting
  • Difficult to hit
  • Fast

WEAKNESSES


  • Charm spells
  • Brute force
  • Healing

Shapechange

Difficulty
Mastery

Changelings are the offspring and descendants of doppelgangers, possessing the ability to change their physical appearance at will as result. This is a natural ability of all changelings, first happening around puberty, though the skill of the shapechange can be improved with practice.

The limitations of this ability vary from changeling to changeling; generally speaking, they can alter their height within a foot of their natural height, and they must maintain the standard humanoid arrangement of limbs (two arms, two legs, optional tail/horns, etc.). This ability also makes them immune to polymorph effects.

Contrary to what may be expected of her, Shallan actually had difficulty learning to use the shapechanging abilities she inherited. It was a more instinctual, innate ability, instead of something she could reason her way through. She also has not put much effort into mastering it; she is content with having an average amount of skill in it.

Spellcasting

Difficulty
Mastery

Wizards are the archetypal arcane spellcasters. Through years of dedicated study, they can access the power in the world around them and channel it into incredible works of magic. Some spells create conflagrations of fire or bolts of lightning, while others are more subtle dominations of the mind or dramatic summons of powerful allies.

Shallan is entirely self-taught. She would prefer to use magic for more beneficial purposes than she feels fighting is, but she has a passion and fascination for most wizarding and magic. Her personal favorite spells however, all lie within the school of conjuration.

Wizards in particular have the largest array of spells at their disposal, and any they learn are transcribed into their personal spellbooks. Shallan's spellbook is a combination of the journal she carries and the tattoos on her arms.

Bladesong

Difficulty
Mastery

A near-dead tradition of wizarding, bladesinging combines all the magical skill of a wizard with the martial prowess of a fighter. The tradition relies upon the use of a weapon in one hand, leaving the other free to cast spells. Both magical and physical attacks can be made in quick succession.While active, the magic within the bladesong allows the bladesinger to move faster. They become better at avoiding and deflecting blows, maintaining their spells becomes easier, and their physical attacks are empowered. In short, the bladesinger becomes a wizard who can run into the melee without fear and be as effective as their more martial-focused allies.

The bladesong itself is an actual song; a hum can be heard in the air around the bladesinger, and they can often be heard singing in concert with it. Alterations can be made to these songs that further empower different abilities of the baldesinger if used in tandem with enchanted war paints.

Shallan is primarily self-taught when it comes to bladesinging as well, though she has had some mentoring in recent months. As it stands, she is the most powerful living bladesinger in the world—aided by her broader wizarding skill—and one of the few alive who are learning pre-Shattering traditions such as the war paints. She's recently been considering founding a school to teach others what she has learned.

Archeron Blade

Rapier, Very Rare (requires attunement)

The tightly coiled black blade of this rapier is crafted from a mysterious arcane alloy.

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead. It has the following addtional properties.

Dark Blessing. While holding the sword, you can use an action to give yourself 1d4+4 temporary hit points. This property can't be used again until the next dawn.

Disheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it's immune to the frightened condition. You may only use this ability once per short rest.

Shadowfell Shard

Wondrous Item, Legendary (requires attunement)

This jagged shard of misty grey crystal buzzes with a faint energy. When utilized, the crystal takes on an unnatural stillness.

Release of Stasis. This shard contains the essence of the Shadowfell's static nature. While attuned to this item, you can tap into that essence to trigger a massive release of magic, bypassing the restriction on casting multiple spells in one turn. If both spells require concentration, you may maintain concentration on both, but all concentration checks are made at disadvantage. If you fail the concentration check for both spells at the same time, you take 1d10 necrotic damage per level of the higher-level spell lost. You may not use this ability again until the next sunset.


Childhood

"My family is so normal compared to everything and everyone else—including me—it's almost funny. Well. Aside from the changeling part, I guess."

Born in Cierdan in the year 2947 AS, Shallan had a fairly average childhood—something that is apparently weird if you look at literally anyone else in the party. Her parents, Dara and Riardon, both ran an herbalist shop while raising her and her older brother Adran. Her family was and still is firmly middle class, and aside from the whole changeling part of it (thanks, Dara), Shallan's childhood and adolescence passed very much as one would expect.

The normalcy was briefly interrupted in 2956 AS by a sorcerer-turned-goddess known as the Lady of Shadows. The Lady of Shadows ascended to godhood, killed the Raven Queen, and took control of the Shadowfell. Her first act was to then attempt to merge the Shadowfell and Material Plane while her followers—known as Her Majesty's Army—began an outright war. The ensuing global war would become known as the Reign of Shadows and last a bit longer than a year, during which Cierdan spent a significant period of time under siege. Shallan's mother actually served as a field medic during the war, while her father was left to run the shop and raise Adran and Shallan.

After the end of the war, once Cierdan and the rest of the world began to rebuild, things more or less went back to normal. Thanks to some of the experiences from the war itself, she developed an interest in the different planes and their interactions, particularly the Shadowfell.

At present, her parents still run their herbalism shop, and Adran works as a bartender at one of the taverns in the city.


Pre-Adventuring

"Information grants understanding if you know what to do with it. It’s idiotic to only learn from or about one thing when given the opportunity to learn more."

Shortly after she finished her public schooling in 2965 AS, Shallan apprenticed to Telna Gimlen. Telna was one of the leading experts in planar research at the Skyreach Spire, the major library in Cierdan and one of the largest in the world. Shallan began to teach herself wizarding from a spellbook she found in the stacks a few years after beginning to work there. This spellbook once belonged to a wizard named Berrinthal Varra, a bladesinger of significant power, though she wouldn't realize this for a number of years after first finding the book.

Once she completed her apprenticeship in 2969 AS, Telna formally included Shallan in her research endeavors. Together, the two of them continued to search for a way to close rifts left over from the Reign of Shadows and to restablize the slowly fraying planar structure. Several theories had been proposed, but no concrete solution had been found.

A year after she began working in research with Telna, the first of three break-ins occured. A number of months later, a second attempt was made, followed by a third almost a year later. These same break-ins are partially responsible for Shallan's introduction to adventuring. She spent a period of time afterward under a false identity, Chana, after potential threats were issued towards her family. In 2972 AS, Telna and Shallan hit a dead-end in their research at the Spire, so Telna sent Shallan to the elven city of Imylathelas, to search the libraries there.


Adventuring Days

"Can the world stop ending for five minutes? Or could it be literally anyone else's problem for five minutes? Please?"

Since leaving Cierdan roughly eight months ago, Shallan has experienced far more of literally everything than she ever would have imagined or liked, and yet somehow she's still not done. When she left Cierdan, she was barely more than a librarian. Now, she is one of the most powerful wizards in the world, on the verge of reaching the peak of a wizard's ability. She and the group have stopped two cults and their associated end-of-days goals, including the resurgence of Her Majesy's Army and the Lady of Shadows.

As a result of specifically thwarting Her Majesty's Army, Shallan has taken up the mantle of one of the planar Druids. The four Elemental Planes each have a Druid and a Stake associated with them. These hold the Inner Planes steady, and by extension, do the same for the Outer Planes. With the instability in the Shadowfell caused by the Reign of Shadows, another Stake had to form, this one tied to the Shadowfell. And that Stake required a Druid—a responsibility that fell to Shallan, and one that she feels woefully underqualified and unprepared for.

And yet despite that, the worst threat only just come into focus.

The Shattering, an event where demons and devils allied long enough to complete destroy the known planar structure and the drow civilization that had dominated for centuries beforehand, is known to most as the greatest threat that the world has faced prior to the Reign of Shadows. Entire swaths of history and knowledge were never recovered afterward as an entire civilization fell. But that was not the first instance of civiliazations and empires falling. Before the Shattering, before the establishment of the drow nations on what is now known as the Shattered Lands, there were the gith.

Some thousands of years before the Shattering, the gith faced their own end of days. One of their generals, Vlaakith, had risen to lichdom and sought to rule over all the planes. Without another option to stop her, the leaders of the gith were forced to tear apart the existing planar structure and lock Vlaakith—and the rest of the gith—out beyond the Material Plane using a ritual known as the Seal of Archavus. This Seal constucted a prison for her, bound to the fabric of the planes themselves. As the planes are weakened, so is her prison; as they are strengthed, so is her prison. In the intervening millennia, Vlaakith has sought to return multiple times, including during the Shattering. Each time, she has been locked out using the Seal of Archavus. With the rapidly destabilizing planes in recent centuries, the Reign of Shadows was one of the final nails in the coffin; the Seal has to be performed again, or Vlaakith will return and the planes will fall apart. It's fallen to the Plane Walkers to perform the Seal yet another time.

Unfortunately, nothing is ever as simple as it seems. Performing the ritual as it was found would likely be catastrophic in the long run to the planar structure, saying nothing about the hell her friends and the other Druids would be subjected to, or about the massive loss of life it would also entail. The group enlisted the assisstance of a definitely-evil-but-doesn't-want-to-die archmage to create a temporary, less damaging and less powerful Seal to buy time to develop a proper one that won't 'tectonically lock' the planes. The temporary Seal was performed and Vlaakith was pulled into the Material before she was ready.

Now, the people who live on the Material Plane are fighting a guerilla war against the githyanki while Shallan and the group look for ways to return to the Material Plane after being flung across the Outer Planes. After that, it's just a matter of finding a way to kill Vlaakith for good while the archmage works to create nearly an entire new Seal. In the next few months, either the group will succeed, or the world will end. No pressure.

LIKES

  • Reading
  • The ocean
  • Magic
  • Spicy food
  • Mysteries
  • The Shadowfell

DISLIKES

  • Telna
  • Coleslaw
  • Camping
  • Magic
  • Cold weather
  • Dark chocolate

Fears

  • Ghosts
  • The Night-Children
  • Losing memory
  • Failure
  • Horses
  • Losing her casting

Hobbies

  • Reading
  • Surfing
  • Wizardry
  • Learning languages
  • Singing
  • Running

Trivia

  • Before adventuring, Shallan was only a 4th-level wizard.
  • Her familiar, Vedel, takes the form of a snake. She's raised him since he was a hatchling.
  • Shallan is the only arcane caster in the party.
  • She always carries her journal with her, usually in a book holster on her hip.
  • She has died and been resurrected four times; the most out of anyone else in the party.