Profile
"STORM ON THE HORIZON"
RANGER 5 | AARAKOCRA | NEUTRAL | FAR TRAVELER
STRENGTH
(+1)
12
DEXTERITY
(+5)
20
CONSTITUTION
(+2)
15
INTELLIGENCE
(+1)
13
WISDOM
(+4)
18
CHARISMA
(+0)
10
SAVING THROWS
4 Strength
8 Dexterity
2 Constitution
1 Intelligence
4 Wisdom
0 Charisma
SKILLS
5 Acrobatics (Dex)
4 Animal Handling (Wis)
1 Arcana (Int)
1 Athletics (Str)
0 Deception (Cha)
1 History (Int)
7 Insight (Wis)
0 Intimidation (Cha)
1 Investigation (Int)
4 Medicine (Wis)
4 Nature (Int)
7 Perception (Wis)
0 Performance (Cha)
0 Persuasion (Cha)
1 Religion (Int)
5 Sleight of Hand (Dex)
8 Stealth (Dex)
7 Survival (Wis)
AC
17
INITIATIVE
5
SPEED
25
MAX HIT POINTS
43
PROFICIENCIES & LANGUAGES
Languages:
Common, Auran, Aarakocra, Orcish, Elvish
Weapons:
Simple and Martial Weapons
Armor:
Light and Medium Armor
Shields
FEATURES & TRAITS
Flight - May fly at 50 ft/round.
Talons - Considered proficient with his unarmed attacks, and they deal 1d4 slashing damage.
Favored Enemy (Humanoid) - Has significant experience studying, tracking, and hunting humanoids.
Natural Explorer - A master of navigating the natural world.
Fighting Style (Archery) - Particularly talented with ranged weapons.
Primeval Awareness - Has established a powerful link to beasts and the world around him. Innate ability to communicate with beasts, and can sense humanoids within 5 miles by spending 1 minute concentrating.
Hunter's Prey: Horde Breaker - May strike multiple creatures in the same turn with weapon attacks.
PERSONALITY TRAITS
- Visiting a town isn't unpleasant, but after a few days I feel the irresistible call to return to the wild.
- I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
IDEALS
- Suspicious. I must be careful, for I have no way of telling friend from foe here.
BONDS
- My freedom is my most precious possession. I'll never let anyone take it from me again.
FLAWS
- I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
- I like animals better than people.
SPELLS
Hunter's Mark - You choose a creature you can see within range and mystically mark it as your quarry.
Cure Wounds - A simple healing spell.
Darkvision - Grants the ability to see in the dark.
Silence - No sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose.
NOTABLE EQUIPMENT
+2 Longbow - A longbow with some minor magic.
Short Sword - A simple, non-magical sword.
Staff of the Woodlands - A magical quarter staff. Allows Storm to cast the following spells: Animal Friendship, Awaken, Barkskin, Locate Animals or Plants, Speak with Animals, Speak with Plants, Wall of Thorns, or Pass Without Trace. The staff can also be turned into a 60 ft tall tree.