Drak Mal

GarlandDreams

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Created
5 years, 9 months ago
Creator
GarlandDreams
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  Name: Drak Mal

Gender: Male

Race: Half Orc

Class: Rogue
Age: 38

Sexual Orientation: Uncertain
Height: 5,11"
Weight: 230 lbs
Alignment: True Neutral

                                                                       Speed: 30 ft                                                                      
                                                                       Level: 1                                                                         
                                                           Languages: Common, Orc                                                                    

  Saving Throws: Dexterity and Intelligence

Vision: Superior vision in low light, dim light up to 60 ft as if in normal light, sees in darkness as in dim light, cannot discern color in darkness.
Proficiency Bonus: +2 (includes expertise, sneak attack, and the thieves' can't)
Hit Dice: 1 d8, constitution +8 modifier
Ability Scores: Strength +2, Constitution +1, Intelligence -2, Charisma -2
Proficiency: Light armor, simple weapons, crossbows, long swords, rapiers, short swords, thieves' tools, deception, intimidation, persuasion, sleight of hand.
Starting Equipment: Short sword, Short bow and quiver holding 20 arrows, Burglar's Pack, Leather armor, two daggers, and thieves' tools.
Expertise: intimidation, persuasion(proficiency bonus is doubled for any ability checks)
Sneak Attack: Once per turn Drak Mal can deal an extra 1 d6 damage if he uses a finesse or ranged weapon and have advantage on the attack roll.

When Drak Mal reduces to 0 hp but is not killed outright, he will drop to 1 hp instead(Can only use this once until after a long rest).

If Drak Mal scores a critical hit with a melee weapon, he can roll the weapon's damage dice one more time and add it to the extra damage of the critical hit.

Drak Mal gains proficiency with intimidation.
During your rogue Training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Because of Drak Mal's Orc blood, he's sensitive to light.

Drak Mal used to be a criminal. He's been hurt by a lot of people in the past and therefore keeps up a wall to protect himself. Because of this, Drak Mal can be seen as cold and distant. He's quick to temper. When it comes to fighting, Drak Mal is prone to running into a battle head first. He is rash and lacks when it comes to strategy and planning.