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Path Skills
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Path Action (Day):
Inquire
Make friendly banter with a townsperson to gather rumors and information. (Cannot be used on certain individuals if your level is too low.)
Path Action (Night):
Soothe
Administer to a townsperson and soothe what ails them, allowing them to rest. (Use a specific item to heal their hurts.)
Talent:
Concoct
In battle, use Materials to craft Medicinal compounds to aid your allies or Hazardous compounds to harm your foes.
Latent Power:
Every Drop Counts
Concoct without using any materials.
Combat Skills
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Quick-Salve
Cost: 6 SP
Restore HP to or revive a single ally.
Icicle
Restore HP to or revive a single ally.
Cost: 7 SP
Deal ice-based damage to a single foe.
Rehabilitate
Deal ice-based damage to a single foe.
Cost: 10 SP
Cure a single ally of all status ailments, and render them immune to further ailments for 2/4/6/8 turns.
Chopping Cleave
Cure a single ally of all status ailments, and render them immune to further ailments for 2/4/6/8 turns.
Cost: 8 SP
Unleash an axe attack on a single foe.
Supplement
Unleash an axe attack on a single foe.
Cost: 9 SP
For 3/5/7/9 turns, grant HP to a single ally after they perform an action.
Toxic Cleave
For 3/5/7/9 turns, grant HP to a single ally after they perform an action.
Cost: 12 SP
Unleash an axe attack on a single foe, and poison them for 2/4/6/8 turns.
Inoculate
Unleash an axe attack on a single foe, and poison them for 2/4/6/8 turns.
Cost: 10 SP
Spread a single foe's status effect to all other foes.
Dohter's Charity
Spread a single foe's status effect to all other foes.
Cost: 30 SP
[Divine Skill] Extend the reach of a single ally's items to affect all for 3 turns.
[Divine Skill] Extend the reach of a single ally's items to affect all for 3 turns.
Support Skills
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Round Two
Restores 30% of the equipping character's max HP and SP upon winning the battle.
Hale and Hearty
Raises the equipping character's max HP by 500.
Heightened Healing
Gain an additional 30% HP or SP when being healed or restored
Comeback Kid
Restores the equipping character's SP when inflicted with a status effect and cuts the effect's duration in half
Parmenya Pome
Job
Apothecary
Weapon Types
Damage Types
Your name is Parmenya Pome, and you are an apothecary. You’re from the breezy Birchlands, where you learn the art of medicine from your adoptive mother, a kind woman who took you and your younger sister in when you were babies.
Suddenly, the woman who raised you comes home in alarmingly poor health, and you take it upon yourself to treat her. However, after facing a dead end, your sister urges you to trace your mother’s footsteps in search of the cause—or better yet, the cure.
“I’ll be back as soon as I can. Mom’s in your hands until then.”
You don’t anticipate being away for long, so you’re confident that your sister can keep your mother afloat until you return with just what the doctor ordered...
I really don't have the time for this...!
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