Profile
- Common
- Halfling
- Elvish
- Simple
- Light
- Medium
- Shields
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
- Daggers (2)
- Crossbow (20 bolts)
- Studded Leather Armor
- Common Clothes
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- Bottles (12)
- Thieves Tools
- A hunting trap
- A set of cards
- Wedding Rings (J & O engraved on them)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice. Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
I am a widowed mother, who is ready to throw herself into battle. I have lost too much, and I will no longer be the damsel in distress. I will rather die fighting than live kneeling.
I must avenge what was taken from me, as I feel as if it's the only way I can truly move on.
There is a chance my eldest daughter (Faela) is still alive. If I can find out her status, then I will keep holding out.
I have fallen down the path of revenge for my two daughters. I will do whatever it takes to get that revenge.
Jorona never would have chosen the life of an adventurer if it wasn't for the tragic loss of her children. Years ago, she was a simple widowed farmer running the fields with her two young daughters. But one day, a group of "adventurers" stopped by her home, wanting a place to stay. A bad energy could be felt with this group, and Jorona refused to let them stay. This only resulted in chaos, ending with the adventurers attacking her family for "not being grateful for our hardwork", and her house being set on fire in the process. Her youngest daughter (Caidi) died in the fire, buried under the rubble. The last thing she saw after retrieving her body, was her oldest daughter (Faela) being taken by the adventurers, never to be seen again.
It wasn't fair. Why did these so-called "heroes" have to ruin her life? There was nothing left, everything looted or burned. Not only that, but she blamed them for taking her two daughters away from her. So Jorona left to try and catch up. It was during this that Jorona met a halfling artificer who went by the name "Wynnie." This artificer saw Jo's anger, and encouraged her to give into this feeling. She was given coordinates to the Underground so she can train to be an artificer, and with this now knowledge under her arms, she's ready to find and kill the men who took her daughter. And maybe, just maybe, Faela is still alive.