Norman Belleridge

avoarte

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Created
4 months, 16 days ago
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avoarte
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 NORMAN BELLERIDGE
LEVEL 2 ARTIFICER | HUMAN | CHAOTIC NEUTRAL | EXCORIATE

STRENGTH
(+0)
11

DEXTERITY
(+1)
12

CONSTITUTION
(+1)
13

INTELLIGENCE
(+2)
14

WISDOM
(+1)
12

CHARISMA
(+1)
12

SAVING THROWS

0         Strength
1         Dexterity
3         Constitution
4         Intelligence
1         Wisdom
1         Charisma


SKILLS

1          Acrobatics (Dex)
1          Animal Handling (Wis)
2          Arcana (Int)
0          Athletics (Str)
1          Deception (Cha)
2          History (Int)
1          Insight (Wis)
1          Intimidation (Cha)
2          Investigation (Int)
1          Medicine (Wis)
2          Nature (Int)
1          Perception (Wis)
1          Performance (Cha)
1          Persuasion (Cha)
2          Religion (Int)
1          Sleight of Hand (Dex)
1          Stealth (Dex)
1          Survival (Wis)

AC
14

INITIATIVE
+1

SPEED
30


MAX HIT POINTS

9


PROFICIENCIES & LANGUAGES

Languages:
Common, Elvish

Weapons:
Light crossbow, daggers

Armor:
Scale mail


FEATURES & TRAITS

Spells of the Mark - If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.

Sinks in water - Scale mail gives stealth disadvantage

Spellsmith - You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. Once you cast the spell with this trait, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.

Magical Tinkering - At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand.

Maker's Gift - You gain proficiency with one type of artisan's tools of your choice.

PERSONALITY TRAITS

-  I pocket anything I see that might have some value. I connect everything that happens to me to a grand cosmic plan. I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings. 


IDEALS

-  Inquiry and curiosity are the pillars of progress.
 -  Independence. I am a free spirit--no one tells me what to do. 


BONDS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


FLAWS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BACKSTORY


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