Mythic Sailor Moonstone Kirin
tsuzukikun
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- 4 months, 13 days ago
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**uploaded with permission of the owner of the character**
NPC Mythic Animamate, part of The Mythic Trinity who oversee the Crystal Animamate Senshi
For use in CrystalAnimamates only
Designed by and belongs to Lumaea
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Name: Paige Bennet
Meaning:
Birthday: August 26
Age: 21
Sign: Virgo
Eyes: Blue
Hair: Teal with purple fade at the tips
Height: 5'6"
Civilian Occupation: Model
Sexual Orientation:
Personality:
Likes:
Dislikes:
Hobbies:
Current Relations
Galen Bennet: Twin Brother
Estella Darling/Diamond Unicorn
Bryce Darling
Katsumi Murasaki
Jun Murasaki
About the Senshi
Name: Mythic Sailor Moonstone Kirin
Henshin Phrase: "Astral Moonstone Power, Crystallize!"
Henshin Item:
History:
Other info
Currently, it is difficult for the Trinity to maintain their Senshi forms for long periods of time outside of the Caverns. The closer the are to the Caves, the longer they can stay in Senshi form. The further away they move, the less time they can maintain, quickly reverting to human form.
The resonating power crystals within the expansive Caves seem to have some sort of effect on this, though they don't fully know why yet. They are attempting to find ways to amp up this power, and are noticing great pulses of energy with each new awakening and power up of the Animamates.
Thus far, it appears that even their powers are strongest when in closer proximity to the Caverns, or within. The longer they are away from their power source of the Crystal Caverns, the less effective they are, sometimes to the point of not even being able to use some of their attacks or abilities, and the less effective their innate powers are, and the quicker their energy depletes. As such, they do their best to avoid fights when on the Earth's surface for fear of leaving themselves even more vulnerable. They each have gone to great lengths to keep their identities secret.
Realms of Influence: Energy and Resilience
Weak Against: Fire and Dark Energy
Powers:
Innate Ability:
"Toxin Immunity": Kirin is immune to all mundane (naturally occurring) toxins and poisons, up to and including alcohol. Any magical or chemically enhanced toxins however will still affect her. As she grows stronger, so will her immune system.
"Kirin's Aura": Kirin only takes half damage from all Magical Attacks. The exception to this are the powers she is weak against. She takes full damage from Fire and Dark Energy attacks.
Bonus Innate Immunity due to Crystal Animamates Upgrading: Immune to Light based attacks
Defensive:
"Divine Shield": Kirin throws her hands up, creating an arcing barrier of light as tall as she is, that can reflect up to 4 magical attacks per encounter before shattering. This shield can be directed wherever her hands move, and can also be split if she moves her hands in different directions. Doing this, however, means each barrier can take only half the amount of damage as normal before breaking. Lasts for 2 minutes at a time.
Offensive:
"Convalescing Touch": Kirin can absorb the energy of another, healing herself. The amount she can heal depends on the amount of energy she takes, and how long she holds on. She MUST maintain physical contact for this to work, and it does not discriminate between friend or foe.