T-01-17 | The Seraph

swirltraveler

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3 months, 28 days ago
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swirltraveler
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Inspired by my own interpretation of Bendy and the Ink Machine's Alice Angel (and the verse I made for said interpretation back in 2017). I'll have a tab for the Legacy/old verse version of her.

T-01-17(-A), known as "The Angel" (before Observation 3) and "The Seraph", is an ALEPH-category Abnormality. She appears to be a cartoon angel within her Normal State, having three pairs of wings, a pair of small devil's horns, and a halo above her head.

When under observation, negative PE Boxes will be accompanied by 4-10 Black Damage. She has a high number of PE Boxes, taking 33 per observation.

Having a Qliphoth Counter of 3, her counter will fluctuate in the following ways:

  • Decrease by 1 when performing Attachment work twice in a row.
  • Decrease by 1 when an employee (Agent or Clerk) has been killed.
  • Decrease by 1 with a 70% chance when getting a Bad Work Result.
  • Increase by 1 when obtaining a Good Work Result when performing Attachment work (after another type of work).

Her state will change depending on her Qliphoth Counter, having the following different effects:

  • Normal State (Qliphoth Counter 3): Her appearance is stable, with a bright smile on her face. At the end of the work, regardless of the result, The Seraph will bring the employee close and hug them, fully healing the employee's HP and SP.
  • Dripping State (Qliphoth Counter 2): Her appearance begins to drip, although she maintains a smile on her face. At the end of the work, regardless of the result, The Seraph will bring the employee close and hug them. There is a 50% chance to fully heal either the employee's HP or SP.
  • Melting State (Qliphoth Counter 1): Her appearance now looks half-melted, barely resembling an angel; her face notably looks like a mask. At the end of the work, if the Qliphoth Counter does not reach 0, The Seraph will bring the employee close and hug them. There is a 25% chance of healing HP, healing SP, damaging HP, or damaging SP. Additionally, the employee will receive a unique E.G.O. Gift, "Seraphic Mask"; up to 3 employees can have a Seraphic Mask at one time.

The Seraph will breach when its Qliphoth Counter reaches 0. A loud wail will sound before she transforms, turning from her Melted State into a beautiful yet horrifying angelic being. She bears twelve wings, six of which cover her body, while another six carry her around. She also has four heads, three formed by cracked masks, with the final head having a broken halo and long horns spiraling upward. To match her four heads, she has four pairs of hands, all of which have stigmata; one of these pairs are tied to her body, while the other three pairs float around. In-story, this state is referred to as "Hesediel". 

When breaching, the Seraph will first target those with the Seraphic Mask E.G.O. Gift; the manager can click on them repeatedly in order to remove the masks in order to divert her path. If all masks are removed, she will instead attack those in her path or who attempt to suppress her. Regardless, she attacks with 20-35 Black Damage with short-range laser attacks.

When subdued, the Seraph will disappear, reappearing in her containment room with her Qliphoth Counter reset to 3.

The Seraph responds to the four works in order of best to worst: Attachment, Insight, Instinct, and Repression. However, it is recommended to either alternate between Attachment and Insight works, as repeatedly performing Attachment works will lead to its Qliphoth Counter decreasing.

E.G.O.:

  • Suit: "Angelic Chorus", ALEPH, 115 PE Boxes, 0.5 in all damage types. Requires Agent Level 5 with Attachment Level 5.
  • Weapon: "Angelic Chorus", ALEPH, 130 PE Boxes, 5-10 Black Damage. Normal Speed, Very Long Range. Requires Agent Level 5.
  • Gift: "Angelic Chorus" (Hat); Movement Speed +4, Attack Speed +4, Work Speed +4, Success Rate +4. When damaged, has a 25% chance to heal SP and a 25% chance to heal HP; both of these effects can occur at the same time.
  • Unique Gift: "Seraphic Mask" (Special); Movement Speed -6, Attack Speed -6, Work Speed -6, Success Rate -6. When the wearer is damaged, they have a 25% chance to heal HP or SP. Up to 3 employees can have this E.G.O. Gift at once.

Story:

I will get to it when I get to it

Flavor Text:

I will also get to it when I get to it