Onwys

xmoriartea

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Created
5 years, 9 months ago
Creator
xmoriartea
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how many nights do i have to pass

Name onwys
Race wood elf
Title dreamwalker
Class druid
Pronouns they / them
Circle of dreams
Age unknown
Background folk hero
Height 6'2"
Affiliation unknown

until the spring day comes again

Once Upon a December


After rescuing a village from some unspeakable horror, Onwys fell into a deep trance-sleep for nearly a week. On regaining consciousness, the young elf had no memory of themself or their life prior to waking up in the elder's home.

Accepting Onwys as both their savior and their responsibility, the village invited the elf to stay with them until their memory returned.

Twenty years later, Onwys still resides in the village as a healer and soothsayer with no memories of their former life.

STR -2 07
DEX 3 17
CON 2 15
INT 2 15
WIS 5 20
CHA 1 12

Ferns Grown From Fear


As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.

Ability Score Increase Your Dexterity score increases by 2, and your Wisdom increases by 1.

Fleet of Foot Your base walking speed increases to 35ft

Mask of the Wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

With Stars In Your Eyes


Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level that replenish with a long rest. As a bonus action, you can choose one creature you can see within 120ft of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hp equal to the total, plus 1 temp hp per die spent.

Hearth of Moonlight and Shadow At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard you. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Stealth and Perception checks, and any light from open flames in the sphere isn’t visible outside it. The sphere vanishes at the end of the rest or when you leave it.

Hidden Paths Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60ft to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30ft to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier per long rest.

Walker in Dreams At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: dream, scrying, or teleportation circle. This use of teleportation circle is special. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven’t taken a long rest on your current plane, the spell fails but isn’t wasted. Once use this feature once per long rest.