Ashkarn

stormiiskiies

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Created
4 months, 8 days ago
Creator
stormiiskiies
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Profile


Ashkarn (Ash)
ex-soldier and current blood hunter.


Alias
wzrylqzm
Gender
male (he/him)
Age
28
Sexuality
asexual (panromantic?)
Class
ranger / blood hunter


after escaping Avernus and joining the Ghostslayers, Ashkarn has lots of growing to do with his personal convictions and becoming comfortable with company once more. Believe it or not, being isolated and forced to obey a master while killing people with littel to no regard definitely does something to you.

Personality
being a lone wolf by force makes a person not care too much for others.


Ashkarn is a highly independent tiefling. he does not really care too much about pleasing others and often times resorted to being bossed around by his master. he was forced into becoming an emotionally devoid monster under Asmodeus's reign, slaughtering people with little regard, only because his master told him to. as a result, he is socially and emotionally inept. his view of others is warped by his misdoings, but he pledges to rectify his actions after he is kicked out of Avernus. of course, that requires him to learn how to socialize and begin to actually care for others.



Intelligence
Charisma
Confidence
Battle Experience
Empathy
Patience
Sword Combat
Ranged Combat
Magic Combat
Brute Strength


  • I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
  • I put no trust in divine beings.
  • I expect danger around every corner.
  • I refuse to become a victim, and I will not allow others to be victimized.
  • I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
  • I’ll stop the spirits that haunt me or die trying. (Any)
  • A terrible guilt consumes me. I hope that I can find redemption through my actions.
  • I talk to spirits that no one else can see.
  • I have certain rituals that I must follow every day. I can never break them.
Inventory
as a ranger, he carries necessities, as well as some items for his familiar.


2 Iron Shortswords

the shortswords were owned by his parents before their deaths. he held onto them and has stained each sword with thousands of his targets' blood.

Longbow

he learned to take out some of his enemies from far away, more specifically ones that could actually be a threat to a seasoned assassin.

Ranger attire

he wears scale mail armor with a brown tunic underneath. he dons worn-leather knee high boots, a ranger cloak, and brown leather gloves.

relax clothing

he wears casual, loose-fitting clothing around the camp and in the inn.

Adventure Pack


  • arrows and enchanted arrows
  • monster hutning items (stake, holy water, etc.)
  • oil flasks
  • rations
Spells
although Askharn has learned very little magic so far, he intends to delve further into blood magic. WIP, ADDING SPELLS FROM BG3


Thaumaturgy race-specific beginner

Casting Time
1A
Range
30 ft
Duration
60 seconds
Damage/Effect
buff

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

> Your voice booms up to three times as loud as normal for 1 minute.

> You cause flames to flicker, brighten, dim, or change color for 1 minute.

> You cause harmless tremors in the ground for 1 minute.

> You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

> You instantaneously cause an unlocked door or window to fly open or slam shut.

> You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Background
tieflings often have tragic backstories and do not live long.


BIRTH

Ashkarn was born in Aventus. His parents were part-time soldiers for Asmodeus and Zariel. He was born into the life of the battlefield, training with his parents and other mentors on their off time. When he was seven, an ambush killed many tieflings in their army. The enemy slaughtered a majority of the tiefling children, though Ashkarn and two others escaped the carnage.

SURFACE

Ashkarn made a pact with Asmodeus. Ashkarn would receive unbridled power in combat; in return, Asmodeus required him to become a solo assassin/soldier and some other hidden requirements that did not come to light until much later. He continued on to kill high-profile demons, fiends, and eventually moved on to kill some feys and humanoids when Asmodeus allowed him to go to the surface at sixteen. Asmodeus conditioned him into becoming a monster, having barely any regard for the lives he slaughtered. As long as there was slight proof they were a threat, he'd eliminate them without complaint.

At twenty-two, he was given a contract from Asmodeus to kill a tielfing child. He refused, resulting in Asmodeus becoming angry with him and banishing him to the surface as punishment. Interestingly enough, however, his powers remained, leading Ashkarn to believe that he is probably going to be used later. He wandered as a mercenary for a few years until he met members of the Order of the Ghostslayers. Since it fit his skills, he wearily joined.

The order offered him new powers and a new purpose. He went along with the contractual killing as it was what he was familiar with, but when he started to become close to his brotherhood, he began his journey of understanding basic companionship and friendship that he had been deprived of for so many years. The only thing he does not get behind is the patrons he is serving through he will confront that when the time comes. The order doesn't mind that much since he's still considered a new-recruit.

CAMPAIGN GOAL

Through his new campaign, his character arc is defined by breaking his pact with Asmodeus, learning human emotion and empathy, learning healthy friendship/companionship, and defining himself as more than a killer and a tool.

Relationships
although he is offputting and forboding with his presence, he will find a way to make new friends. albeit, on accident.


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PLACEHOLDER

PLACEHOLDER

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