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3 months, 18 days ago
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Betheii_Stars
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Freja

Haregon Outlander, Sorcerer-Warlock level 13
Name Freja
Gender/Pronouns Female (All Pronouns)
Age/Birthday Unknown (is a adult)
Species Haregon
Orientation/Status Pansexual (Single)
Height 3'7
Body Build Fluffy
Unique Features Fur seems to float like static sometimes. ¯
Origin/Home Feywild
Personality Sassy, and Playful, Very confident, Seems untrusting of others who are not Fey
Class/Occupation Storm Sorcerer, Arcfey Warlock
Alignment Chatoic Netural
Game/Campaign DnD 5e
Theme Songs/Playlist ♪♫♬

Details

Languages

Common Slyvan Aquan Auran Primordal Igana, Terran


Proficiencies

Surival Perpection Investigation Nature


Notable Items

A Spear, Quaterstaff, Animal Tooth, A Cloaks that lets her shift into a Shadow Mastiff

Stuffs :)

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About

Freya is a Storm Sorcerer from the Feywild, who seemed to have made a pack with the god of the hunt. The reasons behind this pact is unknown, however she seems to have a flirtous mood towards the good, however It doesn't seem like the god respect her too much, apart from offering her to join the hunt, that she refuses for now

She was brought on part of a party after some adventurers who happened to suddenly became level 13 burnt down a enchanted fey forest, and had to assist them in redeeming them. She's not a fan of them currently.

  • Freja isn't a fan of creatures who are not from the fey, and is vocal about it.
  • She hasn't exactly talked about her past, acutally is Freja her real name?

Story

Freja is a fey haregon from the Feywild, who seemed to be very close with nature and the sudden shift in the world, after some foolish adventuers seem to wished to become a higher level she seems to be stuck with them for now..

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[description]

Chapter 1

Freja spent most of her times in the feywilds "wilds" responding to the changes in the nature. Suddenly a shift in the world seem to happen over night, and it bright her to the bless healing pools. She found out seeing these two people from the material plane, who seemed to anger to fey by burning one of their enchanted forest in that plane. They begged forgiveness, and was task to retrieve a staff, Freja along with another Fey and a Gnome joined them for their adventure.

After travelling through a Labyrith, and facing a dragon, which one of the party members turned into a small creature, they retrived the staff, and escapsed the dungeon before it crumbled.

Afer they completed their mission, the injurted party members were allowed to rest. While they did Freja reached out to her patorn, about whether he wants her to stick around. In a confusing turn of events, she ends up signing a contracting, And is now pregnant?

Notable Characters

The Party

More room to write stuff.

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Rhapsody | Creation Bard

Another fellow Fey creature, Freja seems to have a postive realtionship with the Stayr, them both sharing similar ideas, and often having tea parties together. Freja is likely to side with him during conversations with the other party members.


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Fire Genshi Eldritch Night Fighter | Nova

Freya has shown a general dislike at Nova, and his behaviour, considering he was the one who burnt down the enchanted forest. She doesn't seem too keen on hearing the Fighter out


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Sirius |Drow War cleric- Warlock

Freja still holds a general dislike to Sirius, but not at much a Nova, She has let them pick her up on occasions and bantered with the Drow, however isn't keen of their willingless to side with Nova's brash choices. Though she admires the loyalty.


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Gnome Wizard | Chromie

Freja doesn't have to much opinion on the gnome yet, but seems friendly enough.


LVL
13
Sorcerer-Warlock
Alignment
CN
Proficiency
+5
HP
96
HD
10d6
AC
15
Leather Armor 11
Shield 0
Dex +4
Ini
+10
Movement
30
Spell
Ability

CHA
Spell
DC

18
Spell
Attack

+10
Simple Bludgeoning Melee
Quaterstaff
Hit +9 Dmg 1d6+1 Range -5
Versatile
Simple Piercing Melee
Dagger
Hit +9 Dmg 1d4+4 Range 20/60
Finesse, Light, Range, Thrown
Simple Piercing Ranged
Light Crossbow
Hit +9 Dmg 1d8+4 Range 80/320
Loading, Range, Two-Handed
? ? ?
-
Hit - Dmg - Range -
STR 12
Mod
+1

Save
+1
/Adv
Athletics +6
DEX 19
Mod
+4

Save
+4
/Adv
Acrobatics +4
Sleight of Hand +4
Stealth +4
CON 17
Mod
+3

Save
+3
/Adv
INT 14
Mod
+2

Save
+2
/Adv
Arcana +2
History +2
Investigation +7
Nature +7
Religion +2
WIS 13
Mod
+1

Save
+6
/Adv
Animal Handle +1
Insight +1
Medicine +1
Perception +6
Survival +6
CHA 20
Mod
+5

Save
+10
/Adv
Deception +5
Intimidation +5
Performance +5
Persuasion +6

Skills & Feats

Languages

Wind Speaker. The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. Common Slyvan Orc Primoridnal Auran Aquan Igan Terran



Alert

Always on the lookout for danger, you gain the following benefits: You can't be surprised while you are conscious. You gain a +5 bonus to initiative. Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

Rabbit Hop

As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lucky Footwork.

When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

Hare-Trigger.

You can add your proficiency bonus to your initiative rolls.

Agonizing Blast

Add 5 to eldritch blast spell damage.

Eldritch Mind

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Fey Presence.

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throw are all charmed or frightened by you (your choice) until the end of your next turn.Once you use this feature, you can't use it again until you finish a short or long rest.

Heart of the Storm

Heart of the Storm. At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.

Storm Guide

At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

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