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Created
1 month, 28 days ago
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worldofstardust
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"SMELL YA LAAAAATER" -Lethe being Thunder Wave'd into a chasm

•Primarily they/them, but does not mind she/her! Demigender leaning feminine + Aromantic bisexual

•My character for a 2-player campaign of Baldur's Gate 3!

•A Myrkulite spores druid/necromancy wizard multiclass, because cleric options did NOT include their god (sobs). They spend most of their time collecting bodies and bones to scatter around at camp, in what they have dubbed "Lethe's Corners". Whenever their pal Durge kills someone, Lethe tends to pick up said person and carry them along for the collection. They dream of making an undead army comprised of people they were once attracted to, such as "Daddy Tiefling" (Zevlor).

•They're very upbeat, to the point their head is in the clouds 99% of the time. Lethe is very silly and even helpless in some ways, to the point other Myrkulites tend to hate them for being supposedly flippant towards their shared god. They do love Myrkul, though, just in their own strange way (to the god's utter bemusement, and possibly amusement). They like to draw him as a handsome twink, for instance, and made themself an army of pet skeleton rats in the belief it would mean their lord was watching over them. Lethe likes to randomly bring him up no matter the context, and will invoke his name in threats as well.

•They were originally part of a Lolth-sworn House, but ended up living in aboveground crypts for most of their life after being spirited away by their father. At least, that's the origin story Lethe was told. They don't remember him well enough to know if it is true, but they DID live in crypts for most of their life, which probably explains their social life and way of thinking. They figure the Lolth-sworn part must be real, too, because spiders absolutely loathe them. Lethe has a "stomp first" protocol for all arachnids and most insects as a result, and they hate creepy-crawlies that aren't made of bones or act like zombies.

•Lethe is perfectly fine using violence to solve any problem, and will even hype up their buddy Durge whenever the half-elf performs a particularly interesting kill. If someone makes them mad or is really annoying, they'll be encouraging murder in the background. This is 100% not an effort to collect more bones, they promise. Once again, this makes them a rather poor Myrkulite in a lot of other worshippers' eyes. All they care about is not being bored, so it washes off them like water on a duck's back.

•They have almost no survival instinct, AT ALL. Lethe will put pretty much anything resembling food in their mouth, and has eaten things such as rotten carrots before. They also have bad spatial awareness and rarely pay attention to their surroundings, so they'll do things such as step in fire or blow up a barrel when it's a little too close to either the party or a powerful NPC. On the bright side, they become a lot more competent in direct battle, rarely being a burden on their team's shoulders. Sometimes accidents happen (such as the chasm incident), but it's way more rare.

•Lethe LOVES trying new clothes and dye, often spending frivolous money purely for this hobby and putting immediately useful things (such as healing potions or better equipment) as second priority. They are a terrible spender in general, but their magpie tendencies mean they usually have enough loot to sell to keep up with this habit. Lacking physical dysphoria when it comes to their body, Lethe will buy anything that they like, not caring if it shows off their chest or curves.

•They adore their very best friend Durge, despite the two of them being aligned to gods who rarely play nice. Lethe supports their pal in all their endeavors, and depend on them for a lot of things-the second they run into a locked door or chest, they immediately call for Durge. Though they would be hard pressed to put it into words, Lethe enjoys the company of someone who treats them nice, lets them collect bodies and bones, and doesn't act like they're always doing everything wrong.