Blacwin

drakkula

Info


Created
5 years, 8 months ago
Creator
FRITZOVICH
Favorites
44

Profile


Blacwin

Basics

Name Blacwin
Gender Cis male (he/him)
Species Jacob sheep
Age Ageless
Nationality English
Religion Agnostic
Orientation Pansexual/Aromantic
Status Single
Role Time traveller
MBTI ENTP

Likes

  • History
  • Old weapons
  • Reading
  • Rocks + gems
  • Astrology

Dislikes

  • The modern world
  • Technology
  • Large bodies of water
  • Hot weather
  • Small talk


“Time flies over us, but leaves its shadow behind.”

Stats

Social Reserved
Empathetic Logical
Sincere Deceptive
Humorous Serious
Patient Restless
Optimist Pessimist
Cautious Risky
Polite Sassy

About

Blacwin is an eccentric sheep with a love for the past and all things ancient. When or how he came into existence isn’t entirely certain, but he’s several centuries old and seemingly immortal too. He possesses time travel and telekinesis abilities as a result of the minerals attached to his body, however he’s rather careful with how he uses his powers - he never abuses them and only uses them when absolutely necessary. Blacwin can be a difficult character to get on with - he’s incredibly stubborn and somewhat short-tempered, not to mention impulsive and unpredictable. But if you happen to share any interests with him, he’ll quickly become friends with you. Blacwin spends most of his time exploring the world pre-1900, as he fears the modern world and its technology. In his eyes, the past is much more enjoyable than the present.


Trivia

  • The further back in time he goes, the more exhausted it makes him.
  • He will occasionally dream of the future, however his dreams are not always accurate.
  • His fur is very thick and ragged - one of the main reasons why he doesn’t like being around large bodies of water. When his coat is wet, it’s heavy and uncomfortable.
  • His favourite periods to explore are anything between the 9th-17th century.
  • He is autistic.

Design

Build Average
Height Somewhat large
Demeanour Mischievous, grumpy
Style Historical

Design Notes

  • Usually drawn in his feral form, but can be drawn in his anthro form - he must ALWAYS be drawn clothed when in his anthro form, even if it's just pants/trousers.
  • His anthro form has clawed hands, not hooves.
  • It may be hard to see, but the stripes on his body vary in colour - please pay attention to the colour of the stripes on his reference sheet!
  • He has darker markings on the tips of his ears - again, they may be hard to see but they are there.
  • He should be drawn with his little "beard".
  • He has a forked tongue and sharp teeth.
  • The minerals on his body, stripes on his horns and eyes glow red when using his powers.
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Links

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