Majora (Majora (DnD Campaign))

CultC0re

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Created
29 days, 16 hours ago
Creator
CultC0re
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13

+5

STR

Athletics +3

12

+1

DEX

Acrobatics +1

Sleight of hand +1

Stealth +1

10

+0

CON

12

+1

INT

Arcana +4

History +1

Investigation +1

Nature +1

Religion +1

15

+2

WIS

Animal Handling +2

Insight +2

Medicine +2

Perception +4

Survival +4

14

+2

CHA

Deception +2

Intimidation +6

Performance +2

Persuasion +2

Majora

"The human with blood of a God."

trait trait trait

Summary


At first glance, Majora seems to be some sort of monstrous demon. In actuality, she's a human with many demon-like features. Unknown to her and many people, she's a rare kind of species called Godblooded.

Proficiency Bonus
+2
Passive Wisdom
14
Armor Class
14
Initiative
+6
Speed
30ft Walking / 75ft Flying
Hit Points
40
Hit Dice
1d6
Age
Unknown
Gender
Intersex
Height
8'1
Weight
280
Build
Muscular

Class
Sorcerer
Level
1
Race
Godblooded Human
Background
Outlander

Traits & Features


Race: Godblooded Human

Darkvision

Intimidation Factor

Natural With Magic

Class: Sorcerer

???

???

???

Background: Outlander

Not Great At Socializing

???

???

Alignment


Alignment here: Neutral Good | Majora is always trying to help people when she can, but is still kinda wary about people.

Personality Traits:

Very shy, introverted, and quiet.

Protective of those that she does happen to befriend.

Curious about alot of things.

Ideals:

???

???

Bonds:

???

???

Flaws:

Extremely intimidating, even when not meaning to.

Sometimes she doesn't know her own strength.

Story


Pre-Campaign / Backstory

Majora is an entity that was born to humans, but was born with many demon-like features. Due to this, they were often picked on or ridiculed or treated like a monster or freak. Their own parents treated them like a bother and often called them a freak of nature. Majora grew up to fend for themselves and was very mistrusting of everybody. Still, any kind act towards them they may think has an ulterior motive, but is still grateful.

Campaign

???

Tastes


Likes

Cats and Kittens

Hot Water Baths

Music

Dislikes

Roaches

Dishonesty

Feeling Afraid

Trivia


Personality

Majora seems to be really closed off from many people. It takes a bit for her to actually warm up to somebody, and even then she still might be skeptical to 'true intentions'. She can be very skittish but also is not afraid to get angry at somebody or stand up to somebody.

Once befriended, Majora is basically a giant softie, often going out of her way to protect her friends and do whatever they need of her. She likes to talk about her interests and ask questions about everything.

Notes
  • Majora seems to have a disdain for roaches, and often eats them to assert dominance
  • When experiencing a lot of happy emotion, Majora is known to purr
  • Her tail can often reflect emotion and body language, much like a cat
  • ???

Proficiencies


Armor

???

???

Weapons

Crossbows

Daggers

Rapier

Shortsword

Tools

Pan Flute

Saving Throws

???

???

Skills

???

???

Languages

Common

Celestial

Draconic

Elvish

Inventory


Max carrying capacity: 195lbs.

Max pushing capacity: 390lbs.

Weapons

Dagger x2

Quarterstaff

Shortbow

Armor/Clothing

???

???

Miscellaneous

Crystal

Pan Flute

Currency

GP 0

SP 0

CP 0

Gems 0 (0GP each)

Attacks


Shocking Grasp

Type Cantrip / Lightning

Damage 1d8

Bonus +4 (+Advantage if metal armor)

Unarmed Strike

Type Melee / Slashing

Damage 1d6 + 5

Bonus +3

Bite

Type Melee

Damage 1d4

Bonus +5

Spells / Actions


False Eyes

If flying, Majora can stretch out their wings and use the eye-like pattern of them to try and scare or intimidate an enemy. If the opponent has INT of 10 or higher, they must make a WIS saving throw of 15 or more. If the enemy does not have INT of 10 or higher, or fails the roll, it is frightened and must roll next actions with disadvantage.

Chaos Bolt

Casting Time: 1 action | Range: 120 feet | Duration: Instantaneous | You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type; 1. Acid | 2. Cold | 3. Fire | 4. Force | 5. Lightning | 6. Poison | 7. Psychic | 8. Thunder | If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.

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