Locinna

Anonymaus

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Created
5 years, 7 months ago
Creator
Anonymaus
Designers
Anonymaus
Favorites
5

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Recent News


NOTE: This page's layout and its contents are still under heavy construction! Also, this page is best viewed on larger screens.

November 17th, 2018 ❧ Just adding s'more details.

October 31st, 2018 ❧ HAPPY BIRTHDAY LOCI!!!

October 28th, 2018 ❧ Please excuse the mess, I'm still working on this page! Game-wise I'm very pleased to realize that Locinna's first change took place on Samhain. It means her "birthday" is coming up soon both IRL and in-game. Happy early birthday, Loci!
To-do: Finish page, finish ref, finish tokens, edit + upload game archives.

Special Thanks

Alex (Storyteller) ❧ Alex, you're basically Loci's other mom and the Vice President of the Locinna fan club. Thank you SO, SO MUCH for inviting me to this game - it's made me, Cam, and Declan's lives so much brighter! Thank you for running this amazing game and putting in the obscene amounts of work and research you do to make it so fun and interesting! Thank you, also, for not just letting me play such an amazing character, but for helping me make her so amazing. Also, big thanks for your drunken history lectures and constantly shitposting with us. Sorry not sorry we adopted goatman as the party mascot and you've been forced to RP Generic Roman Man.
Super duper special thanks to Alex also for writing the setting part of this page!

Cameron (Aneksi) ❧ Cam, thank you for joining this game with me - honestly, it's been so much fucking fun playing with you! You're an amazing player, way too good at predicting what's gonna happen, and I'm so happy that we got to make Locinna and Aneksi sisters! ;u; (But.... I will never forget Stinky Fial, Cam. Never.)

Stir (Servius) ❧ I wasn't expecting to meet one of my most favorite people through a game. Stir, thank you for all the amazing n fun art you draw, thanks for the adorable Discord emoticons of the crew, thanks for how dedicated you are to playing interesting, compelling, and fun characters (you're amazing at it!), and thank you for being part of my life outside the game. I'm really happy we met - perhaps it was Fate? ;P Thank you, too, for all the character talk you do with me, and for sharing so much awesome behind-the-scenes Serv and Mokole McTwodicks stuff. :D (Also big thanks for tolerating my shipping heart... Serv x Loci is the Good Good ship...)

Pleti (Ria) ❧ Pleticus my darling.... thank you for being an amazing roleplayer (Ria is the BEST wildcard), thank you for that wonderful Servius and Loci picture you drew me n Stir, and thank you for being such an awesome fellow player. It genuinely makes my night when you and Alex "bicker" and talk, and also seeing all the wild shit Ria gets up to / into. (Also I greatly amused every time she botches rolls she shouldn't botch. It makes my night too. I'm so, so so sorry.)

Declan (Rigalos) ❧ Deaggy!! Thank you for joining this game when we had an opening; you're an awesome artist, a beautiful writer, and you've made a fantastic werewolf with Rigatoni! Thank you for always sharing gorgeous art and music for the game, thanks for drawing so many beautiful pictures, and thank you for not beating our asses for being such fast and chatty motherfuckers in-game. XD

Frequently Asked Questions

Q. What's all this, then?
A. Hello! I'm nobody important and this is my Werewolf the Apocalypse character Locinna. She's a werewolf in 130sAD Roman Britain and is possibly werewolf Boudicca mixed with a bit of Cassandra? Who's also the Chosen One? We don't quite know yet but Loci is my darling baby girl. My sweet beautiful angel. I love her so much. This page documents as much of her story as possible, and her library contains edited archives of our in-game roleplay. I hope you enjoy. :)

Q. What's Werewolf the Apocalypse?
A. A tabletop roleplaying game like Dungeons and Dragons or Pathfinder but with less math (usually) that uses the Storyteller system. While the setting is has a lot of issues (with sprinkles of racism, sexism, and Edgy bullshit wrapped up in "woah, First Nations cultures and religions are cool, let's make a game inspired by them") that unfortunately draws edgy assholes like flies on honey (no offense to all the good WTA players out there), our game's setting is in antiquity and it's run by an actual classicist and all-around Good Person, so we avoid the worst bits and have lots of fun taking the setting and ideas behind the game seriously!
I don't know if I'd endorse or even recommend WTA as a setting to you, personally, dear reader. Most games you'd be able to join would be set in the modern day (though there are Wild West and Dark Ages settings, I haven't seen any games for them), and thus you might have to deal with the heavy-handed and edgy bullshit of the setting. Like I said, our storyteller is a good, reasonable person who throws out the nasty stuff - for instance, I personally had to ask her to throw out the metis wyrmthrall stuff because it's nasty. (TW rape: White Wolf basically made a ... rape mechanic. As a survivor, it's incredibly distressing for me.) I've talked with other STs who wouldn't throw out that mechanic for their games, and thus haven't joined any others. You'd need to find a group that will throw out the nasty crap and that won't play into the setting's worst qualities, and that's a lot of work.
Of course there is stuff in the setting that quite honestly makes it worthwhile for me to play, personally - it's a dark "epic" setting suited for tragic heroes saving the world (which let's be real for some people is super fun), and one of the core aspects of the game are disabled werewolves, which mean the world to me as a disabled person. (The setting doesn't treat metis quite right, but it's one of the only games where if you want to play a specific option you're required to play a disabled person, and again, as a disabled person that means a lot to me. We don't get a lot of disabled heroes. Part of the reason I made Loci is to have a disabled hero.) It also has tons of interesting ideas to work with and a massive amount of stuff you can play with, and if you're a baby bat like me White Wolf's existential gothic horror is appealing!
So: mixed bag. I love this game and its exploration of empire, war, and the possibility to change fate, but I lucked out big time in ways you might not be able to. If you're interested anyway, you may be able to find games on Roll20.net. I'd suggest picking up the W20 Corebook before you apply for any games and start reading, making notes of things you're uncomfortable with as you so you can ask potential STs whether they'll toss that shit out or not. You'd also do good to have a concept ready (if not a character) and be prepared for shopping around for a decent group, since online games tend to be hit or miss.

Glossary

Garou ❧ Werewolves, half-spirit shapeshifting guardians of the world who avert the Apocalypse. Garou is used both to describe their species and their culture as a whole.
Garou Nation ❧ The alliance of the Garou tribes.
The Litany ❧ The laws all garou are bound to.
First Change ❧ A garou's first transformation, brought on by stress or trauma. Oftentimes accompanied by the werewolf's first frenzy.
Frenzy ❧ Garou frenzy when overcome by their Rage. It is a berserker rage, where the werewolf often attacks everything around them until it's dead - friend or foe.
Rage ❧ Gaia's primal anger made manifest in shapeshifters, gifted to them by Luna to fight the Wyrm.
Gnosis ❧ Spiritual essence that Garou can control at will.
Metis ❧ Garou born garou, who are at best social outcasts and slaves, at worst destroyed at birth. Locinna is metis. Not named after the First Nations tribe, but the French word for hybrid, half-breed, or of mixed race. (Thanks, White Wolf, it still sucks!)
Homid ❧ Garou born human. Servius is homid.
Lupus ❧ Garou born wolves. Aneksi and Rigalos are lupus.
Ragabash ❧ Those born under the new moon, ragabash are Gaia's tricksters, scouts, assassins - and the Questioners of the Ways. Locinna is a ragabash.
Theurge ❧ Those born under the crescent moon, theurge are Gaia's mystics, seers and oracles who walk between the worlds of flesh and spirit. Aneksi is a theurge.
Philodox ❧ Those born under the half-moon, philodox are Gaia's judges, counselors and mediators who keep balance among Garou and interpret Garou law.
Galliard ❧ Those born under the gibbous moon, galliard are Gaia's bards, the lore-keepers and speakers of the Garou who maintain the Old Ways. Andraste is a galliard.
Ahroun ❧ Those born under the full moon, ahroun are the warriors among a race of warriors, they are the leaders in battle and war. Servius and Rigalos are ahroun.
Fera ❧ The other shapeshifting races created by Gaia to serve Her. Garou have slaughtered many to extinction, and those that are left rightly distrust Garou. Ria is a Corax fera.
Gaia ❧ Gaia is simultaneously the entirety of existence, the Earth, and the Mother Goddess of all things. The Garou claim to be Gaia's claws and fangs.
Luna ❧ The Garou's patron goddess, whose waxing and waning dictates the auspice of each garou at their birth.
Wyld ❧ A primal force of chaos and creation that is slowly weakening as the Wyrm and Weaver grow in strength. Most Garou's favorite aspect of the primal Triad.
Wyrm ❧ Originally a primal force of balance between chaos and order, the Weaver wove the Wyrm into its web, driving it mad. It now longs for the destruction of all existence. Basically, an eldritch god of death and destruction and suffering and the primary antagonist of the Garou.
Weaver ❧ A primal force of order that weaves reality into solid form. It weaved the Wyrm into its web to keep the Wyrm from destroying its excess order. Most Garou are wary of the Weaver. It loves humans...

[img of Loci holding a candle; top and bottom images are a dark forest; .center-block class]

Something whispers in the sound of the wind rushing through the leaves. It's a cold night, moonless, starless, so dark you can't see what lies ahead. You're lost. You've been lost for quite some time; you've wandered the wood since noon and the sun set hours ago. Everything feels hazy. Existence itself lies on you like a heavy fog and it numbs everything inside you. Where does the darkness end? Where do you begin? No, you shake these thoughts off, and try to remember what happened before the sun set. Where are the stars? Why did you come here? Why did you leave the safety of the road? In the distance you hear wolves howling.

The whispering grows louder around you and your head starts to throb. Let me in. You've heard that voice before. In the farthest reaches of your mind you recall childhood nightmares, when the night held monsters and you knew, instinctually, man was not alone in the dark. Let me in, child, it hisses. This is all that exists, and the sooner you accept the truth, the kinder your fate will be. It is oblivion. You don't know how you know this, but you do. In this moment out of time, you feel yourself drawn towards it...

The feeling of a hand on your shoulder gives you a start. You whip around to meet the beast behind you and suddenly the night is no longer dark: a small candle illuminates the woods, and you see no monsters, only a young woman with eyes that glint a strange green in the flickering flame of the candlelight.

" 'Ello," She speaks softly, smiling as she shyly waves at you with her free hand. " I saw you were lost. Shall we find the road together?"


Locinna prophet of the Garou

A monster is not such a terrible thing to be. From the Latin root monstrum, a divine messenger of catastrophe, then adapted by the Old French to mean an animal of myriad origins: centaur, griffin, satyr. To be a monster is to be a hybrid signal, a lighthouse: both shelter and warning at once. — Ocean Vuong, “A Letter To My Mother That She Will Never Read”

Name
Locinna
Nicknames
Loci, "big sister"
Birthday
Unknown (celebrates Oct 31st)
Age
Unknown (mid-teens?)
Species
Breed
Heritage
Homeland
Auspice
Tribes
Deedname
None
Rank
Height
5'4" in homid
Build
Underweight
Parents
Battlesong (dead), Saenu (???)
Siblings
Aneksi (adopted)
Lover
She never wants to fall in love
Children
She's sterile, but has considered adoption... maybe someday...
Motivations
Revolution, liberation, love, and leaving a legacy
Disposition
Joyful and even-tempered
Outlook
Optimistic and hopeful
Integrity
Industrious and pragmatic but can be manipulative
Impulsivity
Controlled, she is thoughtful and focused
Boldness
Daring to the point of recklessness but occasionally paranoid
Agreeability
Warm, empathetic, tolerant, open-minded and forgiving
Conformity
Rebellious, neither bound by nor concerned with convention or tradition
Tarot Cards
Queen of Cups, King of Swords, Judgement, the Hanged Man
Theme

Concept ❧ This world is ultimately doomed, but Locinna will still fight to leave it a better place than she found it. An unlikely revolutionary with an innocent heart and big dreams.

Loves

  • Unicorn, White Hart, Mammoth, Gaia, Luna
  • Being alive and free
  • Her pack
  • Wolf trinkets (they make her think of her mum)
  • Her parents and Fianna kin
  • Chores, helping others, fixing things
  • Wood carving, sewing, embroidery
  • Spiced meat cooked rare *drools*
  • Pleasant dreams
  • Justice, equality, compassion
  • Sleeping in warm places, especially in winter
  • Aneksi's sweet little gifts
  • The good parts of being garou: being half-spirit, helping cleanse and protect the world, being able to shift between forms and use magic
  • Being herself without deceit

Hates

  • The Wyrm
  • War, empire, injustice, negative peace without justice or reconciliation
  • The short-sightedness of the Garou Nation
  • The Silver Fang's hypocrisy and hubris
  • The Fianna's cruelty and hatred
  • Feeling like she's under the control of Rome or Romans
  • " Do not suffer thy people to tend thy sickness."
  • How metis and parents of metis are treated
  • Slavery (metis are basically treated as slaves, so it's made her despise slavery of all kinds)
  • Large pools of water (she's scared of drowning)
  • Winter's chill
  • How she's treated by Romans
  • Politics
  • Her own weakness and limitations

Interests

  • Garou history and mythology
  • Fianna, Brigantes, Iceni and Caledonii history and culture
  • Animals (she would totally have a pet if she could)
  • Learning new skills and information (especially if it's practical!)
  • Creating things with her hands
  • Archery and other long-distance weaponry
  • Reading and writing - Latin looks very confusing but she's incredibly interested in what writing and reading represent
  • Philosophy and ethics

Inventory (On-person)

Bronze pocket mirror ❧ A bronze palm-sized mirror given to her by the Warders of Men, which she used for her first step sideways. On its back is a howling wolf.
Andraste's ancestral paint grinder ❧ Given to Loci specifically by Andraste, it is proof of her favor.
A crutch ❧ A solid, thick crutch that allows Locinna to walk around much more easily. She rarely uses it, however.
Hunting bow & arrows with quiver ❧ The bow and quiver are “on loan” from the Sept of Dawn's Grace. She made the arrows herself, and has about three dozen on hand.
A sling ❧ Swiped off an Auxilia as part of Loci's ragabash training. She’s got about six rocks on hand to use with it.
Two hand-carved masks ❧ Extremely simple (and kind of ugly) wooden masks Locinna carved herself. They fit her homid and crinos forms.
A fetish backpack traded from Red Sands, payment (the pack's story) still waiting to be paid ❧ Within she keeps an axe, a carving knife, some pumice stone, bowstring, two spools of thread (50ft each, one light, one dark), a spool of twine (50ft), a sewing needle, a handful of small bells, two long ropes, charcoal wrapped in wax paper, candles, a handful of different-sounding whistles, animal glue, a bedroll, two thin blankets, two different hair brushes, a variety of hair decorations and ties, some jewelry, dice, a few hand-carved holy symbols, a pocket knife, a whetstone, a sharpened flint stone + a piece of pyrite, some small bells, a canteen, a fishing net, a wedding veil, and a few different sized bags to organize everything.

Most items on her person she either made, (cleverly) traded for with items she made or sold, or acquired through trickery. The rest were given to her.

Transportation

Currently borrowing a dun-colored mare named Gourio ("Curly" in Brythonic) from Broccomaglos. Occasionally Servius (or another packmate) will carry her around.

Home & Hearth

She currently has no home.
Previously lived in a cave on the grounds of the Aurochs Horn Sept then bunked with others at the Sept of Dawn's Grave.
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[ref 2 here]
[ref 3 here]

Appearance

Homid ❧ A short, underweight girl with a mess of bright red wavy hair and strange green eyes. She has thick eyebrows and a gap-toothed smile. Her body has a mess of freckles all over, concentrated especially on her cheeks, shoulders, and back. Her left leg is visibly deformed: from hip to toe it's a purple-pink mess of scarred skin over thin, weak muscle, with jutting bones that have an unnatural curve to them.
Crinos ❧ Much larger than one would expect, she has more muscle but is still lithe. Locinna's crinos form is unnatural-looking even for a garou: her red fur has an unnatural orange tint, she has white "star" markings in the middle of her forehead and chest, and her fur and hair retain their messy waviness. Her lame leg has no fur on it.
Lupus ❧ A small, thin red wolf with long, wavy fur and white "star" markings on her forehead and chest. Her lame leg has no fur on it.

Fashion & Style

Her normal outfit is a tartan cloak held in place with a brass wolf pin over a Roman tunic with a ribbon bound round her torso and leather lace-up shoes. Her hair is normally kept in two braids tied with leather strips around brass hair ornaments. She wears Roman-style leather underwear. Occasionally she will wear woad.

Motifs

Fire, faerie fire, wolves, the moon, stars, foxgloves, heather, dog roses, sea thrift, cornflowers, deer skulls, wolf skulls.

Homid, Glabro

Crinos, Hispo, Lupus

Crinos, Hispo, Lupus (Umbral)

In-Character Trivia

  • Her First Change took place on Samhain (October 31st). She considers it her "rebirth" and thus Samhain her birthday.
  • The Aurochs-Horn Sept tried starving her to death, but Loci survived long enough on gnosis alone that they eventually gave in and started feeding her.
  • Her kin only let her live so long because they planned on sacrificing her.
  • Once, in the vast, suffocating darkness of the cave, Locinna heard a voice in the darkness beckoning her to join it. She doesn't know whether that was real or a hallucination, and she honestly doesn't want to find out...
  • As Locinna grew older she began braving the cave's entrance at night, and would carve her dreams into the rock walls by moonlight alone.
  • While she lived at the Aurochs-Horn Sept, Locinna never cried even once, no matter what happened. Her kin found it unnerving.
  • The first person she told her name to was Aneksi.
  • Her favorite colors are pink, purple, and blue.

Out-of-Character Trivia

  • Locinna's design is partially inspired by The Last Unicorn movie. (I have been accused of making this game my Last Unicorn fanfiction and - can confirm. :P)
  • I came up with Locinna while I was reading the WTA Corebook. A lot of stuff about the garou rubbed me the wrong way, but then I realized... I could make a character who wants to change that. I'm honestly super grateful Alex let me take the concept of a garou who disagrees deeply with her own culture and well... run with it.
  • Nothing about this RP went as expected! I originally planned to have Locinna be a more chaotic neutral character who tries to manipulate her pack into helping her change the Garou Nation, but she turned out to be too kind and honest to do that. I originally expected her to be the pack omega, but she ended up being acknowledged as leader before her pack even formed. I thought she wouldn't stand out at first, but consistently, she's influenced the game and the other characters greatly. :D
  • She totally had a crush on Andraste the second the Howler touched her hand during their Rite of Passage. Loci's type: Beef.
  • She immediately developed a crush on Servius when he got his hair cut. She doesn't quite know it yet, though. His actions while she was sick and he relieved her of leadership cemented how much she likes him.
  • White Hart is based off of the Irish Elk and is thus kind of terrifying.
  • Locinna has a north country Yorkshire accent!
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ad finem terrae

Robbers of the world, now that the earth is insufficient for their all-devastating hands they claim even the sea; if their enemy is rich, they hunger for his wealth; if he is poor, it is dominion they hunger for; neither east nor west has satisfied them; alone of mankind they covet equally poverty and wealth. Robbery, slaughter, and plunder: this they falsely name empire; they bring desolation, and call it peace. — Calgacus of the Caledonii, in Tacitus' 'Agricola', 30.4.

Britannia, AD130. The Emperor Hadrian has inherited an empire that stretches from Hispania to Babylon, from Egypt to Germania. Decades of expansionist policies have been abandoned as the Principate seeks to pacify disaffected provinces and consolidate her frontiers. Britannia is on the edge of the civilised world, only its south-east brought truly under the yoke: and following a series of revolts in Mesopotamia and Judea, and Trajan’s disastrous campaign against the Parthians, Hadrian seeks to avoid confrontation with Britannia’s unconquered tribes. Hadrian’s Wall runs from Maia on the Mare Hibernicum in the west to Segedunum on the Mare Germanicum in the east, bisecting the territory of the Brigantes and marking the limits of the Roman world. Not all of Hadrian’s subjects respect the laws of men, however, and in the shadows strange things shift, slinking into the light…

For long uncountable ages the children of Stag and of Lion have stood guard against beasts such as these. Long ere the she-wolf Rhea Silvia thought to teach her twin sons of war — long ere the glaciers calved and their land became an island, and long ere Caesar's men first set their standard in the sand below the white cliffs — have the Fianna tended the old glades, and the White Howlers the glens. But all wars have their toll, and the Garou of Britannia are wearied with long infighting. Lulled into complacency by many centuries, they find themselves powerless in the face of mighty Weaver-beloved Rome: a she-wolf who consumes all in her path and spits it out in her own image, and then continues her relentless march to the ends of the earth.

In the shadow of the gleaming eagle-standards have come the Silver Fangs. By their own reckoning they are the rightful kings of a Garou Nation united under Rome's blood-red banner: but the bellowing stag in the mountain glen brooks no masters, and the lion accepts only the crown that Gaia gave him. War brews here in distant Britannia. It is a war that will have only one victor, and already it coils patiently in the gathering shadows. What now can turn beasts such as these from their paths? What now can halt what has been prophesied? Yet there are those who cling to one belief, weak and flickering though it is: that even stolid Fate can be shifted, and Fortune moved atop her high perch, ere the end.

Our mother has been absent ever since we founded Rome
But there's gonna be a party when the wolf comes home.

The Mountain Goats, Up the Wolves

I. The Spark Locinna's parents.

What moonsongs do you sing your babies? What sunshine do you bring?
Who belongs? Who decides who's crazy? Who rights wrongs where others cling?

The Smashing Pumpkins, Luna

" Garou shall not mate with garou." This is the first law of the werewolf Litany, before even the Garou's ultimate purpose: fighting the great destroyer Wyrm to keep the end of the world at bay. Any Fianna will tell you why - such acts always create a child tainted by the Wyrm itself, whose body is deformed to reflect their twisted spirit. Metis. These are garou born garou, and their lot in life (if they are unlucky enough to survive at all) is a harsh one, full of pain and suffering. Creating such a child is considered a sin... but the Litany speaks nothing of love.

Twenty-five years ago a band of Fianna discovered a malnourished lupus wandering what little remains of the wilds existed. This was unsurprising given the desolation Rome had waged on the land, but soon they realized something deeper was wrong with the lone wolf. Her first change had broken her: a a Roman had accidentally captured her packmate in a horrific trap, and in her Rage she'd slaughtered him - and the rest of her pack, too. She'd refused to eat since, and the only thing keeping her physical body alive was her spirit. " I don't deserve to be alive," she told them, begging for death; but she was an ahroun, massive and perfect besides her lunacy, so they told her to live and fight for those she lost. She obeyed.

Twenty-five years ago the homid Saenu began his galliard training. He was the pride of the Fianna for his talents, beloved of his Caledonii and Brigantes kin for his charm and wit, with the blood of heroes and legends flowing through his veins and the strength to match his forebears - but none of this was enough to fill the hole in his heart. Saenu was a war orphan, his father lost to Rome and his mother to the Silver Fangs. He dreamed of revenge, and his kin stoked the flames of hatred in his heart: after all, they too wanted their invaders dead. That would be his purpose, they prophesied; after all, what greater fate could be in store for a galliard of his caliber? He believed what he was told.

I saw his little face contract as his eyes met light; tried to imagine anything so bright.
You only see it once and then it steals into the dawn, and then it's gone forever...

The Mountain Goats, Genesis 30:3

II. Ignition Locinna's childhood.

And you just don't get it, you keep it copacetic
And you learn to accept it, and you know it's so pathetic, and you don't,
And you don't, and you don't, and you don't

Local H, Bound for the Floor

The gods had condemned Sisyphus to ceaselessly rolling a rock to the top of a mountain, whence the stone would fall back of its own weight. They had thought with some reason that there is no more dreadful punishment than futile and hopeless labor. — Albert Camus, The Myth of Sisyphus.

The child's first memories are of darkness and cold. She's kept in an underground cave, though she doesn't know what this means yet: for her, it's her entire world. When she crawls towards the light, monsters appear to scream and beat her until she retreats back into the shadows. While she is almost constantly isolated, she's never alone. Locinna. This is the first kind word she ever hears. Locinna, my beautiful child, I love you.

Among her kin she has no name, but she is still Locinna. It is a secret thing, like the ghost of her mother who haunts her dreams. Warm summer days, dances around fires in the dark, good meat and laughter and song: she dreams of freedom, of friends who love her, kinfolk who are proud of her. Battlesong shares her happiest memories with her daughter, and for Locinna, sleep is an easy escape from pain and loneliness. Her dreams keep her alive.

As winter turns to spring turns to summer turns to autumn, the wheel of seasons ever-moving, she learns more about her small world. The monsters hate her: the outside world is theirs, and they only begrudgingly allow her out of her prison to keep Locinna from their secret rites. They know, before she does, that she sees more than others.

Soon the little girl realizes they mean to kill her.

The world's a funeral, a room of ghosts; no hint of movement, no sign of pulse
Only an echo, just skin and bone. They kick the chair, but we — we help tie the rope

Bring Me the Horizon, Doomed

You have already grasped that Sisyphus is the absurd hero. He is, as much through his passions as through his torture. His scorn of the gods, his hatred of death, and his passion for life won him that unspeakable penalty in which the whole being is exerted toward accomplishing nothing. This is the price that must be paid for the passions of this earth. — Albert Camus, The Myth of Sisyphus.

She knows what death is: her mother has shown her dreams of the hunt, of siblings dying, of losing kin.

Take the best of everything I've got left;
I won't waste my days hating myself to death!

Four Year Strong, Hold Myself in Contempt

There is but one world, however. Happiness and the absurd are two sons of the same earth. They are inseparable. It would be a mistake to say that happiness necessarily springs from the absurd. Discovery. It happens as well that the felling of the absurd springs from happiness. " I conclude that all is well," says Oedipus, and that remark is sacred. It echoes in the wild and limited universe of man. It teaches that all is not, has not been, exhausted. It drives out of this world a god who had come into it with dissatisfaction and a preference for futile suffering. It makes of fate a human matter, which must be settled among men. — Albert Camus, The Myth of Sisyphus.

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Don't break character; you've got sooooo much heart
Is this real or just a dream? Oh, rise up like the sun
And labor till the work is done

The Killers, Be Still

All Sisyphus' silent joy is contained therein. His fate belongs to him. His rock is a thing. Likewise, the absurd man, when he contemplates his torment, silences all the idols. In the universe suddenly restored to its silence, the myriad wondering little voices of the earth rise up. Unconscious, secret calls, invitations from all the faces, they are the necessary reverse and price of victory. There is no sun without shadow, and it is essential to know the night. The absurd man says yes and his efforts will henceforth be unceasing. — Albert Camus, The Myth of Sisyphus.

III. The Candle At the Sept of Dawn's Grace.

And you might think I'm crazy - so what if I am?
My head is full of good things, enough for everyone

The Go-Go's, Beautiful

Locinna's life at the Sept of Dawn's Grace. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ornare interdum massa, dignissim commodo ipsum dapibus et. Nullam venenatis nunc a tortor consequat, sed efficitur risus bibendum. Integer rhoncus cursus interdum. Duis tincidunt urna at elit mattis condimentum. Vivamus nec interdum tortor, eget fermentum diam. Nunc aliquam pulvinar quam vitae ullamcorper. Aliquam eu arcu at justo rutrum accumsan. Nullam eget felis sit amet eros convallis tincidunt dapibus non orci. Duis quis velit venenatis odio malesuada gravida non nec tellus. Nulla eget turpis quis nulla suscipit malesuada.

Locinna meets Aneksi. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.

Locinna's Ragabash training with her White Howler mentor. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ornare interdum massa, dignissim commodo ipsum dapibus et. Nullam venenatis nunc a tortor consequat, sed efficitur risus bibendum. Integer rhoncus cursus interdum. Duis tincidunt urna at elit mattis condimentum. Vivamus nec interdum tortor, eget fermentum diam. Nunc aliquam pulvinar quam vitae ullamcorper. Aliquam eu arcu at justo rutrum accumsan. Nullam eget felis sit amet eros convallis tincidunt dapibus non orci. Duis quis velit venenatis odio malesuada gravida non nec tellus. Nulla eget turpis quis nulla suscipit malesuada.

And now you’ll lead the way, show the light of day
Nice work you did - you’re gonna go far, kid!

The Offspring, You're Gonna Go Far, Kid

IV. The Torch Returning to the Aurochs-Horn Sept.

Icarus is flying too close to the sun; and Icarus' life, it has only just begun!
And this is how it feels to take a fall; Icarus is flying towards an early grave!

Bastille, Icarus

Locinna is used as a bargaining chip to cement a deal between the Silver Fangs and the Fianna. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ornare interdum massa, dignissim commodo ipsum dapibus et. Nullam venenatis nunc a tortor consequat, sed efficitur risus bibendum. Integer rhoncus cursus interdum. Duis tincidunt urna at elit mattis condimentum. Vivamus nec interdum tortor, eget fermentum diam. Nunc aliquam pulvinar quam vitae ullamcorper. Aliquam eu arcu at justo rutrum accumsan. Nullam eget felis sit amet eros convallis tincidunt dapibus non orci. Duis quis velit venenatis odio malesuada gravida non nec tellus. Nulla eget turpis quis nulla suscipit malesuada.

She's told by the Children of Gaia that if they complete the rite of passage with the Fianna, it will keep the region from war. She believes she's being sent to die, but still goes because fortune favors the bold, and she has nothing to lose. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.

Go back, back home where your heart should be
Go back to when you thought that you'd never agree to be broken!
Show the world that you're coming in locked, and you're loaded!
What's the worst that could happen anyway?

Four Year Strong, Gravity

Attributes

Physical

STRENGTH
DEXTERITY
STAMINA

Social

CHARISMA
MANIPULATION
APPEARANCE

Mental

PERCEPTION
INTELLIGENCE
WITS

Abilities

Talents

ALERTNESS
ATHLETICS
BRAWL
EMPATHY
EXPRESSION
INTIMIDATION
LEADERSHIP
PRIMAL URGE
STREETWISE
SUBTERFUGE

Skills

ANIMAL KEN
ARCHERY
CRAFT
ETIQUETTE
LARCENY
MELEE
PERFORMANCE
RIDE
STEALTH
SURVIVAL

Knowledge

ACADEMICS
CULTURE
ENIGMAS
HEARTH WISDOM
INVESTIGATION
LAW
MEDICINE
POLITICS
OCCULT
RITUALS

Specialties

Good With Her Hands ❧ To compensate for her lame leg, Locinna has trained her upper body. She also has excellent hand-eye coordination.
Everybody's Friend ❧ Everywhere she goes, Loci makes friends; her earnestness, passion, and principles give her a natural charisma and charm that endear her to others.
Uncanny Instincts ❧ As Unicorn's chosen and White Hart's beloved daughter, Locinna is more sensitive to the supernatural.
Know Your Place ❧ Growing up in the Aurochs-Horn Sept and spending almost a year with the Sept of Dawn's Grace gave Loci a strong working knowledge of garou etiquette.

Merits

Prophetic Visions ❧ At first, once a season Locinna would experience second sight, glimpsing dreamy snippets of the past or future. Once she began her Rite of Passage, her visions grew more frequent, until, finally, her true powers surfaced. Now she experiences prophetic visions every day. She's both afraid of them and thankful for them. She hopes that, perhaps, fate can be changed...
Tribal Heritage ❧ While Locinna is a member of the Children of Gaia, her heritage is Fianna, and spirits view her as belonging to both tribes.
Common Sense ❧ Loci is a very practical garou.
Lucky ❧ Fortune smiles upon Locinna.

Flaws

Driving Goal ❧ She has little regard for her own health or safety when it comes to her cause - Locinna's accepted that at best she'll likely be a martyr, at worst she'll die fighting the Wyrm. All the same she's willing to stake her life on her dream of a better world. If she has to, Locinna will set herself on fire to be a light in the darkness.
Lame ❧ Locinna was born with a twisted, deformed left leg that struggles to gain muscle mass or strength. It hinders her ability to walk as fast as her comrades without severe pain. She has a crutch for it, but doesn't really use it.
Sickly ❧ Because she was left out in the harsh Brittanic winter for a day and a night after being born, Loci is less hardy than other garou, and she is capable of catching illnesses that affect both humans and wolves. If she pushes herself too hard, she'll become sick until she rests.
Nightmare-prone ❧ Her sleep is always uneasy, as she's prone to horrific and sometimes prophetic nightmares.
Compulsion ❧ Loci overindulges with food, drink, rest, and play - after all, today may be her last day.

Backgrounds

Fate ❧ Locinna doesn't like to think she's anyone special - but she acknowledges that miracles seem to occur all around her. Whether through some twist of fate or sheer random luck, she hopes to accomplish great things.
Totem ❧ Loci has a strong bond with Mammoth, referring to the spirit as "papa", giving him offerings, and praying to him every night.
Ancestors ❧ The ghost of Locinna's mother continues aiding her, even after moving on from her dreams.

Cliath (Rank 1) Gifts

Sense Wyrm ❧ The werewolf can sense nearby manifestations of the Wyrm. This Gift involves a mystical sense, not a visual or olfactory image, although Garou often describe the Wyrm’s spiritual emanations as a stench. This Gift doesn’t necessarily sense dedication to the Wyrm, merely contact with its spiritual essence, which can cling to even blameless souls. Sense Wyrm requires active concentration; the spiritual sense it provides doesn’t function passively. The Gift may be taught by any Gaian spirit.
System: The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm’s influence: sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 7. Vampires register as Wyrm-tainted, save those with Humanity ratings of 7 or higher.

Hush ❧ Though Ragabash are teachers, one thing they can’t always teach is when to keep one’s mouth shut. Maybe a brash Ahroun is about to say something unfortunate to a bigger Ahroun, or perhaps a talkative cub is about to reveal too much about what she knows. In such situations, this Gift acts as a temporary stopgap; it makes the target fumble for words, lose his train of thought or become momentarily distracted. Beside keeping friends from saying stupid things, the Gift can also be used against insulting rivals or the fomori calling in reinforcements. Because of the bond between packmates, it is easier to use this Gift within the pack — after all, it’s for the greater good, right? A mockingbird-spirit teaches this Gift.
System: The player rolls Wits + Subterfuge (difficulty is the target’s Wits + 4; for a packmate reduce the difficulty by one). Every success stalls the target for one turn, preventing the target from communicating verbally (although other forms of communications, such as sign language or writing, are still possible.

Persuasion ❧ This Gift allows a garou to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift.
System: The player rolls Charisma + Subterfuge. If successful, the Storyteller reduces the difficulties of all Social rolls by one for the remainder of the scene. In addition, any successful Social rolls may have significantly more impact than they would without the Gift. A werewolf could win arguments with hard line opponents, or cause a cold-hearted monster of a person to relent (at least for a little while).

Fostern (Rank 2) Gifts

Adren (Rank 3) Gifts

Athro (Rank 4) Gifts

Elder (Rank 5) Gifts


You follow the girl through the woods. Her pace is slow but steady, as if she knows the way back by heart, and despite her loping gait she still takes the lead. The wind no longer whispers to you and the stars twinkle overhead like they always have - but you still hear the baying of wolves in the distance. She chats with you as you walk together, her warm voice keeping the eerie howls of the night at bay. " My name is Locinna," she tells you, " and I knew someone would need help tonight. I'm so glad I found you before you lost yourself." Strange she'd phrase it like that. Everything still feels dreamy even as you spy the lights of civilization through the trees. " I'm afraid I can walk no further with you," Locinna murmurs as she stops where the forest ends, " but I know you can make it home from here."

It feels as if a heavy burden has been lifted from your shoulders. She stands at the edge of the wood, watching you leave with those strange green eyes. You look back at her one last time to catch her blowing out the candle. For a moment you can still see the glow of her eyes peering back at you, and then those, too, blink away and disappear into the darkness. As you make your way towards the village you hear one last howl. This one is closer, warmer: I am here, it promises. You aren't alone.

Tonight a red wolf runs wild through your dreams.

[img of wolf Loci running, bottom and top images are of a lighter forest; .center-block class]