Basic Info


Total Value

$25

Profile


Name

short description/keywords (e.g. Race, Job)
Name Name
Gender/Pronouns male/female/nonbinary (he/she/they)
Age/Birthday ¯\_(ツ)_/¯
Species ¯\_(ツ)_/¯
Orientation/Status ¯\_(ツ)_/¯
Height ¯\_(ツ)_/¯
Body Build ¯\_(ツ)_/¯
Unique Features ¯\_(ツ)_/¯
Origin/Home ¯\_(ツ)_/¯
Personality it is a mystery
Class/Occupation hero
Alignment i can be your devil or your angle
Game/Campaign DnD 5e
Theme Songs/Playlist ♪♫♬

Details

Languages

Common
Abyssal (aka that whispering from their nightmares)
Dwarvish


Expertises


Notable Items

A Knife

No!!!

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About

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Story

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

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[description]

Chapter 1

Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

Notable Characters

The Party

More room to write stuff.

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Name | title/class

Description


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title/class | Name

description


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Name | title/class

Description


imgres_by_milay-db5t2x3.jpg

title/class | Name

description


LVL
3
Cleric 1
Alignment
N
Warlock 2
HP
17
HD 3
AC
16
Shield +2
Init
+0
Move
30
ft.

Stats
Mod
Save
STR
10
+0
+0
DEX
10
+0
+0
CON
10
+0
+0
INT
10
+0
+0
WIS
10
+0
+0
CHA
10
+0
+0
Proficiency
Bonus

+2
Passive
Insight 15
Investigation 13
Perception 13

Inventory

Items

  • A Knife!
  • Healer's Kit
  • Empty journal & charcoal

Explorer's Pack

  • A backpack
  • A bedroll
  • A mess kit
  • A tinderbox
  • 10 torches
  • 10 days of rations
  • A waterskin
  • 50 feet of hempen rope

Feats & Features

Languages

Common
Abyssal (aka that whispering from their nightmares)
Dwarvish


Cantrips Spells

Darkvision (60 ft.)

Within a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in that darkness, only shades of gray.

Healer

When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.

As an action. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

Healer's Kit: As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Skills

Prof Adv
Acrobatics (Dex)
+0
Animal Handling (Wis)
+0
Arcana (Int)
+0
Athletics (Str)
+0
Deception (Cha)
+0
History (Int)
+0
Insight (Wis)
+0
Intimidation (Cha)
+0
Investigation (Int)
+0
Medicine (Wis)
+0
Nature (Int)
+0
Perception (Wis)
+0
Performance (Cha)
+0
Persuasion (Cha)
+0
Religion (Int)
+0
Sleight of Hand (Dex)
+0
Stealth (Dex)
+0
Survival (Wis)
+0
Weapon

Simple Bludgeoning Melee
Mace
Hit +3 Dmg 1d6+1
Weapon

Simple Piercing Melee
Dagger
Hit +1 Dmg 1d4+1 Range 20/60
Finesse, Light, Range, Thrown
Weapon

Simple Piercing Ranged
Light Crossbow
Hit +1 Dmg 1d8+1 Range 80/320
Loading, Range, Two-Handed
Ability Name Class
Ability Description
Ability Name Class
Ability Description
Ability Name Class
Ability Description

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