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Eira
Claim Stephanie Sheh
Maria (Shadow Generation)
Weapon Types | Mallets & Staffs
"I know what I have done, so let me please make it up to you.. and to everyone."
Kacey and Xander found Eira atop Mount Nix, scaring the people in the town at the base with her constant snowstorms. It was up to the two of them to climb to the peak, pacify her, and stop all of the storms. Eira has the power of cryokinesis, and can create different ice-related storms, all of which are influenced by her emotions. Her bottled up negative emotions brewed into a harsh snowstorm, that now rages on above Mount Nix for eternity. After being pacified, she decides to join Kacey and Xander on their quest, hoping to make up for the trouble she's caused.
Notes
- She can sense others emotions, however this is limited to negative emotions only.
- After meeting the party, she developed separation anxiety after getting used to being alone for so long.
- People who haven't met her assumed that her name was Nix, named after the mountain she lived on.
- Permanently cold to the touch, no matter her actual body temperature.
Character
Likes
- Tea.
- Hot Cocoa.
- Snowmen.
- Snowfall.
Dislikes
- High Winds.
- Thunder.
- Smoke.
- Fire.
| Theme Song: ♪ Snowy ♪ |
| Theme Song 2: ♪ First Steps ♪ |
| Dialogue: ♪ Apotos - Day ♪ |
| Land Travel: ♪ Glide (Map 1) ♪ |
| Underwater Travel: ♪ Ice Caves ♪ |
| Game Over: ♪ Crossing the Sands ♪ |
| Ending Song: ♪ Snowfall ♪ |
Truthfully, it was Xander's negative emotions that heightened her curiosity. She sensed Xander's negative energy, and a lack of negative energy within Kacey, and wished to learn more about the two of them and how they were so close to each other. Besides that, Xander played a key role in helping her grow into a more social young lady, and she's "forever in his debt" because of it.
Kanoa is naturally a protector for Eira, constantly putting herself between Eira and anything that may harm her. It took an entire adventure for Kanoa to fully realize what Eira is capable of, but that doesn't mean she'll let anything come close to this child, much to Eira's annoyance.
Zuzanna and Betty both take up the role of caretakers for Eira after the events of the game. Where Betty is wild and chaotic, Zuzanna is calm and soft, which Eira tends to prefer.
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