Utal Liz Tyth's Comments


Finally here's the bio for this one:

Name: Utal Iiz Thyth (Utal is Gothic for Ancestral Land, Iiz is Gothic for Ice and Thyth is Gothic for thorn)

Lore: Similarly to Utal Aza, Utal Iiz Thyth is born from the dust of the Dusk sky. The sky he was born from was located over the arctic which led to the formation of the jagged legs and jagged spikes on his tail. He uses ice to his advantage as he is able to form "Icy Thorns" to launch at any threat and stop them (or it) in their tracks, it also assists for when he layers comets with an extremely thin layer of ice to slow them down just enough to prevent them from having a crash course. When it is destroyed it summons a weaker being in its place (Like the other 2). To resurrect it has the same cost: Banish the creations. When it resurrects it freezes all threats at its current location and is granted one time protection.

Yu-Gi-Oh! Info:

Archetype: Astrevelation

Name: Astrevelation Utal Iiz Thyth

Light/Rock/Lvl. 8/Effect

Effect: (This monster is also treated as WATER attribute). You can Special Summon this card by either tributing 3 "Astr" monsters OR by destroying 3 "Astr" monsters in your hand, except "Astrevelation Utal Iiz Thyth". You can only Special Summon one "Astrevelation Utal Iiz Thyth" per turn. You can only control one "Astrevelation Utal Iiz Thyth". Once per turn: You can destroy one "Astr" monster in your deck, except "Astrevelation Utal Iiz Thyth" and if you do negate the effect of one face up card your opponent controls. When this card is destroyed by battle or card effect: Special Summon one "Astr" monster from your deck with a lower level, ATK, and DEF than this card. If this card is in your GY you can banish as many "Astr" monsters you control (min. 1) and if you do Special Summon this card from your GY and if you do negate your opponents face up cards equal to the number banished until the end of this turn. Cards and effects cannot be activated in response to this effect. If this card is Special Summoned this way, the first time it would leave the field it would not. You can only use each effect of "Astrevelation Utal Iiz Thyth" once per turn.

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