Lorric

PrancingDoe

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Created
5 years, 5 months ago
Creator
PrancingDoe
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3185732?
Stats
Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 15 (+2)

Saving Throws
STR: +3
DEX: +4
CON: +0
INT: +1
WIS: +2
CHA: +2
Background
Lorric is a young half-elf who lost his parents when an orc raid attacked his families wagon when he was just a baby. His mother's wisdom saved his life, she had hidden him inside the debris of a broken barrel.
As a baby Lorric was very silent and very rarely cried, this trait further helped save his life when the orcs decided to remain at the wreckage to camp.
Lorric was found by the soldier Barrich and his company. The group slayed the orcs and would have left without Lorric, but the baby started crying from being startled during the fight as well as just pure exhaustion and hunger.
Barrich decided to bring the baby to his home town which wasn't far from the wreckage and gave him to a barren and childless couple.
Now later in his life Lorric has joined the towns guard and has been paired up with an older Barrich. The two of them patrol the outskirts of the small village.
Name: Lorric
Age: 22
Class: Ranger
Race: Half-Elf
Proficiency: +2 Bonus
Walking Speed: 30ft
Initiative: +2
Armor Class: 16
Background: Soldier
CLASS FEATURES
Ranger Features
Favored Enemy
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
➸Enemy:
Humans
Orcs
➸Language:
Human
Elvish
Orcish
Natural Explorer
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn't slow your group's travel, your group can't become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
➸Forest
RACIAL TRAITS
Darkvision
You can see in darkness (shades of grey) up to 60ft.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
➸Animal Handling
➸Investigation
FEATS
Grappler
You have an advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succedd, you and the creature are both restrained until the grapple ends.
➸Grappling Pin: 1 action
SKILLS
PROF


















MOD
DEX
WIS
INT
STR
CHA
INT
WIS
CHA
INT
WIS
INT
WIS
CHA
CHA
INT
DEX
DEX
WIS
SKILL
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
BONUS
+2
+4
+1
+3
+2
+1
+2
+4
+3
+4
+3
+4
+2
+2
+1
+2
+2
+2

ACTIONS  Attacks per Action: 1
AttackRangeHIT / DCDAMAGE
Dagger
Melee Weapon
20 (60)+41d4+2
(Piercing)
Longbow
Ranged Weapon
150 (600)+41d28+2 (Piercing)
Shortsword
Melee Weapon
5 ft.
Reach
+41d6+2
(Piercing)
Unarmed Strike
Melee Attack
5 ft.
Reach
+32
(bludgeoning)

Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object
Grappling Pin
You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Unarmed Strike

You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier

PROFICIENCIES & LANGUAGES
Armor
Light Armor, Medium Armor, Shields
Weapons
Martial Weapons, Simple Weapons
Languages
Common, Dwarvish, Elvish, Orc
SPELLS









EQUIPMENT
Dagger
Longbow
Arrows x20
Scale Mail
Clothes, Common
Shortsword
CURRENCIES
Gold: 25


INVENTORY
Backpack
Bedroll
Mess Kit
Playing Card Set
Rations (1 day) x10
Rope, Hempen (50 feet)
Shortsword x1
Tinderbox
Torch x10
Waterskin


REPUTATION
Kratill: Positive