Lorric
PrancingDoe
- Created
- 5 years, 5 months ago
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- PrancingDoe
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Profile
Stats Strength: 13 (+1)Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 15 (+2) Saving Throws STR: +3DEX: +4 CON: +0 INT: +1 WIS: +2 CHA: +2 | Background Lorric is a young half-elf who lost his parents when an orc raid attacked his families wagon when he was just a baby. His mother's wisdom saved his life, she had hidden him inside the debris of a broken barrel.As a baby Lorric was very silent and very rarely cried, this trait further helped save his life when the orcs decided to remain at the wreckage to camp. Lorric was found by the soldier Barrich and his company. The group slayed the orcs and would have left without Lorric, but the baby started crying from being startled during the fight as well as just pure exhaustion and hunger. Barrich decided to bring the baby to his home town which wasn't far from the wreckage and gave him to a barren and childless couple. Now later in his life Lorric has joined the towns guard and has been paired up with an older Barrich. The two of them patrol the outskirts of the small village. | |
Name: Lorric Age: 22 Class: Ranger Race: Half-Elf Proficiency: +2 Bonus Walking Speed: 30ft Initiative: +2 Armor Class: 16 Background: Soldier | ||
CLASS FEATURES Ranger FeaturesFavored Enemy You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. ➸Enemy: Humans Orcs ➸Language: Human Elvish Orcish Natural Explorer You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn't slow your group's travel, your group can't become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. ➸Forest | RACIAL TRAITS DarkvisionYou can see in darkness (shades of grey) up to 60ft. Fey Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility You gain proficiency in two skills of your choice. ➸Animal Handling ➸Investigation FEATS GrapplerYou have an advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succedd, you and the creature are both restrained until the grapple ends. ➸Grappling Pin: 1 action |
SKILLS
| ACTIONS ◉ Attacks per Action: 1
Actions in Combat Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object Grappling Pin You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. Unarmed Strike You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier | ||||||||||||||||||||||||
PROFICIENCIES & LANGUAGES ArmorLight Armor, Medium Armor, Shields Weapons Martial Weapons, Simple Weapons Languages Common, Dwarvish, Elvish, Orc | SPELLS |
EQUIPMENT DaggerLongbow Arrows x20 Scale Mail Clothes, Common Shortsword | CURRENCIES Gold: 25 |
INVENTORY BackpackBedroll Mess Kit Playing Card Set Rations (1 day) x10 Rope, Hempen (50 feet) Shortsword x1 Tinderbox Torch x10 Waterskin | REPUTATION Kratill: Positive |