Spencer

cricket-teeeth

Info


Created
1 year, 2 months ago
Creator
cricket-teeeth
Favorites
0
nfo

Profile


SPENCER
99134250_PQkF6S5yYn0YcTn.png
4
Druid
Circle of Spores
+2
PROFICIENCY
0
INSPIRATION
STR
13
+1
DEX
14
+2
CON
11
0
INT
15
+2
WIS
16
+3
CHA
15
+2
SAVING THROWS
  • +1 Strength
  • +2 Dexterity
  • 0 Constitution
  • +4 Intelligence
  • +5 Wisdom
  • +2 Charisma
SKILLS
  • +2 Acrobatics (Dex)
  • +5 Animal Handling (Wis)
  • +4 Arcana (Int)
  • +1 Athletics (Str)
  • +2 Deception (Cha)
  • +2 History (Int)
  • +3 Insight (Wis)
  • +2 Intimidation (Cha)
  • +2 Investigation (Int)
  • +5 Medicine (Wis)
  • +2 Nature (Int)
  • +3 Perception (Wis)
  • +2 Performance (Cha)
  • +2 Persuasion (Cha)
  • +4 Religion (Int)
  • +2 Sleight of Hand (Dex)
  • +2 Stealth (Dex)
  • +3 Survival (Wis)
16
PASSIVE PERCEPTION
Human
Race
Hermit
Background
Neutral Good
Alignment
N/A
EXP
Hit Dice
d8
3d8
Armor Class
13
Initiative
+2
Speed
30ft
HP
24/24
Temporary HP
0
Death Saves
Successes

- -


Failures

- -

Name Atk Bonus Damage
Wood Staff +2 1d6, bludgeoning
Dagger +5 1d4, shasing
Handaxe +2 1d6 slashing

tba

Spellcasting
0
CP
0
SP
0
EP
0
GP
0
PP
Equipment

- Wood Staff
- Dagger
- Handaxe
- Leather Armour
- Explorer's Pack
- My sketchbook
- Not Just a Stick

Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears

Armor: Light, Medium, Shields

Languages: Common

Wild Shape: You can use your action to magically assume the shape of a beast that you have seen before.

Wild Companion: You gain the ability to summon a spirit that assumes an animal form.

Circle Spells: Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells.

Halo of Spores: You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby.

Symbiotic Entity: You gain the ability to channel magic into your spores.

Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful: You gain proficiency in one skill of your choice.

Versatile: You gain an Origin feat of your choice.

17
Age
5'3"
Height
130lb
Weight
Hazel
Eyes
Pale
Skin
Dark brown
Hair
Design Notes
  • Acne
  • Freckles
  • Pronounced canines
  • Side tooth gap
Personality Traits

tba

Ideals

tba

Bonds

tba

Flaws

Tired

Backstory
tba
Backpack
tba
Storage
tba
Song - Author


Druid (WIS)
Spellcasting class and modifier
3
Cantrips Known
0
Spells Known
13
Spell Save DC
+5
Spell Attack Bonus

1st: 4, 2nd: 3, 3rd: 0, 4th: 0, 5th: 0, 6th: 0, 7th: 0, 8th: 0, 9th: 0


Spell Slots

Druidcraft
Transmutation Cantrip
Whispering to the spirits of nature.
Material Components V S
30 ft
Range
Action
Cast Time
Instantaneous
Duration

Whispering to the spirits of nature, you create one of the following effects within range.

Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.

Bloom. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.

Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.

Fire Play. You light or snuff out a candle, a torch, or a campfire.

Guidance
Divination Cantrip
You touch a willing creature.
Material Components V S
Touch
Range
Action
Cast Time
Up to 1 minute
Duration C

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

PREPARED
Resistance
Abjuration Cantrip
You touch a willing creature.
Material Components V S
Touch
Range
Action
Cast Time
Up to 1 minute
Duration C

You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.