Yooooo! Aw this looks so good, the colors work so well with eachother
Basic Info
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Full name
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Noeraenn Nuabifron of Faysbury
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Aliases
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Noir, Child of Bifrons, Firegirl
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Species
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Half-demon (?)
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Height / Weight
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162 cm (5'4") / 53 kg (117 lbs)
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Sex
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Female
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Age
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More than a hundred years old
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Birthday
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Unknown day in November
Profile
“Oops, here we go again... but! Next time! I won’t make it explode, trust me! ”
Noeraenn, often nicknamed Noir, is a young teenage half-demon(?) girl.
Possessing the ability of fire manipulation, she can also summon ignis fatui at will.
She is studying primary necromancy at Institute of Thaumaturgic Science and Natural Philosophy.
Appearance
Noir is a young girl of medium height with blonde, straight medium length hair. On her face are gray eyes that reflecting light like glass marbles, and the skin color is pale. Her right eye always covered by forelock.
There's a black-and-white, wing-shaped horn grows from her head's left side, which can fully cover her ear. Noir can make the horn disappear or show it up with magic.
She can rotate her neck a greater angle like an owl.
Outfits
She like to wear dark colors, especially black and midnight blue. Mostly Noir will put on comfortable casual outfits. The characteristic black hooded cloak always dressed by her when it’s cold.
Her most formal attire are matching garment and shoes, grayish-blue in color, that having petal like boot collars and sleeves. The garment has some blue flame-like part. Other items like bronze pin embedded with Bifrons’ seal, and a pair of white gloves, all of these are compensation Noir recieved from Earl Bifrons. Noir will wear the gloves when she worried about burning something.
Inside the garment, she will wear light-colored shirts and trousers, and this is what she wears in her free time. When she goes out, Noir will choose dark-colored coats, with a pouch belt that can hold potion tubes.
Notes
Noir can make the horn disappear with magic.
She won’t show her right face and the right eye under hair.
Her name Noir sounds like [nɔɪ], not [nwaʁ], and the “r” should remain silent.
Standard color for reference
Hair: #eaead3 / Eyes: #7c7b7b / Skin: #fbf2f0
Personality
Noir is an easy-going and cheerful girl, sometimes likes to make bets. She just too believes in her luck and thinks everything will become better.
She tends to live a peaceful life, unless there’s something that attracts her attention. Once Noir faces anything she interested in, she would take action to gather every information, try to get closer to it.
It would be a little bit annoying when Noir gets too excited to stop asking questions. Noir is bad at reading the room, since no one had taught her what kind of actions are inappropriate.
For Noir, the only standard of food is edible.
When Noir’s “right face” is activated, the other one will fall into slumber. “Right face” acts calmer and more rational, will reconsider if she really want to do naive bets or not.
“Right face” is alert to every potential threats, she would light the fire to menace them.
Likes
Learning new knowledge, hunting, discovering unknown reaction between herbs and potions, digestible waste, dark-toned clothes, cats
Dislikes
Cold weather, indifferent people
Abilities
- Fire Manipulation
Noir inherits some power from her father, though not fully activated. She can accelerate the redox of phosphorus elements, which makes her able to summon orange ignis fatuus and fire that hard to extinguish.
If she wants to, Noir can summon harmless blue cool flame for demonstration only. Noir can burn down a whole village when she’s losing control. - Corpse Manipulation
The ability of corpse moving is another kind of magic like telekinesis, which makes deads behave like they’re still alive. Noir inherits from Bifrons’ bloodline, and it’s still something to do with phosphorus controlling.
Unfortunately it’s not a real resurrection, since she’s not able to summon and place the designated person’s soul into the body. - Waste Digestion
Noir’s digestive system is far stronger than human. After she ignites wastes, biomass, and bones, Noir will eat them all, and finally lets phosphorus nutrients back to nature. - Knowledge
Noir is good at calculation, geometry, magic and necromantic theories. But her experimental skills are catastrophic, especially doing alchemical experiments.
Backstory
Noir is the child of Earl Bifrons, the 46th Goetian Demon, by a female human.
Raised by her mentor Fyr, almost the first century of her life she lived in the misty woods of Faysbury.
She spent her childhood in the woods with Fyr and animals that adapted to the hazardous environment. In her free time, Noir liked to hunt animals with fire playing techniques Fyr taught her.
When she consumed foods and wastes disposed by villagers as offerings, Noir would smoke a lot and ignite everything she touched. The vapor of phosphorus oxides and heat made the woods a fatal place, where no one dared to come closer.
In her nineties, a religion from the other side of the sea had developed stronger and stronger in Noir’s hometown.
Facing those unfriendly people wanted to banish pagan deities, Fyr forced Noir to leave her residence, brought her to another world where Earl Bifrons was.
Noir was led to Bifrons’ place and met her half-siblings and father there. After she found a place taught people magic, a spark of leaving appeared in her mind, and she refused the invitation becoming a candidate for the position of Earl Bifrons. Finally, accompanied by Fyr, Noir started her journey.
Not long after her enrollment, Noir became the infamous exploder at the institute, thanks to her terrible experimental skills. That’s how Thanatosa the senior student noticed her.
Since Thanatosa was writing a paper focussing on topics related to death, a child of Bifrons that possessing power of manipulating dead would be a great material for her research.
When Noir received an invitation to laboratory from Thanatosa and heard that the senior promised would provide a sleeping place for free, she said yes without any hesitation.
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