Runa
Kazumishio
- Created
- 1 year, 2 months ago
- Creator
- Kazumishio
- Favorites
- 1
Profile
Runa is a Cloud Goliath who was born and raised in Skelmir. As a child, she was trained as a warrior like most of the children in her clan, until her talent for magic was discovered. She has been taught magic ever since. At the age of 23 she could no longer stand the way of life and thinking of the settlement and especially of the council of elders and left the settlement, but not without the holy axe of ice. Since then she has been travelling alone, trying to unravel the secret of the axe.
- Cold, clear nights
- Ancient writings, deciphering runes, quenching their thirst for knowledge
- Simple, honest company
- Eating, drinking (especially alcohol) and partying (if the supplies and the money allow it)
- Physical exercise
- The smell of old paper
- Destruction of knowledge
- Blind loyalty without having earned it
- Resigning herself to her fate
- Betrayal of those she sees as allies
- Sometimes finds it a shame that she can't get drunk on beer.
- She likes to help people, but this does not mean that she trusts them or gives them her loyalty. This has to be earned from her and if so, she would go through fire for that person.
- She questions all authority and respects rules if they make sense and serve the common good.
- Knowledge is neutral, even forbidden knowledge, for them it is the people who abuse it.
- Instead of feeling sorry for yourself, you should do something about the abuse yourself
- Betrayal of those she sees as allies
- She will never deliberately destroy knowledge (texts, tablets, etc.)
- She hates it when someone decides in her favour
- Fear of losing herself, the axe and the runes, they change her and she senses this
- fear that she made the wrong decision back then and that the axe will turn out to be dangerous after all
- Often speaks her thoughts out loud, unfiltered
- Has a penchant for silly competitions, such as bets, tests of courage, strength and drinking comparisons
- Deliberately touches cold surfaces as she walks by
- Runa often tells the truth, but not always the whole truth, and decides what to reveal based on what she knows.
- True Strike
- Ray of Frost
- Light
- Prestidigitation
- Shield
- Mage Armor
- Chromatic Orbs
- Find Familiar
- Magic Missile
- Burning Hands
- Charm Person
- Floating Disk
- Detect Magic
- Comprehend Languages
- Dragon's Breath
- Alter Self
- Web
- Levitate
- Enlarge / Reduce
- Fireball
- Tongues
- Handaxe
- Dagger
- can magically teleport up to 30 ft to an unoccupied space she can see
- can change her size to Large
- can carry up to 360 lb (163 kg)
Shiva
Barbarian
Nickname: ...
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Idril
Cleric of Apollo
Nickname: ...
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Pearl
Mutant Experiment
Nickname: ...
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Emily
Travel companions
Nickname: ...
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Elder Valgrun
Goliath Shaman, Council Member
A wise but strict man who mistrusted Runa's thirst for knowledge from the very beginning. He was the one who punished her for her forbidden magic—but also the one who showed her mercy back then. When she stole the axe, he pleaded against her complete erasure from history.
Brynia
Best friend, sister, leader of the hunting party
An ambitious warrior who firmly believes in the laws of her people. Once they were inseparable, but Brynja feels betrayed by Runa's actions. Now she leads the warriors who are hunting Runa.
Vargan
Father, renowned hunter and warrior, Runa's harshest critic
He is one of the best hunters in the village and a staunch supporter of traditions. He was the one who despised Runa's curiosity about magic the most. He wanted her to become a warrior, strong and disciplined. Her escape and theft not only dishonored him—they shattered his worldview.
Ylva
Black market dealer & information broker
A mysterious woman who operates in the dark alleys of the northern trading cities. She sells knowledge, weapons, and ways out of hopeless situations—for the right price. Ylva helped Runa hide after her escape, but her help was not for free. She expects something in return.
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0 - 10 years:
Runa was born in Skelmir, a settlement deep in the mountains of the north, and grew up together with her older siblings. Following the tradition of her village, she began training as a warrior as a child at the age of 6, until her talent for magic was discovered at the age of 10 and she has been trained as a mage by the elder Valgrun ever since. This has deeply shaken Runa's father Vargan, as all family members have always been proud warriors and not little mages.
11 - 14 years:
During the teachings of Elder Valgrun, he recited the old legends and stories about the sacred axe of ice. Since then, Runa has been fascinated by the legends and stories and by the axe.
15 - 16 years:
After several years of studying magic under Valgrun's dogmatic teachings, Runa secretly began training in hand-to-hand combat again to escape the control and emptiness that was missing something important in her life. In one of his teachings, Valgrun showed Runa the sacred ice axe and the desire to unlock the axe's secret grew in Runa.
17 - 20 years:
She began to study the ancient runes and spells more consciously, interpreting them and recording them in her notebook. At the age of 20, this research became more intensive and she began to actively defy the prohibitions and research ancient magic. When her mentor Valgrun discovered her notes, this led to a confrontation in which he burnt Runa's notes and let her off with a warning.
21 - 22 years:
However, the loss of trust in her mentor and Runa's desire to uncover the secret of the axe left her no peace and so she continued her research in secret and secretly tattooed her notes about the runes on her body.
23 years:
The desire to solve the mystery of the ice axe grew into an obsession in Runa and she wanted to solve the mystery eventually, at the same time she felt that she was no longer a real part of the settlement due to her secret runic tattoos, research and way of thinking, so she wanted to leave to continue the research, but without the axe it would all be in vain. Which is why she decided to leave the village with the axe. The disappearance of the axe and Runa did not go undetected for long. The elders immediately wanted to send a hunting party after Runa, but Runa's best friend Brynja stepped forward and asked to speak to Runa first and convince her to come back with the axe.
Runa hiked further east in the mountains, an area characterized by dense coniferous forests, large snowfields and jagged rock faces, her path accompanied by a light snowfall. Runa was trying to decipher an old runic inscription carved into a rock face, hoping to find clues to the axe, when she suddenly heard footsteps.
After her last encounter with Brynia, Runa continues her journey southeast. On her travels, she earns a living as a mercenary, taking on odd jobs such as hunting, searching for missing persons, gathering herbs and mushrooms, and translating texts. However, she is always careful not to be found by the hunting party again. While translating a text, she came across a spell that allowed her to change her appearance. She learned it and from then on used it in smaller settlements to remain inconspicuous and hopefully unnoticed by the hunting party. Outside the settlements, however, she enjoyed the “freedom” of being herself without having to wear a mask. And so it came to pass that after eight months, the hunting party succeeded in tracking Runa down again and once more attempted to capture her.
25 years:
After her last encounter with the hunting party a year ago, Runa continued to wander the world, going wherever her feet took her. As she traveled south, she reached a larger city, where she stayed for a longer period of time and made a living doing everyday mercenary work. During her stay in the city, she searched for information about the axe and eventually became familiar with the black market and its surroundings.
With Ylva's help, Runa escaped the hunter squad through the sewers and left the city that same evening. Ten months after her last encounter with the hunter squad, Runa arrived in the dwarf city of Morrok. Runa was sitting in the guild hall one afternoon when a group of adventurers entered. This group, consisting at that moment of a Firbolg and an Eladrin, asked a Dragonborn if he could help them with something in the snowy mountains. The Dragonborn told them a few things, but in the end he couldn't really help the group. Runa overheard this conversation and saw an opportunity to earn a little extra money, so she joined the group of adventurers for a short time. Shiva, the Firbolg barbarian, and Idril, an Eladrin cleric, explained to Runa that they were looking for someone to accompany them to the snowy mountains, as one member of the group couldn't tolerate the cold and would fall into hibernation.
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