Little River (River)

KingWolfInk

Info


Created
5 years, 3 months ago
Creator
KingWolfInk
Favorites
0

Basic Info


STR

+0; 10

DEX

+3; 17

CON

+2; 14

INT

+1; 13

WIS

-1; 8

CHA

+1; 13

Armour Class

14 (Leather Armour)

HP

10

Speed

30 ft.

Proficiency Bonus

+2

Alignment

Chaotic Neutral

Initiative

+3

Profile


Name: Little River - Goes by River
Age: 25 yrs
Height: 5'7
Weight: 135lbs
Race: Tabaxi
Gender: Female
Class: Rogue
Background: Criminal
Clan: The Whistling River Clan
History: She left her clan at an early age, having heard tales of lands beyond their borders and wanting nothing more than to see them and explore. Reality did not live up to fantasy, however. She found herself alone, with no money and no roof over her head. Her only marketable skill was a knack for taking things that were not hers and getting away with it, so she stole things - she stole food to live, she stole coin to pay for a safe place to sleep, and she stole trinkets that took her eye - River made many friends who lived the same way and traded her pilfered wares for things she preferred.
She kept many hidden stashes where she hid her favoured trinkets and baubles.

Eventually, an innkeep took a liking to River. More as a pet than anything else, but she offered a warm room with soft hay to sleep on and a place to stash her most valuable treasures away from prying eyes.

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Tabaxi Traits (VGtM p.113):
• Darkvision (60 feet)
• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)
• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+0 slashing damage on hit)

Class Features (PHB p.94):
• Expertise (prof. noted with **)
• Sneak Attack (+1d6)
• Thieves' Cant (slang speak in code)

Background Features (PHB p.129):
• Criminal Contact

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Saving Throws:
Skills:
+0 Strength Saves
+5 Dexterity Saves *
+2 Constitution Saves
+3 Intelligence Saves *
-1 Wisdom Saves
+1 Charisma Saves
 * Prof. bonus added
+3  Acrobatics (Dex)
-1  Animal Handling (Wis)
+1  Arcana (Int)
+2  Athletics (Str) *
+3  Deception (Cha) *
+1  History (Int)
+1  Insight (Wis) *
+1  Intimidation (Cha)
+3  Investigation (Int)
-1  Medicine (Wis)
+1  Nature (Int)
+1  Perception (Wis) *
+1  Performance (Cha)
+1  Persuasion (Cha)
+1  Religion (Int)
+7  Sleight of Hand (Dex) **
+7  Stealth (Dex) **
-1  Survival (Wis)

* Prof. bonus added

11 Passive Wisdom (Perception)

Weapon & Unarmed Attacks:
Magic & Special Attacks:
Basic Attack. One target per Attack action.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Sneak Attack: Once per turn, you can deal an extra  damage to one creature hit with an attack if you have advantage on the  attack roll. The attack must use a finesse or a ranged weapon. You don't  need advantage on the attack roll if another enemy of the target is  within 5 feet of it, that enemy isn't incapacitated, and you don't have  disadvantage on the attack roll.
Proficiencies & Languages:
Equipment & Treasure:
Armor: light armor
Weapons:  simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: gambling dice, thieves tools
Saving Throws:  Dexterity, Intelligence
Skills:  Athletics, Deception, Insight, Investigation, Perception, Sleight of Hand, Stealth
Languages:  Common, Thieves' Cant, Elvish

Carried Gear:  leather armor (AC 11), rapier, two (2)  daggers, shortbow and 20 arrows, belt pouch, crowbar, set of dark common  clothes including a hood

Lifting and Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max. lift.

Coins & Gems:8 gold pieces (gp); 45 silver pieces (sp); 2 copper pieces (cp); 3 gems (worth 10 gp each)