Profile
Stat Page
- Race: Dragonborn
- Class: Barbarian
- Background: Outlander
- Gender: Female
- Description:
- Appearance: Distinctive jewelry: earrings, necklace, circlet, bracelets
- High Ability: Constitution-hardy, hale, healthy
- Low Ability: Charisma-dull, boring
- Talent: Speaks several languages, but not fluently
- Mannerism: Slurs words, lisps, or stutters
- Interaction Trait: Arrogant
- Values: Life (Good), Out for revenge
- Flaw or Secret: Possession of forbidden lore
Race: Dragonborn
- Subraces and Variants:
- Draconic Ancestry: Copper
- Physical Characteristics:
- Age: 12 years
- Height: 6'9"
- Weight: 265 lbs.
- Eyes: Copper
- Scales: Copper
- Childhood Nickname: Shieldbiter
Class: Barbarian
- Primal Path: Path of the Battlerager
- Personality:
- Personal Totem: A few small bones from the first beast you killed, tied together with colored wool
- Superstition: Never trust a wizard. They're all devils in disguise, especially the friendly ones.
- Became a barbarian because: The spirits of my ancestors called on me to carry out a great task.
Background: Outlander
- Trait: I watch over my friends as if they were a litter of newborn pups.
- Ideal: Might. The strongest are meant to rule.
- Bond: It is my duty to survive to be of use to my tribe.
- Flaw: There's no room for weakness in myself or others.
- Origin: Homesteader
- Became an outlander because: My people lived on the edges of civilization, and I learned the methods of survival from my family.
Life
- Alignment: Chaotic Good
- Origin:
- Birthplace: Home of a healer or midwife
- Family Lifestyle: Modest
- Childhood Home: Nomatic
- Childhood Memories: I had a few close friends and lived an ordinary childhood.
- Siblings:
- Farideh:
- Gender: Female
- Race: Dragonborn
- Alignment: Neutral
- Occupation: Laborer
- Status: Alive and well
- Relationship: Friendly
- Birth Order: Older
- Fax:
- Gender: Male
- Race: Dragonborn
- Alignment: Neutral
- Occupation: Artisan
- Status: Alive and infamous
- Relationship: Friendly
- Birth Order: Younger
- Life Events:
- Tragedy: A sibling disappeared without a trace. You have been looking for that person ever since.
- War: You were badly injured in a battle, and you still bear the awful scars of those wounds.
- Boon: You found some money. You have 1d20 gp in addition to your regular starting funds.
- Supernatural Event: You explored an empty house and found it to be haunted.
- Trinket: A dead sprite inside a clear glass bottle
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