Kallom

dmblu

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Created
5 years, 1 month ago
Creator
dmblu
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Profile


 KALLOM
FIGHTER & 3 | HALF-ORC | CHAOTIC NEUTRAL | CRIMINAL/SPY

STRENGTH
(+3)
16

DEXTERITY
(+1)
13

CONSTITUTION
(+2)
14

INTELLIGENCE
(+0)
11

WISDOM
(+0)
11

CHARISMA
(+1)
12

SAVING THROWS

        Strength
        Dexterity
        Constitution
        Intelligence
        Wisdom
        Charisma


SKILLS

         Acrobatics (Dex)
         Animal Handling (Wis)
         Arcana (Int)
         Athletics (Str)
         Deception (Cha)
         History (Int)
         Insight (Wis)
         Intimidation (Cha)
         Investigation (Int)
         Medicine (Wis)
         Nature (Int)
         Perception (Wis)
         Performance (Cha)
         Persuasion (Cha)
         Religion (Int)
         Sleight of Hand (Dex)
         Stealth (Dex)
         Survival (Wis)

AC
11

INITIATIVE
+1

SPEED
30


MAX HIT POINTS

28


PROFICIENCIES & LANGUAGES

Languages:
Common
Orc

Weapons:
Martial Weapons
Simple Weapons

Armor:
Heavy Armor
Medium Armor
Light Armor
Shields


FEATURES & TRAITS

Darkvision - You can see in darkness (shades of gray) up to 60 ft.

Menacing - You gain proficiency in the Intimidation skill.

Relentless Endurance - When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.

Savage Attacks - When you score a critical hit, roll one of the dice an additional time and add it to the extra damage.

Protection - While wielding a shield and a creature you can see attacks a target other than you within 5 feet, you can use your reaction to impose disadvantage oon the attack roll.

Second Wind - Once per short rest, you can regain 1d10+3 HP.

Action Surge - Once per short rest, you can take one additional action on your turn.

Martial Archetype - Champion.

Improved Critical - Your weapon attacks score a critical on a roll of 19 or 20.

PERSONALITY TRAITS

-  Once I've made a friend, I'm there for them no matter how bad things get. The best way to get me to do something is to tell me I can’t do it. 


IDEALS

-  Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) 


BONDS

-  I fight for those who cannot fight for themselves. 


FLAWS

-  I speak without really thinking, invariably insulting others. 

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