Matti

DOMI_SHIRO

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Created
6 months, 28 days ago
Creator
DOMI_SHIRO
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Profile


Code by Aurorean

Matilda/Matti

Level 1 Bard

CLASS & LEVEL

Merchant

BACKGROUND

DOMI-SHIRO

PLAYER NAME

Owlfolk

RACE

Unknown

ALIGNMENT

Unknown

EXPERIENCE POINTS

STR

-1

8

DEX

+2

14

CON

+2

14

INT

+1

12

WIS

+1

12

CHA

+3

16

0
INSPIRATION
+2
PROFICIENCY BONUS

SAVING THROWS

-1 Strength

+4 Dexterity

+2 Constitution

+1 Intelligence

+1 Wisdom

+5 Charisma

SKILLS

+2 Acrobatics (Dex)

+3 Animal Handling (Wis)

+1 Arcana (Int)

-1 Athletics (Str)

+3 Deception (Cha)

+1 History (Int)

+1 Insight (Wis)

+3 Intimidation (Cha)

+3 Investigation (Int)

+1 Medicine (Wis)

+1 Nature (Int)

+3 Perception (Wis)

+5 Performance (Cha)

+5 Persuasion (Cha)

+1 Religion (Int)

+2 Sleight of Hand (Dex)

+4 Stealth (Dex)

+1 Survival (Wis)

13
PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES AND LANGUAGES

LANGUAGES: Common, Sylvan, Goblin

PROFIENCIES: Simple Weapons, Light Armor, Navigator's Tools, Harp

ARMOR CLASS

14

INITIATIVE

+2

SPEED

30

CURRENT HIT POINTS

10

HIT POINTS MAXIMUM


10

TEMPORARY HIT POINTS

0

HIT DICE

d8

TOTAL


1

DEATH SAVES

SUCCESSES

FAILURES

ATTACKS AND SPELLCASTING

NAME

ATK BONUS

DAMAGE/ TYPE

Dagger x2

+4

1d4 + 2 Piercing

Light Crossbow

+4

1d8 + 2 Piercing

CANTRIPS: Vicious Mockery, Mage Hand

SPELLS: Animal Friendship, Healing Word, Faerie Fire, Thunderwave, Detect Magic

EQUIPMENT

CP

0

SP

8

EP

0

GP

18

PP

0

Navigator's Tools,
Hide Armour,
Crossbow bolts x20,
Rations x2,
Waterskin,
Potion of Healing (2d4 + 2 HP) x2,
Caltrops,
Oil x2,
Harp of False Inspiration: Cursed item, unique. Matilda's family harp, only a bloodline family member may carry it, otherwise the carrier will be cursed. The carrier must make a Wisdom saving throw of 20, otherwise they will see themselves as the best musician in the area, but will not gain the benefits of the harp.
Allows casting +1 Bardic Inspiration, adds +1 to the carriers's saving throws from spells.

PERSONALITY

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BACKSTORY

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FEATS

Lucky: Advantage — When you roll a d20, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage — When a creature rolls a d20 for an attack against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Luck Points equal to you Proficiency Bonus.

CLASS FEATURES AND RACE TRAITS

Bardic Inspiration: As Bonus Action you can inspire another creature within 60 feet of yourself who can see and hear you That creature gains one of your Bardic Inspiration dice at a time.
Bardic Inspiration dice = 1d6
Bardic Inspiration number of time equal to your Charisma modifire.

Darkvision 90 feet

Magic Sight: Cast "Detect Magic" as a ritual.

Nimble Flight: You have a flying speed equal to your walking speed.

Silent Feathers: You have proficiency in the Stealth skill.