Basic Info
Profile
A
s
h
i
l
d
r
Ashildr is a fierce yet serene guardian of a forgotten ruin hidden deep in uncharted forests.
- Lazy days
- Sparring
- Trinkets that her friends bring her
- Sleeping in soft grass
- Clinical environments
- Wilted plants
- Unwelcome guests
- City streets
- Ashildr likes her time alone, but gets nervous if it goes on too long;
- Ashildr is fascinated by art, but doesn't know where to start
- Ashildr has a deer form;
Ashildr is a strange creature. They long for much in the world, but they're to afraid to go and grab it. They stay hidden in their grove, instead.
- Ashildr gets nervous if alone for too long;
- She hums to herself when focused or idle;
- She uses trees and stones to sharpen her claws and antlers;
b
e
l
i
e
f
s
Ashildr believes everyone will find their place, even if hers doesn't feel just right yet. Nature is her home, and it's her duty to protect it.
They detest anyone who would harm nature-- especially those that would trresspass into her garden.
Ashildr has no strong thoughts about technology. It's how they got to their new home, but that's about it.
Ashildr loves magic, but her reclusive nature makes it hard to seek traditional education for it.
Nature is everything. It's her life, it's her home. It's her.
Ashildr is still learning. Love is something she doesn't understand or think about. She only knows that she feels deeply.
Success is meaningless to Ashildr. They do not seek it.
- Ashildr is from Nova;
- She came to Griffia to seek belonging;
- She found a small, hidden ruin in the forest;
- She currently guards it with her friend by her side;
a
r
r
i
v
a
l
WIP
t
H
E
r
u
i
n
wip
a
f
f
e
c
t
i
o
n
Ashildr is horrid at reading emotions. She hardly understands her own.
Ashildr doesn't understand boundaries, so she doesn't go near others.