Aurelliana Amastacia ★

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5 years, 9 days ago
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Name Aurelliana Amastacia Alignment Chaotic Stupid (Good)
Class Barbarian Race Wood Elf
Background Soldier Level 4
Gender Female Pronouns She/Her

Aurelliana grew up in T'nume of Evanume, an island settlement belonging to the elves. Once declaring adulthood, Aurelliana enlisted in the army of T'nume, she had always posessed a love of fighting. The army was partaking in a minor dispute with another settlement along the Isle. Once the conflict was settled, Aurelliana discovered her love for battle. Nothing light a fire in her soul like combatting enemies and fighting for the greater good. Wanting to partake in more wars she set off for the town of Lorentia, on a different island after hearing of a potential uprising of the peoples.

Unfortunately Aurellaiana became entrapped in Lorentia by the Lizard Folk overlords, while the real uprising happened in Empiria. There she stayed for 65 years, forced to work in construction in their empovrished town.

PERSONALITY

Always as polite and respectful, but sometimes misses social cues so she can come off as a bit ignorant. Happy Go lucky kind of girl, loves to have fun.

IDEALS

Fighting is an art form, and battle is the highest honour. To decline a fight is a lack of honour (even if you're going to absolutely wreck the challenger).

BONDS

Those who fight along side you are those worth dying for.

FLAWS

Can be pretty dumb, and oblivious, in her eyes people who haven't proven themselves useful in battle are probably weak and need protecting.

Proficiency Bonus +2 Passive Wisdom 12
Speed 35 Armour Class 14
Hit Points 41 Temporary Hit Points 00
Hit Dice 4d12 Inspiration +0

STRENGTH

+3

16

  • +5 Saving Throw
  • +5 Strength

DEXTERITY

+2

14

  • +2 Saving Throw
  • +2 Acrobatics
  • +2 Slight of Hand
  • +2 Stealth

CONSTITUTION

+2

14

  • +4 Saving Throw

INTELLIGENCE

-1

08

  • -1 Saving Throw
  • -1 Arcana
  • -1 History
  • -1 Investigation
  • +1 Nature
  • -1 Religion

WISDOM

+0

10

  • +0 Saving Throw
  • +0 Animal Handling
  • +0 Insight
  • +0 Medicine
  • +2 Perception
  • +2 Survival

CHARISMA

+1

13

  • +2 Saving Throw
  • +2 Deception
  • +3 Intimidation
  • +2 Performance
  • +2 Persuasion
PROFICIENCIES
Languages
  • Common
  • Elvish
  • Undercommon
Armour
  • Light
  • Medium
Weapons
  • Simple
  • Martial
  • Melee
Other
  • Playing Cards

Darkvision

She can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. However, she can’t discern color in darkness, only shades of gray.

Fey Ancestry

She has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining sem iconscious, for 4 hours a day. While meditating, Aurelliana can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice.

Mask of the Wild

She can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Rage

She has advantage on Strength checks and Strength saving throws, when she makes a melee weapon attack using Strength, she gain a bonus to the damage roll +2 (increases periodically with level). she has resistance to bludgeoning, piercing, and slashing damage. Her rage lasts for 1 minute. It ends early if she is knocked unconscious or if her turn ends and she hasen’t attacked a hostile creature since her last turn or taken damage since then. She can also end her rage on her turn as a bonus action. She can rage 3 times/long rest (increases periodically with level).

Unarmoured Defense

While she is not wearing any armor, her Armuor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a shield and still gain this benefit.

Reckless Attack

She can throw aside all concern for defense to attack with fierce desperation. When she makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense

She has an uncanny sense of when things nearby aren’t as they should be, giving her an edge when she dodges away from danger. She have advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, she can’t be blinded, deafened, or incapacitated.

Frenzy

She can go into a frenzy when she rages. When she does this, for the duration of her rage she can make a single melee weapon attack as a bonus action on each of your turns after this one. When her rage ends, she suffers one level of exhaustion

ATTACKS

Javalin(s) +4 1d6 Piercing
Quaterstaff +5 1d5 Bludgeoning
Hunting Knife +4 1d3 Slashing
Shortbow +4 1d6 Piercing

Dusks Edge

Great Axe +5 1d12 Slashing

This axe has seen many a battle along Aurelliana's side, and has slain many foe. it is her most prized possession.

Dagger of the Fallen

Dagger +4 1d4 Piercing

This dagger belonged to an a great enemy who she bested in battle, a token to remember their epic fight.

Code Credit Popvip