Profile
Started playing: 9-29-20.
Vuthra
Lizardfolk
Race
medium
Size
5'11"
Height
160lb
Weight
Fighter
class
Black
name Meaning
female
Gender
Chaotic Neutral
Alignment
Strength
17 (+3)
Dexterity
17 (+3)
Constitution
16 (+3)
Intelligence
11 (+0)
Wisdom
14 (+2)
Charisma
13 (+1)
- +6 str
- +3 dex
- +6 con
- +0 int
- +2 wis
- +1 cha
Saving Throws
+3
Initiative
30 ft
Speed
Level
6
HD Used
0
Die
6 d10
Hit Dice
30 ft
SWIM SPEED
SWIM SPEED
15
Passive perception
- +5 Acrobatics
- +5 Animal Handling
- +0 Arcana
- +5 Athletics
- +1 Deception
- +0 History
- +5 Insight
- +1 Intimidation
- +0 Investigation
- +2 Medicine
- +0 Nature
- +5 Perception
- +1 Performance
- +1 Persuasion
- +3 Religion
- +5 Sleight of Hand
- +5 Stealth
- +5 Survival
Armor Class
16
Proficiency Bonus
+3
Maximum Hit Points
67
Current Hit Points
67
Death Saves
0
Attack Name | Prof Ability | Range | To Hit | Damage | Damage Type | ||||||||||||||||||||||||||||||||||||||||||
Handaxe | Str | Melee (20/60ft) | +7 | 1d6 + Str | Piercing | ||||||||||||||||||||||||||||||||||||||||||
Attack Name | Prof Ability | Range | To Hit | Damage | Damage Type | ||||||||||||||||||||||||||||||||||||||||||
Blowgun | Dex | Ranged (5/10ft) | +6 | 1d1 + 3 | Piercing | ||||||||||||||||||||||||||||||||||||||||||
|
2 attacks | Crit on 19 & 20
- Action Surge - Take an extra action (use once/rest).
- Second Wind (Bonus Action) - Regain 1d10 +5 HPs (use once/rest).
- Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- Cunning Artisan - As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles.
- Hold Breath - You can hold your breath for up to 15 minutes at a time.
- Hungry Jaws (Bonus Action) - In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
- Giant Warhammer of Smashing - This Hammer is very, very big. Target must succeed on a DC 18 Constitution Saving Throw or take double damage and be knocked Unconscious. The target automatically fails its Saving throw if its incapacitated. You can only attack once with this weapon each turn. When you hit with this weapon for the first time in an encounter, you gain 1 point of exhaustion.
Features
Senses & proficiencies
Darkvision - 0ft
Resistance - N/A
Resistance - N/A
Languages - Common, Draconic, Undercommon, Orc
Tools - N/A
Weapons - Simple, Martial
Armor - Light, Medium, Heavy, Shields
- Pouch - 1
- Common Clothes - 1
- Piton - 10
- Waterskin - 1
- Incense - 5
- Rations (1 Day) - 10
- Hemp Rope - 1
- Amulet - 1
- Vestments - 1
- Tinderbox - 1
- Hammer - 1
- Backpack - 1
- Crowbar - 1
- Torch - 9
- Potion (+10hp) - 4
- Poisonous Manticore Spines - 5
- Poison Blowgun Dart - 1
- Metal Shopping Cart - 1
- Magic Map - 1
- Small Tub in Cart - 1
- Hat (hood) of Disguise
- Libram of Souls and Flesh
- Shield made from Malfestio (+2 AC)
- bag of 1,000 gp 'for Ark'
- broken keys
- prismatic egg
2,575 gp in coin and gems
Equipment
Vutha (Black)
- Race: Lizardfolk
- Class: Fighter
- Background: Acolyte
- Gender: Female
- Description:
- Appearance: Exceptionally ugly
- High Ability: Strength-powerful, brawny, strong as an ox
- Low Ability: Wisdom-oblivious, absentminded
- Talent: Expert juggler
- Mannerism: Prone to predictions of doom
- Interaction Trait: Suspicious
- Values: Glory (Any)
- Flaw or Secret: Arrogance
Race: Lizardfolk
- Physical Characteristics:
- Age: 27 years
- Height: 5'11"
- Weight: 160 lbs.
- Eyes: Yellow
- Skin/Scales: Gray
- Lizardfolk Quirk: You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable!
Class: Fighter
- Martial Archetype: Two-Weapon Fighting
- Personality:
- Heraldic Sign: Two drops of blood on either side of a horizontal javelin on a black background, symbolizing three foes you have sworn to kill
- Signature Style: Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand.
- Became a fighter because: Horrible monsters descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature.
Background: Acolyte
- Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen.
- Ideal: Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)
- Bond: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
- Flaw: I put too much trust in those who wield power within my temple's hierarchy.
- Became an acolyte because: I ran away from home at an early age and found refuge in a temple.
Life
- Note: This section is dependent on your race, class, and background, and will randomize when any of those three sections is changed.
- Alignment: Chaotic Neutral
- Origin:
- Birthplace: In a small swampy village
- Absent Parents: Your parents were taken away
- Family Lifestyle: Squalid
- Childhood Home: Temple
- Childhood Memories: I had a few close friends and lived an ordinary childhood.
- Siblings:
- Kethend:
- Gender: Male
- Race: Lizardfolk
- Alignment: Neutral Good
- Occupation: Criminal
- Status: Alive, but doing poorly due to injury and financial trouble
- Relationship: Friendly
- Birth Order: Older
- Kethend:
- Life Events:
- Enemy: You made an enemy of an elf cleric. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless.
- Adventure: You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair.
- Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp.
- Friend: You made a friend of a human wizard.
- Trinket: A pipe that blows bubbles