Basic Info
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Name
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Zephyraie Smeamhgaoithe (ZEF-fi-ray smahv-go-EE-thuh)
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Age
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72
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Race
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Genasi (Air)
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Class
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Cleric
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Gender
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Female
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Alignment
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Neutral good
Profile
Stats and Saving Throws
LEVEL | STR | DEX | CON | INT | WIS | CHA |
4 | 9 | 10 | 19 | 10 | 15 | 13 |
ST | -1 | +0 | +4 | +0 | +4 | +3 |
HP | AC | Initiative |
39 | 18 | +0 |
Proficiencies
- Arcana (INT)
- History (INT)
- Medicine (WIS)
- Persuasion (CHA)
- Armor
- Light Armor
- Medium Armor
- Heavy Armor
- Shields
- Weapon
- Simple Weapons
- Tools
- None
- Languages
- Common
- Celestial
- Elvish
- Primordial
Equipment and Spells
Attack | Range | Hit/DC | Damage | Type | Notes |
Light Crossbow | 80 (320) | +2 | 1d8 | Slashing | Simple, Ammunition, Loading, Range, Two-Handed |
Mace | 5ft. Reach | +1 | 1d6-1 | Slashing | Simple Weapon |
Unarmed Strike | 5ft. Reach | +1 | -- | Bludgeoning | |
Chainmail | -- | -- | AC 16 | Heavy Armor | STR 13, Stealth Disadvantage, 55lbs |
Shield | -- | -- | AC 2 | Shield | 6lbs |
LEVEL 1 | ||||||
Spell | Range | Time | Hit/DC | Damage | Effect | Notes |
Bless | 30ft. + Up to 3 targets | 1 Action + Up to 1 minute (Concentration) | -- | -- | Buff | Verbal, Somatic or Material (holy water) |
Cure Wounds | Touch | 1 Action, Instantaneous | -- | Heals 1d8+2 | Heal | Verbal, Somatic |
LEVEL 2 | ||||||
Spell | Range | Time | Hit/DC | Damage | Effect | Notes |
Bless | 30ft. + Up to 4 targets | 1 Action + Up to 1 minute (Concentration) | -- | -- | Buff | Verbal, Somatic or Material (holy water) |
Cure Wounds | Touch | 1 Action, Instantaneous | -- | Heals 1d8+2 | Heal | Verbal, Somatic |
Lesser Restoration | Touch | 1 Action, Instantaneous | -- | -- | Cure condition: blinded, deafened, paralyzed, or poisoned | Verbal, Somatic |
Levitate | 60ft. | 1 Action + Up to 1 minute (Concentration) | CON 14 saving throw, <500lbs | -- | Moves target upwards or downwards | Verbal, Somatic or Material (Leather or gold wire loop) |
Spiritual Weapon | 1 Bonus Action + Up to 1 minute | +4 | 1d8+2 | Force damage | Verbal, Somatic |
Physical Traits
Eyes | White |
Hair | White |
Skin | Blue |
Height | |
Weight | |
Size Classification | Medium |
Backstory and Personality
Zephyraie was raised in a small, isolated tribe of Air Genasi with little access to the research and knowledge from the outside world. Life expectancy within the tribe was low even for a human, and alongside the high rates of child mortality, her tribe found their numbers dwindling quickly. The tribe had some healers, shamans and apothecaries, but none of them could figure out an effective way to save their dying clansmen. Eventually Zephyraie found herself as the only remaining medic in the tribe, with all the others having died out, and none of the younger generation wanted to pick up the trade after witnessing the failures of their predecessors, many having lost friends and family to incurable ailments. Zephyraie by this time was already old and frail, but refused to conform to the nihilism of her tribespeople and decided to find her own cure to the diseases that took the lives of so many of her kin. Despite being unable to travel far from her small hamlet, she was able to harness the energy of many of the plants and animals surrounding her, items that other healers had opted to ignore out of tradition. With little to no trust for her unconventional medical methods, Zephyraie experimented with most of her cures on herself. Some proved to be effective, and some didn't, but what mattered to her was that she managed to regain her tribe's trust in healing and bring them back from the brink of extinction.
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