$40/Trade

VioletValentine870

Info


Created
4 years, 10 months ago
Creator
_Allanmo
Favorites
15

Profile


 TBN
Blood Hunter Mutant & Base | Simic Hybrid - Vedalken Base | Chaotic Good | Simic Researcher

STRENGTH
(+2)
14

DEXTERITY
(+1)
13

CONSTITUTION
(+1)
13

INTELLIGENCE
(+0)
10

WISDOM
(+2)
14

CHARISMA
(-1)
8

SAVING THROWS

4         Strength
1         Dexterity
1         Constitution
0         Intelligence
4         Wisdom
-1         Charisma


SKILLS

3          Acrobatics (Dex)
2          Animal Handling (Wis)
2          Arcana (Int)
2          Athletics (Str)
-1          Deception (Cha)
0          History (Int)
4          Insight (Wis)
-1          Intimidation (Cha)
0          Investigation (Int)
4          Medicine (Wis)
0          Nature (Int)
2          Perception (Wis)
-1          Performance (Cha)
-1          Persuasion (Cha)
-1          Religion (Int)
1          Sleight of Hand (Dex)
1          Stealth (Dex)
2          Survival (Wis)

AC
13

INITIATIVE
1

SPEED
30


MAX HIT POINTS

11


PROFICIENCIES & LANGUAGES

Languages:
Common, Vedalken, Elvish, Infernal

Weapons:
Simple weapons, martial weapons

Armor:
Light armor, medium armor, shields

Tools:
Alchemist's supplies


FEATURES & TRAITS

Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Animal Enhancement - Nimble Climber. You have a climbing speed equal to your walking speed.

Partially Amphibious - By absorbing oxygen through your skin, you can reathe underwater for up to 1 hour. Once you've reached that limit you can't use this trait again until you finish a long rest.

Hunter's Bane - You have advantage on Wisdon (Survival) checks to track Fey, Fiends, and Undead, as well as on Intelligence checks to recall information about them. I fyou are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking on type of creature at a time.

Crimson Rite - As a bonus action, you imbue a single weapon with the elemental energy of a known rite until your next rest. While active, attacks from this weapon deal an additional 1d4 rite damage of the rite of the Storm (Lightning). Rite damage is considered magical.

Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Researcher - When you attempt to learn or recall a magical or scientific fact, if you don't know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzer facility, a library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn't automatically enable you to learn it; you might need to offer bribes, favors, or other incentives to induce people to reveal their secrets. 

PERSONALITY TRAITS

-  I am convinced that everything inclines toward constant improvement.
 -  I am insatiably curious about the seemingly infinite forms and adaptations of life. 


IDEALS

-  Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution.
 -  Change. All life is meant to progress towards perfection, and our work is to hurry it along - no matter what must be upended along the way. 


BONDS

-  I helped create a krasis that I love like a pet and would carry with me everywhere ... except it's the size of a building, and it might eat me.
 -  The other researchers in my clade were my family - a big eccentric family including members an parts of many species. 


FLAWS

-  I'm supremely confident in my ability to adapt to any situation and handle any danger.
 -  Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. . 


BACKSTORY

Will add more info here later.

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